Here’s the full changelist for the 2.2 update:
- Terrain height is doubled to 256 blocks
- Visual glitches when too many complex blocks exist in one place are fixed
- Increased performance of terrain geometry generation
- Increased probability of saplings growing into trees
- Added Mimosa trees
- Improved tree generation patterns
- Improved iron and copper textures
- Increased probability of finding loot in graves
- Removed unrealistic wooden and stone tools
- Added new universal stone axe
- Added wooden club
- Added stone club
- Slightly reduced throwing, bow and crossbow shooting speed
- Projectiles stay in the world for longer
- Bomb crafting recipe produces 4 bombs
- Reduced experience gained from digging minerals
- Fog only works horizontally (to be able to see ground from tops of the mountains)
- Terrain generation overhaul: different mountains, more intermediate areas and many more
- Increased torch light to 15
- New lighting model: lightsources remove shadow, less edge shadowing
- Added terrain textures mipmapping to reduce shimmering (optional – slows down the game by a few %)
- Fixed lighting bug when only one piece of furniture was present in the world
- Reduced Piranha attack strength
- Biome size on islands is smaller to have more varied terrain
- Made forests have more logs
- Temperature calculation takes altitude into account
- Colors of grass and other blocks take altitude into account
- Added ice on tops of the mountains
- Ice does not turn into water when harvested high up
- Made some shy animals avoid player more
- Reduced amount of spawned cats
- Food takes longer to rot
- It takes longer to get flu when being cold
- Rotten food turns into compost
- Fixed odd minus sign in font
- Added damage value display after hitting a creature
- Added new items category: Weapons
- Increased health of larger animals
- Increased damage dealt by arrows, bolts and bullets
- Rain drops generate particles when striking ground or water
- Snoflakes stay on the ground for a while
- Added starting location difficulty option: Easy, Medium and Hard
- Walking backwards speed reduced to 60% of normal
- Reduced player food requirement by 20%
- Reduced probability of predators attacking other animals
- Tweaked weapon hit probabilitiesWhen hitting a creature, sometimes there is no pushback effect
- Increased number of inventory slots to 7 (up to 10 in creative)
- Changed limestone and basalt textures
- Made bears smaller, more realistic, they now fit in 1-wide space.
- Improved player/creature ice slipping animation
- Made polar bears have good traction on ice
- Sneezing, coughing, puking will make noise and scare off birds
- Added option to disable player-on-player attacks
- Made block highlight of other players invisible
- Added flat island mode
- Added option to have rough shores in flat terrain modes
- Improved sights texture visibility on snow
- Improved terrain drawing at large distances from world origin
- Improved clay texture
- Brightened up wood and leaves textures
- Iron trapdoor can no longer be used as furnace fuel
- Made creative flying faster by 33%
- Fish wag tail when attacking
- Fixed eat pickable behaviour of creatures
- Added Great White Sharks
- Copper recipes require level 2 to craft
- Iron recipes require level 3 to craft
- Diamond recipes require level 4 to craft
- Reduced amount of sharks, barracudas and piranhas.
- Made boat stronger
- Improved sharks models
- Made wooden and stone arrows less accurate than metal arrows
- In challenging/cruel/adventure player cannot place blocks if not standing on something
- Made leaves drop sticks 15% of the time
- Player can swim for longer before drowning
- Crafting ladders produces 4 ladders instead of 2
And here’s the good news: if you have an Android phone, you can already play it! I’ve just published the demo version of Survivalcraft 2 on Google Play. It’s called Survivalcraft 2 Day One. You can download it for free here:
Please give it a go and let me know if you find any bugs.
As it is a new app, it needs every download it can get. Thank you!
139 Comments
FIRST
And nobody cares.
Ik I just do it for no reason.
Please don’t do that. We need relevant replies.
It is not harming anyone… it has become something of a tradition.
youre mad he beat you
I’m confused
FIRt
Second
Oops, nevermind lol
“Fixed odd minus sign in font”
Yes, this had bugged be for so long: it made it look like 100=1=99.
Still using the outdated Google Play badge, I see…
Hey Kaalus, when is it going to come out on PC?
The guide article about Farming doesn’t talk about compost
Compost is fertilized soil. we were just never had the ability to place it directly, until now.
There’s a current imbalance in the stone axe recipes: the old shovel recipe requires only 1 stone, rather than the 3 for the other two recipes. Maybe remove it: how many people will be trying to make a stone shovel anyway, since dirt and sand are quick to dig by hand?
I think it is the most realistic of the stone tool recipes… when is the last time you lifted 3 cubic meters of solid cobblestone fixed to a stick? I would recommend making these recipes use stone chunks, being they are among the most useless items in game… Christmas trees… They are at the top of the -most-useless list in my book. I like Christmas, but, seriously? These trees are begging for refinement/replacement/removal.
Indeed.
Why should i use 3 cobblestones to make a Stone tool when i can do the same with only one cobblestone?
Oh well I guess we do not get mp but everything you have done is awesome now plz do not disappear!!!!!
BUG: I just dug a two block deep hole and covered it up with dirt and placed a torch at the bottom, no light, completely dark, until I broke 2 blocks to the side of it.
BUG 2: Sleeping takes soooo long or doesnt work in challenging
Or perhaps this is because its trial and my day would end
It’s not that new, but this tree is one of the least appealing I’ve seen: https://send.firefox.com/download/323374ecc47e9565/#zvzR6Dmjy2RYA-x23SIcqg
(Expires after seven days or 100 downloads.) Maybe the new tree generation patterns are larger and more likely to cross chunk boundaries?
cut trees are normal; cross chunk tree generation cannot happen without monumental performance killing cross-chunk examination. That would require a very different terrain generation strategy than we currently have.
dirt trees are not normal.
Cut trees bug has just became worst.
Worse*. Here is an example
Those are where dirt trees are most common. Well… You need to be in an area just slightly warmer. Where birches are more common.
How comment a photo?
How do you insert images in comments?
use Dropbox. Upload an image to Dropbox, and post it’s share-link here. It should be displayed.
Yay, thank you very much!!
Im a pirat, sorry but this time i 100% purceshed, because i love you!
Perhaps level requirements for crafting should be disabled in creative mode?
+1
Dirted trees are back
Dirt trees never dissapeared, my world has like 3-5 of them
They were mitigated drastically. But this update makes them more common than wolves.
Actually dirt trees is a old bug, I have a image of a dirt tree in this version, but can’t upload it. The dirt tree disappear if the world is reloaded.
I know this; but the bug was made less common in recent updates due to some patches (although not fully removed). This most recent update make the issue come back with a vengeance. It never went away, but was made less common.
It seems dirted trees are more common when the trunks are closer to chunk boundaries. One dirted tree seems to setup the whole area for corrupt tree generation.
When I will break wood logs from a tree, In creative mode sometimes it does not reproduce the sound of breaking, With the tools of wood breaking and With the hands free.
I’m hoping Apple accepts the app (I at least assume it’s because they so long that you aren’t mentioning iOS) soon because I’d love to mess around and come up with a list of bugs (assuming I can find any)
take so long*
It may be a week until the update is out on IOS. He probably hasn’t even sent it to them for release yet because bug testing but then itll take days after that
some good, some bad, still no lightning decreases.
Yeah. I really wanted an option to remove lightning from worlds, since lightning is my #1 issue.
In many areas, shadows create dark black walls. A nearby block update fixes this for the affected area. Dirt trees seem to favor moderately cold/humid areas, where dense spruce and birch forests spawn.
Now, we just need dirt saplings… (not a bad idea for an April fools update, or just inside joke for the community)
There’s an issue with the new lighting system. A shadowed area will sometimes start completely black, and then change to a realistic lighting upon placing and then destroying a torch.
Lighting effect changes caused by weather appears to cause glitchy shadows to correct themselves… Possibly, coincidental; I exited the game for a moment (leaving it running in the background) to type my last comment… It began raining as I opened the game again; and the glitch was corrected.
The Fps Ribbon is a nice touch. You didn’t mention it in the list of changes.
He mentioned that in 2.1
I love reading your changelogs! It is so pleasant to know these small little details and get this great wonderful game out of it!
I’m not seeing it in the UK play store.
The new lighting method amplifies an existing issue with light passing through adjacent blocks at their corners. The new model makes this long-overlooked rendering odditie noticeable enough to call a bug. I only now speak up about this because the “issue” helped in cave exploration in all prior versions, allowing for easy identification of nearby/overhead magma chambers, and surface areas that just didn’t open.
BUG: Multiple Editable “Electronics” items edited together will become one
— Software translation
I feel like the games especially benefitted from the terrain change. The environment seems a lot more realistic and fuller now.
I have a question. Now that world height is doubled to 256, how would that change the chunk dat format. I would imagine that the number of blocks in a chunk would change and thus the block index formula would have to be changed also. Updating the chunk file specification would be helpful.
This is pretty iffy. If only I knew how to upload a pic to here, I’m getting a spruce forest of cut trees and dirt trees
I found a mistake with the snow layers, there is an error to be distanced with the graphics to the maximum
When will it be officially released on all of the other versions?
I searched the Microsoft Store for day one, but came up empty.
I wanted to find bugs faster, using my laptop. My LG is too meek to handle the brazen awesomeness of SC2V2.2 in all it’s cuboid glory!
Kallus; can you post an installer on the blog for windows?
I would not mind buying it again. (I am up to 18 or so purchases of SC on several devices)
Hi, Kaalus! First things first, this update/demo is AMAZING! Everything is soo coool!
The only thing I noticed is that in the furnance when you put a light colored fuel block (such as plain colored wooden planks) in the fuel area, you can see the word “fuel” on the wooden planks. This is less obvious on darker fuel blocks (such as charcoal blocks). Not sure if this is an issue since I also noticed this on Survivalcraft 2 2.1.
Another thing that I noticed is that when I was flying around was a dark hole/opening towards the bottom of a mountain. When I placed a torch, it was only one block deep. Then when I destroyed the torch, the hole/opening was lightened up just like the other holes/openings on the mountains.
Other than that, everything is great!
Thanks for the new update and demo Kaalus! Suvivalcraft & Suvivalcraft 2 is awesome!
Dirt trees strikes again:
I found the game freezing when scrolling through crafting recipes and just scrolling through a recipe
I noticed that too.
The lag is real when opening menus, and sub-menus.
Especially when the music track changes
Why did my comment disappear?
You can pick up ice now as long as you go to a mountain to get it
Awe, man…
Kaalus, you fixed the exploit that allowed us to break the bottom layer of bedrock! Honestly, I saw this one coming, as I did also notice the fixed world-cap block transparency issue.
I am curious, Are you aware of the bug that allows water to behave like air when only source blocks of water are above the player? This is something I found a while back using a tool I made. If water source blocks (non-source-blocks may spoil the glitch; although I am not entirely sure anymore) are used to make a “tower” that connects to the very highest block in the world, water physics and fog rendering break down. Gravity remains normal, player movement does not change (you walk, not swim), the world around you darkens, from the water, but visibility range is unhindered (fog does not render normally),…
All this said, you still down; which is not surprising, as that mechanic is handled differently.
That bug is fixed…
I found anther one!
When breaking light sources, or removing them, their particles lighting effects are sorta inverted. breaking a torch in an causes full color breaking particles to spawn, even if the area is completely dark after breaking the torch. some cases have block breaking particles spawn completely black, despite having a light source nearby.
Water transparency is kind’a broke where rendering chunks meet… Just put some water on a block some height above the ground… the look upwards through the water (from outside of the column) at the sky… You will quickly spot the problem
Oh, Kaalus, It just dawned on me…
Your treasure generators are fully random during runtime. While this is reasonable, it does make for some headachingly unnecessary uncertainty while playing on my favorite seeds… It would not be unreasonable to link treasure generator drops to the world seed. The loot data for treasure generators could be stored in those 18 bits of block state data you are currently not using for this particular. block type.
There would be 8 leftover bits of data. These could be used to code for how many of an item will drop from that generator (imagine 255 large gunpowder kegs in a grave you just happen to spawn next to!).
of course, you have to make limitations on drop count, but this is not outlandish!
this enhances the game by making cools seeds even better!
Is this end of update or there will be more? Pls reply… Somebody!!!
Holy shot! Is already out!?
Unfortunately I can’t really try it :( My phone can’t really handle SC and my tablet is slowly dieing…
Please increase projectile damage of Fire Arrows. At least 6 as projectile damage, fire should do the rest.
Since Flame Arrows are more expensive in terms of resources than Iron Arrows, Flame Arrows should stay between Iron and Diamond arrow in terms of efficiency. (Better than Iron, worse than Diamond imho)
Also, wouldn’t be a bad idea a fire Spear too…
It would only be single use…
If in a world created in 2.1 I pass it to 2.2 having stone tools in chests or inventory these will be replaced by new ones or will they just disappear?
First of all, this is not about full 2.2, so maybe the full version brings some more stuff.
Secondly, remember he said that the snow and rain particles took him a lot of time, that’s why the release is coming after 2 years.
Calm down, there, Bruno, the only ways the demo differs from the full version are related to community content, and how long you are allowed to play.
It is called “Day One” for a reason: you only get to play the first in-game-day of every world you create. Downloads from community content are disabled in the demo.
as for that “something catastrophic”; it was just a salty way of saying “It took you long enough”, using some of Special K’s own words.
Here’s a dirt tree (remove spaces)
i. imgur. com/nvCOuAt .jpg
You can add translations for other languages … ex: Portuguese, Spanish, etc.
Although not a bug, Kaalus, your community is becoming very confused over your moving of the screenshots folder.
It is very hard, now, to access the screenshots. People are actually convinced that the screenshots are not being saved.
Without using the file manager on Android, whilst knowing exactly where to look, you cannot access the pictures.
This is by and far the worst way to handle screenshots! Just put them back where they were, please!
If I wanted to upload one of the many images I have taken of the bugs I have found, I would have to jump through pointless hoops.
It takes me two minutes at very least, anymore, to relocate a few of these images to my gallery, to do a 30 second photoshop job…
Even the Survivalcraft world folder moved, and sometimes even Survivalcraft can’t download the worlds from the folder, access denied
The polar bear and the jaguar are getting less square in this version or is it my impression?
you equalized the speed of the characters, but for a man it is still written that he is slower than a woman
blocks sometimes do not change color until you change some block there is also a bug with paint removal
nice eye!
still there is a bug with lighting
I won’t tell you about another secret bug with teleportation, because it’s funny, and I like it, I don’t want you to correct it, kaalus, it is very old and not cheating
Just give a clue
My guess is sometimes when you sleep itll put you somewhere right outside your house
the hints will not help, if I post this design I will name it the battleman
does it have something to do with trapdoors and diagonal walls lol
You know, well done, but I usually use slabs, and I’m safe from falling into the lava in the caves, I also replace these doors
Hi, Kaalus. You need to add the sound of the wind at high altitude. it would be very atmospheric.
Come on, i thought this game was being balanced. You keep the weapons that we wanted, then make them nearly useless. It took me countless arrows to hit a boar, while sneaking even. And locking the tool types behind levels? Were gonna be stuck with the heavily nerfed tools until we level up, which we get less experience now to boot. And if we die? No more using the higher tier tools. I love this game, i really do. Thats why these things bother me so. I dont understand these changes at all. These are just my thoughts. I seriously love this game, i just want it to remain accessible and fun
A bit of an edit. I noticed now that tools of higher tiers just need the levels to craft them, not use them. That takes a bit of a load off. But my points still stand on the weaker weapons being too nerfed. It could put some new players off that they cant fight efficiently.
Thermometers dont respect amplitude temperature differences. You can be on top of a high mountain freezing to death and itll say the temp is maxed out still. I found this by making a +16 temperature world because I wanted to see if mountains would still have ice. They do but the thermometer doesnt change with it
Also I meant altitude not amplitude
I have a bug to report!!
Mimosa wood is identical to spruce wood.
Also, tall spruce trees don’t have there own wood anymore. (That one might be intended, idk)
I feel like this update not as big as the 2.1 update. Still an update however so that’s good.
When using an empty bucket to get water from a water source block that doesn’t have solid blocks below it, a “hole” will be left and will not be filled.
I was not able to embed a video I tried to record showing it, so here’s the link:
Note to self: just post the link.
Recorded from an android 9 device.
A few more things I noticed on Survivalcraft 2 Day One:
* The built-in screenshot function does not actually save the screenshots, the game also doesn’t ask for permission to do that.
* Sounds may not play properly (somethings just sound different, specially on the menus) or some crackling-like sounds will play. AudioTrack Caching doesn’t help. This is also present on the Android version of 2.1, but not on the iOS version.
* The game does not correct display for devices with rounded edges, and some things (the FPS part of the FPS Counter and part of the “…” button) will show on a part of the screen that is not visible.
The water is behaving erratically, when you place a block in it the water gets on the top of the block
BUG : Because of the new lighting model, during the day, where there is no light, it is completely dark and nothing can be seen.
suggestion: I am always expecting 3D sound effect. While playing the game, I have no idea where the sound exactly comes from. Left? Right? Near? Far? That’s not realistic for a mankind with two ears.
I might be repeating saying this but, when are you going to add spatial/surround sound? I know it’s annoying but it’s really hard to play the game hearing wolves while mining as if it’s right next to you. It’s highly unrealistic and it is more hard to do strategic hunting.
Just tried it out and died in about 7 to 10 min because of flu as it started to rain, once I actually had material I couldn’t use it as I had flu and my guy kept sneezing every 2 seconds. So much for it to be harder to get.. this is why I stopped playing this game, it’s just stupid hard now. I cant even piller up and get out of a hole is even more stupid.. why not have these features able to turn on or off is beyond me.. if people want a stupid hard game let them. If people like me want to actually enjoy a game let me too. I dont want it to be simple with harmless mode and go straight to stupid hard in challenging mode just so I can have animals behave normal and attack me.. maybe make a new game mode so challenging is like it used to be will placing blocks, then go hard core with cruel as the new challenging and “punishing” as the new cruel mode, if that makes sense.. I enjoy the features you add and make, but it’s not fun to starve and die on day one. I’m honestly annoyed that I’m hating a game I once loved. Please fix if you can add a new mode for us who want the middle ground of hard but not crazy hard.. to piller up is not “cheating” it’s the foundation of these types of games and what makes them so great. Please listen and satisfy many people like me who want some of the old mixed with the new.. thanks..
Is there a reason the free version of the app gets the update but not the full version?
Honestly I didn’t like too much the feature of not being able to place blocks while in the air, it feels really awkward. And I know where you’re coming from with all those changes! You wanna make the game more difficult, making it so you need levels to craft metal items, making the character running 20% slower when walking backwards (when do you want to walk backwards? Of course when fighting bears, jaguars and everything, that is, this will affect a lot in the combats. I also didn’t like the new “Universal Stone Axe” tool which is used to mine all three types of block in the game (dirt, wood and stone types). If you really wanna make the game more difficult, then add more menacing creatures, such as snakes or anything, because these changes is just making the game less funny. And please don’t tell me that I will have to buy Survivalcraft again just to have the new update, that by the way untill now doesn’t seem to really improve things, but making it worse!!!!
Plz don’t hate on Kaalus
I know this is a long shot but maybe he is going to surprise us at Christmas will multiplayer.
Good thinking
Hello, Kaalus, I have a question for you. Stone axe has three recipes, which needs two wooden sticks and three stones or two wooden sticks and one stone. So in challenge mode, I will make a stone axe with two wooden sticks and one stone instead of three stones, which means other two recipes are useless. Is this reasonable?
Maybe. This is an intermediate update for the transition from version 2.1 so that the worlds port
Hmmmm, if you manage to push out a few more major updates (really just 1 more tbh), making Survivalcraft free could be a pretty big boost in sales
Since Survivalcraft 2 is out, nobody who knows of it is very likely to buy the original. And if they don’t know and buy the original, they might feel ripped off seeing a newer better version for a similar price. Or maybe coming from a video and accidentally getting the wrong version.
Meanwhile people who get the original for free will see that there is a vastly improved 2nd version. And after trying and liking the 1st for free they might be more inclined to check out the second and buy.
Meanwhile Survivalcraft 1 is likely to get pretty popular due to the price and quality. Giving it even more of a boost.
Basically it could become the new demo, just without a time limit, but instead not having the pretty major new features. You can even keep Survivalcraft 2 day one as a trail for the upgrade.
Also
All the people getting that rip off version/app on the play store called mini block craft right now would instead be getting the actual game, just a less modern version of it. … (Please take action on that btw)
The original will likely need another update to stabilize performance and add a link showcasing Survivalcraft 2 saying the original is pretty much officially discontinued beyond stuff like occasional bug fixes fixing stuff like Dropbox
For some reason the game feel a bit laggy when I’m looking around and when at night when wolves spawn.
Please stop putting LEVEL REQUIREMENTS ON TOOLS!
What about this? :
https://www.deviantart.com/pkmjota/art/SC-ideas-Birds-redesign-823183587
Hello Kaalus. Do you ignore the request to add rails and trolleys to the game? Or will you add in future versions?
bruhhhhhh……. Gravel and sand can still kill us instantly and i very unhappy about that
You could make the effect of falling tree leaves appear
I did not like the new testings of basalt and limestone, they were blocks that stood out among the blocks of stone, but now everything is gray, when the long edge looks like stone. Come back with the old texture please. At least limestone, I loved that white of hers.
I didn’t like the new basalt and limestone textures*
Didn’t like and did not like is the same thing, perhaps English isn’t your first language?
i suggest adding some sort of metallurgy system:
*Adding more Ores like Zinc ect…
*Adding a mettalurgy system : BlackSmithing System / Melting Down ores / Crucibles / Making Alloys(Exp: Zinc+Copper = Bronze) / Blast Furnace/ Tool molds .
*Instead of Diamond tools and armor(that aren’t very realistic) adding Steal instead that can be made using a blastfurnace with iron and coal .
*Add ceramic jugs (made from clay) for drinking water .
The log textures should be changed, I mean, the spruce looks like the oak but with different color tone, the mimosa texture looks like oak…
The new mountain generations needs some tweaks, because they are generating too often. Of course they are awesome, but they generate too often for being realistic. Also mountain ranges would be awesome.
Yeah, you’re right. I noticed that too, now mountains generate too often and that makes the recent generated worlds a little bit weird, since there’s only mountains everywhere. Also I think he should remove level requirements to craft tools such as iron machetes or anything. I think that because level is something that takes time (quite a lot to tell the truth) to get and when you die you lose it. So it would be ridiculous if you had packs and packs of iron stocked and then accidentally you fall on a lava pit for example, and when you go home to craft more tools since you lost all your items, you can’t because you need levels. There’s a lot of things that I so far didn’t like/found weird in this update! I hope he fixes this soon
Thank you so much for the new trial version, Kaalus! I enjoyed pretty much everything!
I’d like to report some bugs.
-I’ve found some blocks with a black side, mostly in lines, on high mountains, on shadowy places. The bug disappears simply by placing a block attached to or near them.
-Breaking ice blocks on cold biomes lower ground still turns into water. Shouldn’t it be like on top of high mountains, allowing harvesting the ice block? Or, did you make like this on purpose, not to help us on iglus constructions?
-The soundtracks on main screen sometimes have a small interruption, then the songs change abruptly, not having a smooth fading transition like before. My phone is a little old, but that doesn’t happen on 2.1.14.0/2.1.17.0.
-Sometimes (it’s a bit rare to happen) the rain has no sound. It can be fixed by quitting and reopening the world. This already happened to me on v2.1.14.0.
Thanks again!
If this versions has so many bugs for simple tweaks (the biggest here is the new mountains), it means that there’s something big behind, but not yet activated. No, isn’t multiplayer but something else that is as awesome as MP.
Multiplayer? Aah well…
Would still like the old single tower building. The new way might be off-putting for MC migrants. Be different for sure, but be careful to be too different.
Otherwise it seems like a great update.
Land generation: look at generating plateaus and canyons (with rivers sometimes) in a future update please.
Please increase texture resolutions please. This should be fairly easy to do.
Bad news for Kindle 7th Gen. The game crashed while chopping word with stone axe.
But worse, the Kindle tap/move event bug makes any block world game pretty much unplayable. I would stick with Older 5th Gen. Unbelievable Amazon.
Hi! I hope You’ll notice this. Let’s start, shall we?
So… I’ve spent the whole day playing 2.2 on my PC. You’ve done a great job! I had to rethink my combat and building tactics, which was interesting. Also, new terrain looks amazingly picturesque, I fell in love with it and new stone multitool. Good job in adding particles for snow and rain. Now the bad things.
Firstly, why don’t buckets stack anymore? Even empty ones! Hope this is a bug.
Secondly, in “Help” menu you have to change sign of buttons changing hotbar slots from “1-6” to “1-0”. Oh, also add in recipaedia description of mimosa saplings.
And FINALLY. Compost. Man, no offense, but this is completely stupid mechanics. End does not justifies the means. I’ve got so many questions, omg. How 1 piece of meat turns into 1x1x1 block? Why compost has to be a block? This is so ineffective! You wait the whole eternity for meat turning into blocks of compost. Then you place these blocks, gather your harvest only 1(!!!) time. Then what? Should you dig out the whole field and replace blocks? Oh, no, a better decision! Should you place new compost blocks above old ones? Why didn’t you add compost as a consumable? It would be great if it worked just like saltpetre, fertilizing 3×3 area. Maybe not for 3 harvests but for only one, that would be ok, if food decayed faster.
There will not be a single word about multiplayer. I bet you feel like Bart Simpson in his bedroom in that meme. And Homer is the whole community asking you about it.
Best wishes <3
The game should be full screen for the new iPad Pro 2018
Just found out about the upgrade today. I just play in challenging mode and I like the changes so far. Your not at the top of the food chain by day 3. The multi tool is good. I never liked having to switch back and forth while mining through gravel. It also frees up space in inventory. I really like the compost. Even if it is just one shot and you have to dig it up and replant you can grow rye using dead wolves. Makes the bread kinda taste like revenge 😁. I did notice that you can’t dig through animals anymore. That seems more like a correction than a bug. Been playing about two years. Galaxy tab A. Android 8.1
I’m really glad to see that this game is still being updated, and I like the simplification for tools. New animals are also always fun and it’s nice to not be overrun by cats anymore. However, I have to say that I really dislike the new terrain generator. It’s very cool to look at, but it’s a horrible pain to move around in, especially now that you can only place blocks while jumping in the easiest mode. That in itself isn’t necessarily a bad thing, as some people may enjoy the more rugged terrain and the added challenge of navigating it, but it would nice to have an option between the two instead of either completely flat or sheer mountains, or at least the option to toggle the jumping block while in Challenging mode.
*Add more animals…✨
&
*I hope the sneak mode can put blocks on top of chest without opening it