Author Archives: Kaalus

Furniture

I am writing help entry for the big feature – which is furniture as you can see from the title :-) The feature itself is pretty much finished, but the entry will be the longest yet, longer even than the help for electricity.

What remains to be done is a video to show you how this stuff works. It’ll be a monumental undertaking to show it all, because there’s so many options and possibilities. Making videos is not the most pleasant thing in the world, so I was postponing it while adding more and more goodies to the feature itself.

Furniture

Colored wires contd.

As you already know, the next version will have painted wires. I’ve seen a lot of you say that wires should not connect to wires of different color, apart from non-painted wires which should connect to everything.

After some fiddling with the electricity system I added it, but please tell me whether you are sure this is a good idea?

This is how it looks in action:

ColoredWires.jpg

As far as I can see it has these positives:

  • You can make smaller circuits because you don’t have to worry so much about wires connecting inadvertently
  • All existing builds work as previously (because they have only non-painted wires that connect to everything)
  • You can still use it for marking function of wires, as long as entire wire is the same color, which you would probably do anyway (unless you wanted to do multicolored markings, but that seems like an extreme corner case)

I can’t see any negatives.

I don’t have time to pore over this forever, please have a think and let me know whether you foresee any problems? Or if you see a way to generalize this idea any further, perhaps some colored wires interactions with other electric blocks?

We can still back off from this, but once it is released there will be no going back, because people will start using it in their builds.

New Inventory layout

I have integrated the new big feature into the inventory system. There’s a lot of new UI that you have not seen yet, but one change to existing stuff looks like that:

Inventory.jpg

The controls are at the top and you can click on the category button (“Tools”) to pick from a list. This is usually much faster than using the arrows.

I am now doing (hopefully) the last thing to do with the new feature: integrating it with the community content. It’s already hooked into crafting and electricity.

 

Painted Clay

Clay has a completely smooth texture and gives you pure color for decorations. This is another little feature required by the upcoming big one to work properly.

PaintedClay.jpg

New Tool

With the new feature comes a new tool. Meet the hammer!

Hello, hammer:

Hammer.jpg

I’ll let you keep guessing what it does :-)

At the moment I think it will only come in iron variant. No need for others. But I may change that later.

 

Colored wires

Should have been done ages ago.

Not only it allows you to use wires for decorative purposes or to make them match the environment. It can also be used for marking wires when building complex devices.

ColoredWires.jpg

On another front, the new feature is moving forward. Actually, I added colored wires to help me with something to do with it. I also managed to let it be affected by electricity, in addition to crafting.

Will tell you more later.

Btw. I haven’t yet found any sensible service that allows people to vote on pictures. We need one to do the screenshots poll. If you have any suggestions, please let me know.

 

Final touches to 1.29 interim update

I am preparing interim 1.29 update. It adds community content filtering, as announced in previous post.

It will also reduce the amount of minerals generated, especially diamonds. With the new huge caves it became waaay too easy to find them. Something I overlooked during 1.29 release.

It will also have a fix for a major Windows 8.1/10/Windows Phone 8.1 bug that might cause the rendering to go completely bonkers.

I am aware that some people are getting black screen on startup on these platforms. I was not able to reproduce this bug yet, despite having a large number of different Windows devices. The bug that I fixed might be what causes it, but I wouldn’t count on it. I need to reproduce it first.

If you are getting black screen on startup, please fire up System Information app (press windows key, type “System Information”, launch it, save configuration to .nfo file) and send the NFO file to candyrufusgames@gmail.com. I need to zero in on hardware that has the problem.

New Feature News

These days, almost all the time I am working on the new feature.

It is getting nicer every day. And remember how excited I was about it a week or two ago? It’s better now :-) And still not finished. I can’t even start to fathom what you will make with it.

I even told you I will be able to marry it with crafting and electricity. It is now tied with crafting, but not yet with electricity.

Something I accidentally discovered when playing with it today is that you can make torches that switch off and on. A nice feature on its own, but just a minor, minor side effect that I did not even realize existed :-)

It’s taking loads of time because some of the implementation details are very complex. I even had to make my own garbage collection system.

Anyway, huge smile, but no reveal yet.

Ok, just one cute thing to get you thinking:

Flower.jpg

Community Content

Since I re-enabled community content uploading on iOS, predictably it started filling up with clan worlds.

I have an idea how we can deal with this. Most people do not care about clans, but some do, and it’s their way of having fun. To keep both groups happy I am adding Community Content filtering capability to the game.

The filter will be available in the settings and have 4 possible values:

  • Disabled – disables community content entirely
  • Strict – shows only manually whitelisted worlds (like iOS before 1.29)
  • Normal (the default) – shows only moderated worlds
  • ShowAll – shows everything (like all versions now)

The default value of Normal means players will not see most of the clan worlds. They’ll need to switch to ShowAll first.

I might soon release a quick update for 1.29 that adds this feature.

More Screenshots

I updated the screenshots page with 11 new excellent screenshots I received from you in the meantime. Check out the one with the skull:

IMG_9468

The time is nigh to choose winners, but I’ve not decided how to do it yet. At the moment my best idea is to hand pick about 20 best candidates out of the screenshots page, and let you vote in a poll.

If you have a better plan, let me know!

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