Daily Archives: December 13, 2019

Survivalcraft 2 Day One

Here’s the full changelist for the 2.2 update:

  • Terrain height is doubled to 256 blocks
  • Visual glitches when too many complex blocks exist in one place are fixed
  • Increased performance of terrain geometry generation
  • Increased probability of saplings growing into trees
  • Added Mimosa trees
  • Improved tree generation patterns
  • Improved iron and copper textures
  • Increased probability of finding loot in graves
  • Removed unrealistic wooden and stone tools
  • Added new universal stone axe
  • Added wooden club
  • Added stone club
  • Slightly reduced throwing, bow and crossbow shooting speed
  • Projectiles stay in the world for longer
  • Bomb crafting recipe produces 4 bombs
  • Reduced experience gained from digging minerals
  • Fog only works horizontally (to be able to see ground from tops of the mountains)
  • Terrain generation overhaul: different mountains, more intermediate areas and many more
  • Increased torch light to 15
  • New lighting model: lightsources remove shadow, less edge shadowing
  • Added terrain textures mipmapping to reduce shimmering (optional – slows down the game by a few %)
  • Fixed lighting bug when only one piece of furniture was present in the world
  • Reduced Piranha attack strength
  • Biome size on islands is smaller to have more varied terrain
  • Made forests have more logs
  • Temperature calculation takes altitude into account
  • Colors of grass and other blocks take altitude into account
  • Added ice on tops of the mountains
  • Ice does not turn into water when harvested high up
  • Made some shy animals avoid player more
  • Reduced amount of spawned cats
  • Food takes longer to rot
  • It takes longer to get flu when being cold
  • Rotten food turns into compost
  • Fixed odd minus sign in font
  • Added damage value display after hitting a creature
  • Added new items category: Weapons
  • Increased health of larger animals
  • Increased damage dealt by arrows, bolts and bullets
  • Rain drops generate particles when striking ground or water
  • Snoflakes stay on the ground for a while
  • Added starting location difficulty option: Easy, Medium and Hard
  • Walking backwards speed reduced to 60% of normal
  • Reduced player food requirement by 20%
  • Reduced probability of predators attacking other animals
  • Tweaked weapon hit probabilitiesWhen hitting a creature, sometimes there is no pushback effect
  • Increased number of inventory slots to 7 (up to 10 in creative)
  • Changed limestone and basalt textures
  • Made bears smaller, more realistic, they now fit in 1-wide space.
  • Improved player/creature ice slipping animation
  • Made polar bears have good traction on ice
  • Sneezing, coughing, puking will make noise and scare off birds
  • Added option to disable player-on-player attacks
  • Made block highlight of other players invisible
  • Added flat island mode
  • Added option to have rough shores in flat terrain modes
  • Improved sights texture visibility on snow
  • Improved terrain drawing at large distances from world origin
  • Improved clay texture
  • Brightened up wood and leaves textures
  • Iron trapdoor can no longer be used as furnace fuel
  • Made creative flying faster by 33%
  • Fish wag tail when attacking
  • Fixed eat pickable behaviour of creatures
  • Added Great White Sharks
  • Copper recipes require level 2 to craft
  • Iron recipes require level 3 to craft
  • Diamond recipes require level 4 to craft
  • Reduced amount of sharks, barracudas and piranhas.
  • Made boat stronger
  • Improved sharks models
  • Made wooden and stone arrows less accurate than metal arrows
  • In challenging/cruel/adventure player cannot place blocks if not standing on something
  • Made leaves drop sticks 15% of the time
  • Player can swim for longer before drowning
  • Crafting ladders produces 4 ladders instead of 2

And here’s the good news: if you have an Android phone, you can already play it! I’ve just published the demo version of Survivalcraft 2 on Google Play. It’s called Survivalcraft 2 Day One. You can download it for free here:

Please give it a go and let me know if you find any bugs.

As it is a new app, it needs every download it can get. Thank you!

Easy

So far almost all my posts announced new features that make the game more difficult. But it’s not the case at all. Have a look at these small tweaks that will come in 2.2:

  • Reduced Piranha attack strength by 50%
  • Reduced amount of spawned cats
  • Food takes longer to rot
  • It takes longer to get flu when being cold
  • Increased damage dealt by arrows, bolts and bullets
  • Reduced player food requirement by 20%
  • Reduced probability of predators attacking other animals
  • Made creative flying faster by 33%
  • Reduced amount of sharks, barracudas and piranhas
  • Made boat stronger
  • Made leaves drop sticks 15% of the time
  • Player can swim for longer before drowning
  • Crafting ladders produces 4 ladders instead of 2

As you can see, a lot of aspects will become easier.

It is very natural and very human: every time I add a new feature I have a temptation to make it very prominent. Take flu. Once I added it in 2.1, I wanted everyone to get it. It was so new and shiny :-) So I made it way too easy to contract. Bad Kaalus.

In the many tweaks released since, I have been steadily reducing the probability and increasing the time it takes to get flu. The 2.2 update makes it harder still. Hopefully we will now reach the point where it is properly balanced.