2.1.10 going out to Google Play

2.1.10 is the next bugfix update in the 2.1 series:

  • Fixed piston bug introduced in 2.1.9
  • Food rot disabled in Adventure Mode

You should get it in a few hours.

Pistons broken in 2.1.9

Thanks for reporting the pistons bug!

Indeed, 2.1.9 broke pistons (and potentially some other things), because of my carelessness. That’s why I love to release to Google Play first!

The fix is already in and I will be releasing it soon.

2.1.9 released to Google Play

Here comes another release in the 2.1 series. It contains a fairly beefy set of fixes and tweaks I’ve been working on in the last two weeks.

As you will doubtlessly be happy to notice, I made the game a little bit easier by nerfing flu and reducing injuries taken from hunger, cold and heat.

There’s also a large number of optimizations, tweaks and bugfixes to do with texture orientation, furniture, horses, UI etc.

Additionally, left and right gamepad triggers were swapped to match Minecraft gamepad controls.

Here’s the full list of changes:

  • Added xxhdpi android icons to make icon sharper on hi-dpi devices
  • Fixed a bug with dialogs not preventing user from clicking elsewhere
  • Reversed left/right trigger functions
  • Fixed freshening of pumpkins by placing them on hard surface
  • Increased time to get flu
  • Coughing does not close inventory
  • Reduced injuries caused by hunger, cold and heat
  • Fixed texture orientation on stairs and slabs
  • Fixed texture orientation on furniture
  • Optimized away furniture/stairs/slabs/fences/ladders/trapdoors/pressure plates faces touching non-transparent blocks
  • Fixed texture orientation on upside down stairs
  • Optimized furniture drawing by removing faces obscured by nearby blocks. This should also reduce z-buffer artifacts.
  • Fixed problem with importing large furniture sets (only part of the set would be imported)
  • Optimized furniture collision box creation, 4x speedup (this was causing long hiccups when walking in furniture-packed worlds)
  • Added “World Created In Version” information in game menu dialog
  • Furniture is instantly deleted (if not used in the world) after deleting a furniture set instead of waiting for the next furniture garbage collection to kick in
  • Saddled animals no longer herd (this was causing horses running back to the herd once player dismounted)
  • Made pressure plates cover entire block. This allows drawing optimization (geometry below pressure plate is removed) and reduces z-buffer artifacts when moving far away from pressure plates

This latest build is currently only released to Google Play. Because this build makes a lot of changes, I want to let you test it for a few days before publishing to Amazon, Windows and iOS.

Have fun!



iOS out!

Yay! Apple approved the 2.1 update. It’s already in the store (version


Because the update process took so long, in the meantime I discovered some problems with the 2.1.50 build. I will be submitting the next bugfix update soon.

One of the issues in 2.1.50 is that the screenshot functionality is broken. This is due to change of policy by Apple: app developers now need to declare access to media library. Previously it wasn’t necessary, so I missed that requirement. As it stands, when Survivalcraft makes a request to save the screenshot, iOS helpfully kills it :-(

I will also be reversing gamepad triggers function (left/right), to stay compatible with Minecraft Xbox & Minecraft for Windows 10. This will come for all platforms.

Windows 8.1 issue

I’ve been hearing from you about Windows 8.1 problem that only happens when the game window is fullscreen. Apparently, some sidebars pop out and make the game unplayable. Could you please tell me more about this in the comments, and perhaps make a screen video / take some screenshots to show me the problem? At the moment I can’t reproduce anything on my side.

Google Play 2.1.8 published

I’ve just uploaded a new version, 2.1.8, to Google Play. This should bring it up to date with Windows versions plus some newest fixes.

Here’s the changes since 2.1.6:

  • Fixed underwater rendering with low/medium resolutions
  • Increased amount of spawned creatures
  • Fixed look touchpad being shifted up when move buttons are visible
  • Dropbox login works even if application is shutdown after switching to browser
  • Corrected typos in animals descriptions
  • Fixed scrolling by two pages in creative inventory panel
  • Fixed screenshot taking when screenshot aspect different from screen aspect

You should get the update in a couple of hours.


Apple and PS3 controller

Apple have rejected the 2.1 update due to screenshot issues. Their rejection messages are extremely vague, so I don’t know what the problem is. I will probably have to make some new screenshots, resubmit and hope for the best.

This means more waiting for Apple update. Sorry!

Today finally I’ve got my PS3 dualshock controller for testing:


I connected it to an Android Phone with an OTG cable. I was expecting the triggers not to work, as this has been reported by you. But what? They work perfectly fine! Are you sure the triggers still don’t work for you?

Btw. I was expecting better from a Sony controller. The problem is that their thumbsticks are badly calibrated. They report maximum value when only about halfway to the edge, so the remaining movement is pointless. Plus, each stick and direction behaves slightly differently. Why not use all the range consistently on all axes like the Xbox ones?

Or, maybe it’s just the PC driver. When connected to a Sony console, they might work differently. Actually, I am pretty sure they do. I don’t believe Sony would have screwed so royally on such a basic thing. But I don’t have a PS3 lying around to check it.

Windows Store & Windows Phone out

2.1.21 & 2.1.31 bugfix updates should be available for Windows user already. Here’s the list of changes:

  • Fixed performance drop when gamepad connected on Windows 8.1 (thanks to spoon3er for bug report)
  • Fixed look touchpad being shifted up when move buttons are visible
  • Dropbox login fixed on Windows Phone
  • Dropbox login should work even if the app gets killed while you are in the browser entering credentials
  • Corrected typos in animals descriptions
  • Fixed scrolling by two pages in creative inventory panel

Other platforms will receive those fixes too. I am currently waiting for a PS3 controller to be shipped to me so that I can figure out why triggers are not working.

iOS in review

I submitted iOS version and we’re currently waiting for Apple to approve or reject it. It may take a day or a few days for them to respond, depending on how lucky we are.

In the meantime I am working on another quick fix update. Will let you know soon what goes in there.

Amazon approved

Amazon have approved the submission. If you purchased Survivalcraft in their web store, it should be already available for update.

I am working on iOS submission now. Will keep you posted.