Your game is too harsh

I’ve got a great email from one of the players. Like some of you, he also claims the game is too hard. Please read and comment.

Your game is too harsh

Hi Kaalus, Let me just begin by saying that I absolutely love your game. Ever since I was 12 I loved being independent from the crowd. That’s why I got a Windows Phone, and when everyone was playing Minecraft Pocket Edition, I was playing Survivalcraft! I absolutely love Survivalcraft, and I’ve been playing it ever since I was 12, all the way up to now, aged 18. Survivalcraft, as of recently, has become more and more independent of Minecraft, which I absolutely love! I think that’s brilliant! I love the more realistic survival approach to the voxel landscape, it’s absolutely brilliant! You really have to think resourcefully to survive, and plan every move, unlike Minecraft, which has softened its survival mode ever since being purchased by Microsoft. However, I’ve found myself a little frustrated at the recent updates and the increasingly frustrating challenging experience that is playing Survival nowadays ever since the update. I love a challenging game, however, I think in order for a game to be fun, however challenging, it needs to be fair. Survivalcraft 2 version 2.2.4 is not fair at all on the player, and I’ll try and showcase some of the issues I’ve had whilst playing this version, and my suggestions on how I’d improve it if I was the director. If I come across as a bit passive aggressive on this email, I do apologise. I’m just enthusiastic about video games that pay attention to detail and I also like writing extremely long emails to independent developers for some reason?

Day 1



This isn’t the first time I’ve played 2.2.4, obviously. However, I’ll try to emulate my experience with another build.

I chose “easy” as my starting position and switched off supernatural creatures, which I’d rename to “mythical creatures” cause then you could broaden the list of creatures and include other mythical creatures. I don’t know I’m going off track.

I chose to be female, as the last build I picked I starved so quickly it was insane. I don’t know why, but I must have been playing the build for like 8 minutes and couldn’t find a single pumpkin, which was insane because they’re usually dotted around the place everywhere!

Females are supposed to starve slower, right? I dunno, but you starve awfully quick on this game! Like, stupidly quick! I’m not sure how quickly but I get so fed up of seeing notifications relating to food! And in the first minute of the game after being cast overboard with nothing on your person, not even a simple axe, just a pair of clothes, somehow you’re already “slightly hungry”. The first thing I SHOULD be doing on day 1 is exploring the island for materials so I can craft and build a small shelter and weapons to hunt and kill and maybe perhaps a furnace, but instead, it’s spent wandering an island for bloody PUMPKINS for 10 minutes before I starve to death instantly!

So anyway I spawn, (It doesn’t matter that much but I think there should be an option to SKIP the ship sequence I’ve seen it more times than my own birthday at this point) and I’m dumped on some SAND island!


That’s fine! Except this game has an odd obsession with getting wet! I know that if I go into that water I’ll suffer the consequences of getting my jeans slightly wet, which almost always ends with me slowly freezing to death. But whatever, I’m in a sandy warm area, I can’t possibly freeze to death from a little water here.


I get across, and I’m quite lucky to be frank, as usually in this game, even with the difficulty set to “easy” I still usually spend the first 2 minutes of the game freezing to death constantly and whacking leaves in hopes to find sticks and set a campfire and do all my crafting in a small 8 block radius which is quite frankly tedious. Anyway, it’s day 1, and before I begin building I need to gather some food so that I don’t starve to death somehow despite only being on the island for like a day. My options for food currently are:

  • Ravish the island for natural foods
  • Hunt an animal for it’s meat, get some stone and wood and cook the dang thing

OK, problem number 1: “Ravish the island for natural foods” is the best situation for me at the moment because I haven’t got a weapon, and I’ll explain an issue with getting a weapon in a jiffy, but another rather large issue when finding natural goods on this massive half tropical half not tropical island is that there are no bloody natural goods.

The following is a list of available food items to eat that aren’t meat:

  • Pumpkin
  • Bread

And that’s it. Let’s make a list of available natural food items on this island:

  • Pumpkin

Okay, that’s fine! It adds to the challenge, I need to hunt for pumpkins. Whatever! Now, finding a pumpkin is a bit of a challenge within itself, as depending on your build, your ability to come across one is either as common as finding bread in a bakery, or as rare as winning the lottery! You can’t live on pumpkins either, however, I’m a little shocked as to how little nutritional value they give you! They’re bloody PUMPKINS they’re HUGE! How does that give me the same nutritional value as a CHOCOLATE BAR!?

Either way I have to find a pumpkin or I’ll starve! So I set off on an adventure to find my first batch of pumpkins!


OK so after trekking for like a god damn MINUTE, I stumbled upon 1 whole pumpkin. On the course of this trek I realised the amount of animals there are in this game. There are a LOT of animals…like…a LOT of animals. However, most of them can kill you, and they’re EVERYWHERE! This isn’t an issue, I don’t care about the amount of animals, I’m just a little confused about how most of the animals on this game are only here to attack you. You can kill a wild boar for meat; They won’t attack you unless you attack them, much like real life. Same with cows. They’ll put up a fight if you punch them, and if you have a weapon, you’re likely to win. Same with cows! However, other than cows and wild boars and maybe a few other animals, you rarely see any other animals that give you meat and only put up a fight if you fight them first. On my first minute of trekking, I saw a god damn LION


And yeah, okay, killing lions grants you the ability to maybe gather a small amount of resource to create some clothing, but that’s the thing that blows me away! Killing a WHOLE LION gives me 1 bit of leather????



Okay, so now that I have my pumpkin I save it for when I’m hungry and go punch some trees. I create a crafting table with intention of building a tiny little hut for myself to sleep in. Punching trees takes way too long, so I bite the bullet and decide to attempt to create a wooden pick-axe. Oh yeah! I forgot, you got rid of wooden tools. No, that’s cool! I’m not upset about this, in fact, this is independence from Minecraft and that’s great! Except, I HAVE to create a stone pick-axe now! WHERE THE HELL AM I GONNA GET STONE!? So I begin looking around for a mountain or two, but I’m unlucky, as I’ve been placed on an island that just so HAPPENS to not have any mountains nearby right now. Only one solution! DIG DOWN, I GOTTA DIG DOWN! I begin digging a hole until I can find stone, and end up digging up 13 dirt blocks, which took so dang long. Once I found a block of stone, I begin punching it with my fist, it takes 13-15 seconds to break, which may not sound so bad, but actually it’s quite painfully long to be honest. I go to craft the dang thing and finally get what I wanted:


That one pumpkin helped me survive, except I’m now knee deep in another situation. I spent so long digging and punching a bit of stone in a hole underground just to get this thing, that it started raining! I haven’t even built a shelter AND I’m already getting hungry. AND NOW I HAVE TO CRAFT A WEAPON!? Fine! Two stone blocks and a stick! I go back underground and start essentially mining before I’ve even built a shelter.


OK, got what I need, and there are some cows around me and some bulls, that’s about it in terms of the animal eco system, I’ll go kill them


Right, okay! Starting to get a little pissed off now. Speculation:

  • A good 80% of my shots missed
  • Most of my shots only did -3 damage
  • There were no other animals around

One very frustrating thing about this game is that your clothing comes off when you die. I respawn without clothes, which basically means I’m screwed!


I respawn in the middle of sundown. With no clothes on, I have to cross the bloody island again. If I go into that small body of water, I will surely freeze.


To be honest, I’m pretty sure I could have avoided this if there were more natural resources in terms of food, such as fruit and vegetables? There must be more than this?! More than PUMPKINS for god’s sake!

Perhaps you could add fruit? Apples, Oranges, Pineapples. Hell, I’d settle for just apples to be honest!

Separate yourself from Minecraft slightly, have different types of leaves on the leaves that do have apples in them, like this:


Except better looking than that obviously.

An apple may not fill you up, but at least it’d keep you ALIVE FOR THREE MINUTES.

So anyway, I got to somehow stay alive without any clothes. That’s a tad bit of a challenge, and it’s already night! TIME TO DIG A HOLE IN THE GROUND AND SLEEP UNDER IT!

Oh wait it’s sand. Hold on let me get over to the other side and dig a hole there instead!


Day 2


Welp, I can no longer place blocks whilst jumping, so I guess I’ll built a small stairway up. Not sure why that rule exists now but I guess it makes it slightly more challenging to build houses, cause building things was too easy and made too much sense and that’s a bad thing apparently?

It’s only day 2, I’m already hungry:


I’m soaking wet, I’ve got no clothes on and I’m annoyingly super slow because I have no shoes on.

This second day experience is so frustrating that I have to restart and do it all again, which gives me a lot to think about the way you die in voxel games and how confusing it all is.

In Survivalcraft, since clothing is so important that without it the experience is that of annoyance and frustration that you slowly freeze to death and walk about 1 km per week because you aren’t wearing a pair of sandals, although makes sense, the punishment of dying in my opinion is a little odd and kind of stupid.

I’ve played other survival games. Yes, Minecraft has that exact feature, and I think it’s silly.

In fallout, you have a saving system. The game saves automatically when you open your inventory or just before a hostile creature attacks you, and creates multiple saves so that if you were to ever die, it’ll revert back to your latest save.

This’ll punish players by stripping them of their progress, and of course you can also deduct some experience points and turn them down a couple of levels, which gives me an idea.

How about a perk system for every level or two you go up, perks like 10% increase in speed or starvation takes longer or whatever, stuff that the player can pick based on their preference. You know, kind of like Fallout?

With the quick save and autosave system, the player can choose to make little safety backups, like when they had a functioning house or whatever, and the punishment is still frustrating, because you lose all that progress and those tools you crafted and those diamonds you found, and you have to pick a fight with that jaguar again to get them, and all of those ladders you placed everywhere have to be replaced, however you won’t spend the next few days desperately scrounging what little left you have to survive and keep your naked body from dying of super turbo hyperthermia and starvation every 3-6 minutes.

I’m gonna give up and delete this build, I must admit this frustrating amount of survival difficulty in this game has put me off for the first time in a while! So far, I haven’t been able to survive for longer than 2 days without being mauled alive by 4 tigers sitting around in the forest.

Which gives me another idea.

There are way too many predators in this game and way little prey. I think you should add a couple of animals to make things a little easier for the player, maybe?

Because I feel like the prey to most of these animals, perhaps what we need is:

  • Chickens – Feather dropping birds that produce eggs and can be farmed and reproduce, and only fly kind of high but not high enough to fly into another dimension so it’s a little easier to kill them!
  • Tameable wolves or domestic dogs – Oh come on? It’ll help! You should only be able to tame one, I know, but they can help aid you in combat and stuff, it’d be neat!
  • Sheep – HONESTLY HOW ARE THEY NOT IN THIS GAME? They produce wool for god’s sake, one of the main components of CLOTHING, They also produce MEAT.

I feel as if animals should also have the ability to reproduce? The biggest issue with Survivalcraft is that wolves spawn absolutely everywhere when they should only really spawn in cold environments to be honest! And every time I wake up, since wolves basically come in packs and kill everything and everyone in the course of one night, I end up waking up to nothing but WOLVES for miles and miles on end outside my house all the time because they’ve killed everything around me already!

Reproduction can be a basic concept. Separate the animals into two genders, male and female. Once a male and a female make contact with each other, have them stare at each other and display love heart symbols, then, have them spawn 1-3 smaller versions of the animals, i.e. the pups or the lambs or whatever and have it follow the mother and father everywhere and if an animal attempts to attack the baby, the mother and father will attack them back.

Have it so that reproduction takes like 5 days to spawn a smaller animal. This adds the ability to farm to the game which is honestly kind of cool.

There’s no real point of farming right now because the animals themselves just sort of die once you’ve slaughtered them all for food and never reproduce anyway.

OK also can we talk about this damn temperature system?

I spend literally a couple of seconds crossing a MILDLY cold biome, not a snowy biome nor an ice biome just A SLIGHTLY COLDER THAN USUAL BIOME and I already begin freezing to death! You freeze so damn quickly and it’s so easy to do so! Maybe reduce the sensitivity of the temperature gage? ooh and the starvation speed, I mean come on? I can’t starve in the course of one day? That’s insane!!!

But other than that? It’s a pretty good game!

If there’s anything else I’d change it’s:

  • Maybe slow down the transition between day and night I feel like I’m on crack
  • Gravestones on an abandoned island? why?
  • Add natives, like red Indians or whatever, have them make their own tribe, you can trade items with the same value for other items with the same value. I.E. You can exchange 4 iron ingots for like 3 milk buckets, I don’t know? Separate the tribes with the colour of their headbands perhaps?
  • We really need beds. I don’t mind sleeping on the floor or on a plank of wood but perhaps a leather cushion and a bed spread or something?
  • Could signs display images? That’d be cool? Perhaps you can switch between text and a 16×16 pixel art drawing canvas thingy?
  • In creative mode, wouldn’t it be cool if we could have custom blocks? I.E. blocks that you create with a 32×32 canvas in-game, and you can change every single face of the block or have an option to use the same texture for all the faces of the blocks. This’d make the game so creative in so many ways, and worlds would really pop out!
  • This might piss you off a little bit, but perhaps we could get a standalone win32 release of the game? for special people? fit with that resources.pak file or wherever you store the resources of the games (such as sounds, mainly sounds) so that people can have a little fun and make custom sound packs and rules and mods? I know everyone on the planet and their grandma requests mods and a win32 version of the game will increase piracy, so perhaps you can release the game on steam or something, that way the game is less likely to be pirated?

It’s just that Windows is SO RESTRICTIVE of what you can do with the game that literally any modifications to the game’s files automatically reinstalls the game, unlike Minecraft, which lets you mod as much as you want! I also kinda wanna use reshader on this game and see what it looks like .

  • Perhaps have a different crafting system? How come I can’t cook meat on a fire? That makes no sense? Why do I need a huge stone furnace to cook things? WHAT? And how come I need a crafting table to do anything at all? I need a table to put a damn rock into a stick? What?
  • Can we get thrown off the boat with some starting gear? Perhaps next to you when they “leave you there for good” is a bag of sorts (perhaps a sack or a chest) with a spikey club and a stone axe, and a note from the pirates informing you that you can take all your stuff and leave!

Something a tad ambitious and probably wont happen but please maybe take it into consideration
I love RPG games, so perhaps NPCs that aren’t animals might make the game a little more interesting. Perhaps when the pirates leave you there for good, you get 1 companion of the opposite sex besides you who was also left there for good. You can communicate with them, in the same way you can communicate with NPCs in Fallout and other RPG games, and the companion themselves can assist you and help you, they can:

    • Trade with you and hold onto things if you’re over encumbered
    • Attack animals and find food whilst you build
    • Mine with you
    • Essentially a scripted NPC that follows you most of the time but also interacts with the world the same way another player would, cutting down trees, mining and digging. Just not building because that’s too much code to be honest.
    • The NPC dialogue entry can look a little like this, maybe:


Welp, my fingers are on fire right now and as I type this I’ve so far typed 3147 words which is a little too much.

But to conclude, I love your game so much! It’s amazing! I really hope you read this email, and if you’re reading this very sentence right now I oughta say THANK YOU, even if you aren’t considering making any changes, I’ll still be playing from time to time, checking your blog for updates and such.

Thank you.


  1. A Nice guy
    Posted December 31, 2019 at 15:31 | Permalink | Reply


    • Nathan Hohnberger
      Posted December 31, 2019 at 18:34 | Permalink | Reply

      I agree with this email so so much! But at the end having other people there with you I do not like to much but having Indians you could trade with would be awesome! We could tried for Diamonds with would be amazing because I have a hard time finding lots of them so I do not get all the perks of diamond stuff because I save the little I have for my machete. I agree with the food factor which brings me to something else. Over the years you have added things that make it harder but have not even it out. Like the animal Knockback I think it was brilliant to have the larger animals get knock backed less than the smaller ones but this should apply to the player as well the smaller animals should Knock you back less than the larger animals. There are things like this all throughout the game where things have been made more realistic to make it harder on the players but there is nothing compensating. Thank you so much kaalus I think stuff like this will revolutionize the game.

      • Nathan Hohnberger
        Posted December 31, 2019 at 18:34 | Permalink | Reply

        Oops I did not realize that I commented on something.

      • Mr Oscar
        Posted January 5, 2020 at 02:17 | Permalink | Reply

        This message is for Kaalus:

        How much of the emails do you READ

    • Scott Atlas (MrCheezyPotato)
      Posted January 2, 2020 at 19:07 | Permalink | Reply

      I agree somewhat, but… I feel like he was exaggerating the difficulty quite a bit. Particularly when he said “breaking leaves to try and get sticks” – No, the first thing you do in a survival world is punch a tree. Punch a tree, make an axe and stone machete real quick(this should all take only 2-3 min), THEN look for food. Ik actually bad about that, though, get distracted and end up chopping the whole tree down first, in which case it is a bit of a struggle to find food before nightfall… But focusing on the necessities first rarely ever let’s me down. Also, I think hes just really unlucky – Iv never spawned on an island like that in the beginning of the game.

      However, the rest of the points i agree with. Particularly the hunger, really – In real life Iv gone 16+ hours without eating, and only been mildly hungry(if something important comes up, I’ll often completely forget until later). Humans can last a fair amount of time without eating.

      SO, my proposal is that to make the hunger bar longer, and go by slower, but make it so that increasing stages of hunger will reduce some of your stats some(i.e. strength)..

      Funny that he brought up Fallout, too – I was just thinking a few hours ago about how it would be neat if or stats could be manually entered in on level up – Choose if we want to put an extra point into speed instead of it normally going into strength.

      The villager idea, though… Idk. Seems like it would take away from the *feel* of SC. I could maybe see the NPC partner, though, that could be neat if done well. It would require a bit of effort – half a**ing somthing like this would not be good. You’d need to make sure that the AI can keep up with the player’s human tactics – somthing that AAA games still can’t seem to figure out. So really, once I think about it, this would probably be too big a project for you to consider, anyway.

  2. Posted December 31, 2019 at 15:43 | Permalink | Reply

    The dreams is true. My friend sayd, that you, Kaalus, is a Santa Claus! That’s right!

  3. Posted December 31, 2019 at 15:45 | Permalink | Reply

    I agree with a lot of it… I 100% agree that the game needs more natural food sources and more prey animals. Also, the farming in the game could really use an overhaul that would make survival a lot more rewarding and would set a good goal for players to work towards, self-sustainability. So more farmable plants and animals, plus animal breeding would make the game so much better.

    Natives/NPC’s would also be cool, but maybe too much? I don’t know, maybe sometime in the future of the game.

    I also agree with everything about the first couple days… They suck, lol. I always sleep in a dirt hole, only to wake up to nothing but wolves and tigers everywhere, killing me instantly.

    • Posted December 31, 2019 at 16:21 | Permalink | Reply

      However, I do think that the game needs to stay as hard/difficult as it is… We just need more stuff to assist us

      • Donte Dacres
        Posted December 31, 2019 at 23:50 | Permalink | Reply

        just add a few more levels of diffulcty, like Peaceful, Hardcore, Nightmare, and ABSOLUTE HELL. either add that or dimensions to the game…

        • Scott Atlas (MrCheezyPotato)
          Posted January 2, 2020 at 19:10 | Permalink

          What would a 4D game look like 🤔

  4. Posted December 31, 2019 at 15:46 | Permalink | Reply

  5. Posted December 31, 2019 at 15:46 | Permalink | Reply

    I disagree with point “The game is too hard”.
    The biggest mistake this player made: he is playing the game as he playing minecraft. It’s not minecraft.

    First day.

    Get stick, get gravel or stone, make stone spear and other stone tools. Hunt for birds (yes, they require one shot of stone spear to die). Get 2-4 bird meat. Get furnace. Easy, you got food for next few days. DO NOT ATTACK BIG ANIMALS.

    Day two.

    Get wood and build shelter. Get leaves and build traps. More food. More experience. Copper. Easy.

    And he started as “game too hard” and ended it as “add this, and that”.

    I can agree only with one thing, the game is kinda rough.

    • Posted December 31, 2019 at 15:49 | Permalink | Reply

      Btw, I’ve sent you an email with perk system long time ago, I guess you’ve never read it and it lost somewhere…

    • deltakatzu
      Posted December 31, 2019 at 17:37 | Permalink | Reply

      >not difficult
      >being playing it for like 5 years

    • Posted January 1, 2020 at 09:06 | Permalink | Reply

      I want to add to my comment.
      It’s very possible to survive first days, but very hard to build first house. The reason is pack of animals that spawns each night. You cannot kill them with stone tools, only run, but you don’t want to run from house you’re building. I think this feature is outdated and need to be improved.
      Also 100% rain on first day and then every few days is annoying.

  6. Posted December 31, 2019 at 15:47 | Permalink | Reply

    A food source I’ve always thought would be interesting is Soybeans/Tofu. The beans could be eaten on thier own, but (to keep the game challenging) to receive the max benefits you would need to make them into Tofu.
    So you would need to harvest/farm soybeans + a coagulant (Either mining for Gypsum or boiling sea water for Nigari salts) then you would need to Grind,boil+coagulate and press it.
    Then you would have another natural, somewhat sustainable food source that would still require work and gathering resources to real be of use.

  7. Posted December 31, 2019 at 15:47 | Permalink | Reply

    He is right on some point,eating is so hard.
    Before 2.2 i had a Cruel game where I survive for more than 100 days (ingame day),i don’t even die,i just delete the file because of the new update,the map generation is different,there are news biomes,so I start a new game at 2.2,but I died like day 2 by a Moose (i had a wooden armor+stone club),and why did I attack him? because I need to eat but there was nothing exept this moose…
    This game is also my childhood game,I start playing it like..6 years ago,I very like the “survival” concept that is deeper than in minecraft but I agree that some things like cooking with campfire or starting a game with more food bar should be a thing.
    Also another thing linked to food that should be here because it’s realistic is farming animals,I mean cows and bulls should repruduce themselve so we can make a farm that provide us in meat,same with fish (it’s hard to catch one,so at least we should make profits
    of it).
    And since the last update i have the feeling that cooper and iron is more rare,i played 4-5h on a new game i started after 2.2 and i didn’t find even 1 copper (i never saw that before).
    NPCs would be insane but this is the kind of feature that really take a long time to make so,yeah,i think it should be on your to-do list for one day,but it’s not a priority,what i listed before is more important.
    And…hum..yeah,Apples are a good idea,even if it restore 0.5 food bar,it would be awesome.

    Thank you for reading this and for providing us such a great game like this!

  8. Posted December 31, 2019 at 15:49 | Permalink | Reply

    Yeah, kinda agree with what he wrote

  9. Posted December 31, 2019 at 15:50 | Permalink | Reply

    In fact, this email explains everything how I really feel today. I have been playing since version 1.23, when I was 13 and so far in this update 2.2.4 I have not even been able to build a house. I made 7 test worlds, of which 4 of these died in an attempt to kill a wild boar / wolf / bear / bison I can not kill them in a correct way as I would in 2.1 almost every blow fails and the maximum damage is 3 … practically nothing. In test 5, I died for a completely frozen world … I didn’t get anything on time. In test 6 I starved to death … I didn’t find any food after walking before it got dark. Already at 7 is the one I’m currently working … less than a day, we’ll see if I don’t die. The truth is that I’m already frustrated, but I love the game … one day I found a way to survive.

    • Posted December 31, 2019 at 18:24 | Permalink | Reply

      In other news, test 7 ended … only 15 minutes after starting it. I didn’t die for some animal, but for hunger. I fathered in a mountain range from which, the danger was always the cold, the food and the bears. In other news not to make it longer, he won the hunger … 6 birds are not enough to survive two days … this is silly Test 8 will start shortly … How long will it last?

    • battlemanchik
      Posted December 31, 2019 at 23:42 | Permalink | Reply

      Yes, meele hit ratio 70% its freaking anoise then you mising 5, 6, or 7 time sthen try defeting simple wolf or boar and die!

      • battlemanchik
        Posted December 31, 2019 at 23:52 | Permalink | Reply

        misses should be an unpleasant accident, but you made them a regularity, in real life it is impossible to miss someone for 6 times in a row.
        it really is not right and wrong on your part! thank you, merry christmas!

        • battlemanchik
          Posted January 1, 2020 at 00:06 | Permalink

          I would also like to add something about the bow: I have a sports bow, it has 15 kg of tension and even a very weak person cannot pull the bowstring for longer than 0.5 seconds, so I suggest minimizing the tension time and spending time aiming and reducing the spread, it is logical that at first the spread will be huge, and it will take you a few seconds to reduce it. please take this into account

  10. Posted December 31, 2019 at 15:51 | Permalink | Reply

    Btw, Chineese are making mods for Survivalcraft 2 API. It’s so easy, that it can be made on phone! And that’s cool. Kaalus, if you reading this, can you reply, please? I’m simply want to know, what do you think about this. And I want ask, how you are coding now, how you pack the data of the game and share this information with all the players of SC.

  11. hanaa12
    Posted December 31, 2019 at 15:57 | Permalink | Reply

    I think 2.2 is not that hard. The problem he get is that he doesn’t make use of trap, since it’s impossible to kill anything at the beginning of the game. If i was him, would dig a big hole and get the cows fall into it, then slowly kill them for food. But for someone that in the early state of learning how to play, it is definitely harsh and soon, they will get bored because of dying over and over. I agreed on that there’s not many kind of food that we can eat and the food bar drop very quickly ( over a night on the first day and the character starts loose health because of starving). That’s why i prefer to play female characters. I can build shelter and build trap on day 1 and start finding food on day 2.

  12. J .M
    Posted December 31, 2019 at 15:58 | Permalink | Reply

    A food source I’ve always thought would be interesting is Soybeans/Tofu. The beans could be eaten on their own, but (to keep the game challenging) to receive the max benefits you would need to make them into Tofu.
    So you would need to harvest/farm soybeans + a coagulant (Either mining for Gypsum or boiling sea water for Nigari salts) then you would need to Grind,boil+coagulate and press it(also needing to build the equipment to do so initially).
    Then you would have another natural, somewhat sustainable food source that would still require work and gathering resources to real be of use

    • Nadiv Lukman
      Posted January 2, 2020 at 01:26 | Permalink | Reply

      That’s a cool idea! With soybeans you can also not only make Tofu, but also make this Indonesian good called Tempeh, it’s known to be a vegan alternative to meat because of its protein.

  13. Tech Mobile
    Posted December 31, 2019 at 16:12 | Permalink | Reply

    I really agree with everything he said, these additional things would make the game very uninteresting, like fruits (other eating things) and prey for dangerous animals! It’s hard to survive, anyway, I really enjoyed reading this, I hope you really do a lot of these things! I love your game!

    • Tech Mobile
      Posted December 31, 2019 at 16:18 | Permalink | Reply


  14. Shawn Rod
    Posted December 31, 2019 at 16:18 | Permalink | Reply

    2.2 is not even that hard. Just watch KingKire’s series on YouTube. He played in 2.2 in Cruel. And the series is still going on

    • Лердн 2050
      Posted December 31, 2019 at 16:59 | Permalink | Reply

      I also shot a video of how I survived in the winter, very simple. type in the search for YouTube #lerdn and the first video that will be on the Survivalcraft 2 should be this.

      • Renan RD
        Posted February 5, 2020 at 01:33 | Permalink | Reply

        Exatamente, quem gosta de sobreviver no jogo na verdade já acha o jogo até fácil demais. O jogo não deve ser facilitado, perderia a graça

  15. Tech Mobile
    Posted December 31, 2019 at 16:20 | Permalink | Reply

    and the reproduction of the animals is really cool too

  16. skateryz
    Posted December 31, 2019 at 16:25 | Permalink | Reply

    This email is so relatable. I just couldn’t have explained it better myself.

  17. 7CRAFT
    Posted December 31, 2019 at 16:28 | Permalink | Reply

    I would like to chime in some opinions as to some things mentioned above:

    I’ve been playing Survivalcraft off and on for the last four years. I’ve never really been big on Survival mode because I seemed to die over and over. Everything in the game wants to kill you. However, with that being said, I have started a new survival world since the release of 2.2 and I have to say, I have been very pleased with it. I’m currently around 50 days of in-game playtime and I think I’m about 30 days since I last died.

    Is the new update too hard? I don’t really think so, imo. I do agree with the email above that some things could be tweaked. Things such as an additional natural food type like bananas or coconuts or something else that you can find naturally without having to grow it. And I do agree that it seems that pumpkins are rather sparse, but I don’t rely on pumpkins to get me by. Actually, I hardly ever eat them to be honest. I typically grab some wood the first day and make a spear and kill some birds. That’s the easiest thing to do really. There are birds EVERYWHERE. But I’ll leave your initial survival strategy to you.

    You talk about the spawn location even on “easy” mode is still too difficult. I can’t exactly agree with that. Honestly, I think the whole spawn difficulty thing isn’t very accurate. I’ve spawned multiple “hard” worlds trying to find one that spawns me in the middle of the snow. Out of the five worlds I spawned, only one put me in the snow. The rest spawned me, usually, in a Chaparral with a Desert or Temperate Forest within 100 blocks or so. I mean, really? All you have to do is run to one of those and you’re good to go. To me, that isn’t a “hard” world spawn. I think it could be much more difficult.

    One of the main things I do agree with above is the amount of leather that is dropped by wolves, coyotes, and cats. The wolves, coyotes, and smaller cats should drop 1-2 at least and the lion should drop 3-4 I would think. You could make a whole suit out of a lion in real life. But as the game currently stands, you have to kill three of these just to make a jerkin! Then you need pants, shoes, and a hat. Plus you need to recreate all this stuff when you make armor. In the late game, it’s not so bad. I have a surplus of leather 50 days in, but at the beginning stages, that one or two extra pieces of leather would really help out.

    The temperature changes do seem a bit off. In my world, I constantly have this gear: long sleeve shirt, leather jerkin, iron chest plate, long johns, leather pants, iron leggings, socks, iron boots, and an iron helmet. However, if I cross over into a cold region, I get cold pretty fast. It’s not game-breaking as I can just keep a campfire on me if I plan on making a long trip over a cold spot. But it does seem that the cold is a bit extreme at times when it shouldn’t be.

    Some form of animal mating would be an excellent addition as well. I agree 100% on that. To be able to setup up a farm and be able to have a sustainable food source would be really nice without having to go hunt every few days. Which leads me into the point above about the length of day to night. It does seem really fast, especially in the early game. It seems like as soon as you get up you gotta go find food and then it’s dark again. While you’re out, you may get lucky and kill a wolf or two and grab a couple of pieces of leather, but then it’s right back home to sleep. Eventually, you can get ahead enough to where you can spend a little more time out doing other things, but the length of the day could be stretched a bit, imo. I’m no programmer, though, so I don’t know how this would affect other aspects of the game. I know the day is broken down into a specific amount of ticks which, on the realtime clock, works on the hexadecimal system. So, how easy that would be I have no idea.

    The one thing to me that seems a bit flat is objectives or lack thereof. I know it’s a survival game and your goal is to survive, but once you get to a certain point it becomes really easy and a little boring. When you look at something like Minecraft you have the nether and the end where you fight a dragon. I’m not saying that something like that should be added to this game because I love the realism of it, but maybe some other goals. If you were to put in Native peoples you could have missions or something to do for them. Or you could find a blueprint to build a new ship (requiring tons of resources that you would have to travel all over to find) and sail off the island back to your home. I don’t know, just some goal besides not starving to death or getting eaten by lions.

    This is just my two cents for what it’s worth.

  18. Posted December 31, 2019 at 16:34 | Permalink | Reply

    I don’t think you should make the game less harsh, I think you should implement more options for those who want it less harsh.
    At least things like disabling the flu, etc.
    I think challenge is the whole point of a game about survival; but not everyone enjoys things just being hard.

    Also, I think an issue is that Survivalcraft’s difficulty curve is quite the opposite of most games. Most games start out easier, then slowly ramp up the difficulty. Survivalcraft does the opposite; it starts out really hard, but the game doesn’t get harder as you level up; so things get easier.
    I don’t think that’s necessarily a bad thing, but I think you’ve added some stuff to make the later game harder, but that’s also affected the early game. Just a thought.

    • Flying Penguin
      Posted December 31, 2019 at 16:41 | Permalink | Reply

      Yes, I think making it more customizable is a great way to go. That way you can satisfy a larger part of the community and add more to the game at the same time. One great example is ARK: Survival Evolved. There’s a huge list of options and sliders that you can change to put the game right where you want it for difficulty. I’ve always loved that aspect.

    • Renan RD
      Posted February 5, 2020 at 01:38 | Permalink | Reply

      Gostei muito desses dois comentário! Realmente, poder desativar opções de gripe, frio, etc, vai ajudar as pessoas que gostam de coisas fáceis. E quem gosta realmente do desafio do jogo, de sobreviver, vai poder jogar normalmente.

  19. Flying Penguin
    Posted December 31, 2019 at 16:34 | Permalink | Reply

    I really enjoyed reading that email. I find it interesting that he and I have played the game for roughly the same amount of time (5-6 years) and are similar ages too. He makes a lot of great points, most of which I agree with. He points out things that are unrealistic, most notably the irregularities of the food and temperature systems. Along with freezing to death, I’d mention getting sick so often too since that is even more of an annoyance IMO. Specifically on, “the game is too hard”… I can see how that is a valid point. However there are several more strategies you can use for being able to survive, such as traps, certain types of shelters (leaf shelter), etc. You could argue that it is realistic since you have to use your head. And I agree, it’s neat that you have to be smart to live. However, it does become somewhat mundane when you have to copy the same pattern every single game in order to survive. I hadn’t thought of it much before, but he is right, it is a bit strange that it seems like 75% of the animals are out to kill you after the first day. Not enough prey types and predators are too common. Also a good point is how the predators take out all the prey in the area. 99% of the time in challenging mode for me, I wake up to a dozen (or more) predators outside that I have to fight through in order to get on with the day. And, when you’re still in the low tiers of weapons/tools, this takes quite a big chunk out of daylight.

    There is a point when he switches focus from things that are unrealistic/too hard to things which he think would make the game “cooler” (I noticed most of those ideas were inspired from minecraft). And that’s fine. Although he does contradict himself since he said “Survivalcraft, as of recently, has become more and more independent of Minecraft, which I absolutely love! I think that’s brilliant!” Personally, I think more focus should be put into improving the game where it lacks in realism, etc.,and then into those things which add more depth and variety. I think breeding and taming animals, even npcs, etc. would be pretty neat (perk and saving system from fallout is an interesting idea, not sure how I’d feel about that). But I’d prefer for those other aspects of the game to be reviewed and improved first.

    I echo his sentiments that I absolutely love the game and look forward to every blog post and update. I left Minecraft: Pocket Edition 5 or 6 years ago for this and haven’t played Minecraft since. While we all write long messages about the things we don’t like in the game, I know for me personally that I could write much longer messages about the things in the game which I enjoy. Thank you for listening to your community as much as you do, it’s rare to see in developers these days.


    • hanaa12
      Posted December 31, 2019 at 17:24 | Permalink | Reply

      I agree with you

  20. QarabinaKa
    Posted December 31, 2019 at 16:37 | Permalink | Reply

    I agree with the food. There should be more variety in foods, as I’m not sure if a person would be able to survive on pumpkins, bread, meat and milk.

  21. marcoff73
    Posted December 31, 2019 at 16:39 | Permalink | Reply

    In this email there are a lot of suggestions and of course the game could be improved, however I think it is NOT too hard.
    I can survive all day one without eating anything and I do not starve. With the male character. So why even mention this for day one?

    The game is just a little harder than before, and more focused on mining (because I need copper and iron to build really effective tools).
    But it’s not too harsh.

    If someone wants to play in more easy way they can use harmless mode.

  22. Isreal Bennett
    Posted December 31, 2019 at 16:39 | Permalink | Reply

    I love the game Kaalus, been playing for a while and always checking for when you update. I agree with MOST of the stuff hes saying. But I also agree with some of the veterans here. In order to enjoy the game, you have to play it a certain way. With that being said, I think you should add some things that assist the player too. All these updates make the game more realistic but real survival doesn’t have to be necessarily insanely difficult either. Like he said, there are fruits and more prey animals, better tools that we could make. Things that are realistic and still give you the sort of “survival challenge” your going for.

  23. Posted December 31, 2019 at 16:43 | Permalink | Reply

    (Brazil here) This email summarized all community comments since you came back, please listen to your community

    • Tech Mobile
      Posted December 31, 2019 at 21:41 | Permalink | Reply


  24. Jordan Critchley
    Posted December 31, 2019 at 16:46 | Permalink | Reply

    The kid isn’t wrong. I’ve been playing since before the skybox changes, and as a 30 year old man I have rarely come across a game in our day and age and said, “Dang man… that’s pretty hard!” I used to play survival mode all the time, it was the mainstay, the reason for my playing. It’s been a long time since I could say this was the case however. I usually get attacked, freeze, or starve within the first few minutes and within a couple respawns I’m done and frustrated.

    -The human body can survive for about three days without water, several more days without food. Of course with diminishing reaction speed and strength as time goes on. I’m not saying players should play like this, but we also shouldn’t die on day two from lack of pumpkins. While we’re on the subject, needing a selection of foods to be healthy is a far cry different from needing a selection of foods to keep from starving to death. Why would a food just stop filling your belly?

    -I came back from a long break from this game and one of the first things I tried and expected to work was cooking a bit of steak on the fire I stoked in my dirt hovel. Why can’t I do this? Or build a simple spit from sticks to cook meat? I’m starving while having a full pack of pumpkins for goodness sake.

    -Freezing/hypothermia/getting a cold These elements really do work quickly to undermining a players first few days. Freezing is near instant not to mention that blinding block of ice over your vision is impossible to deal with, and being sick is so debilitating that if I’m not close to my shelter when I get sick, I’m dead. If I was a little hungry when I got sick, I’m dead. If I run out of sources of heat while sick, man I’m dead.

    While some of these elements are realistic, they are offset and hindered by others that are not, such as the speed of starvation/freezing/tool breaking. I like a challenge and am not turned off by real life elements being a part of survival, but there needs to be more balance. I haven’t even attempted survival mode since this update as I’ve been playing creative with my 6 year old. The whole time I’ve been playing creative, I’ve just been building hovels, log cabins, stone safety nets for when I switch this baby over to survival, trying to give myself every edge. I’m not really sure what tweaking all this might entail, but as a suggestion from the community, some relaxing might be in order to make the game more enjoyable/passable.

  25. Posted December 31, 2019 at 16:48 | Permalink | Reply

    He has some important points….

  26. Posted December 31, 2019 at 16:50 | Permalink | Reply

    Please Kaalus! I have a problem! 😢
    My game is not opening. It tells me it needs to be connected to the internet so iTunes can “verify” it. And when I do connect to wifi, it simply remains black and crashes an drew doesn’t open. My worlds have not been uploaded recently so much progress on many worlds will be completely lost if I am not able to open it. I can’t delete the game and re download it because it will lose my worlds. Please fix this. I’m very worried and very upset.

  27. Posted December 31, 2019 at 16:50 | Permalink | Reply

    This is the comment Kaalus should listen to… The game needs to stay the way it is, it just needs some more content for survival. Natural food resources, more prey, farming/breeding, and maybe more tools and cooking on campfires.

  28. Лердн 2050
    Posted December 31, 2019 at 16:50 | Permalink | Reply

    it seems to me that there is a mistake in his survival tactics. but I agree with the difficulty of getting farmed food, it’s really easier to eat only meat. with the update, for me the winter biome has become the easiest, I just always stay near the bonfire, I immediately build a house, an oven, then I get meat. everything is simple and quick, then, having accumulated resources, you can move to a warmer place.

  29. Leinad Yllek
    Posted December 31, 2019 at 16:59 | Permalink | Reply

    i disagree with almost everything he said, some of his additions are a good idea, like more weird creatures and animals, but some of the other stuff is weird
    I say the game needs some more of Minecraft, like mine carts, villagers, online multiplayer server based, creepy hidden things, like some weird AI (It would keep people playing if only for the purpose of finding them), hidden worlds (like a kingdom if you travel long enough), weird locations (like using seed 666 in Minecraft). So, just in general, more secrets.

    The reason i say more secrets is because i feel as though once you’ve seen one valley, you’ve seen them all… one mountain, all… one cave, all…

    If there were secrets to always discover, then i, and I’m sure many others, would have a good reason to always be playing and moving.

    Right now, this is how the game goes:
    Spawn, build a shelter, get food, sleep, later on build a garden, then maybe a real house, then build a couple more buildings near your house, maybe even your own kingdom, and then not play for a while, then save the world, set it to creative, and blow it all up after and over again just for fun, then don’t play for a while.

    If there were secrets, the player would have a reason to leave the safety of their village and go explore and put themselves at risk, right now, there is almost no reason to leave your own area

    These are just my thoughts, sorry it’s so long

    I do hope you read this Kaalus, but I don’t know if you read the comments much, but if you do, thanks for your time.

    • Posted January 1, 2020 at 03:07 | Permalink | Reply

      I totally agree with you on the secrets. That’s something I hadn’t really thought of; but it would add a lot to the game.
      It wouldn’t really even have to be like Minecraft. Perhaps there could be ruins from different kinds of ancient civilisations, like pyramids and such. It would be cool if you could find recipes or items there, that you couldn’t otherwise. I like the idea of ancient artifacts that you could collect.
      Abandoned villages or individual cabins would be pretty cool too. It would make the world much more worth exploring. For me, personally, exploring now is just kind of pressing forward until I find a biome that’s most likely to have a resource I’m looking for.

      • Renan RD
        Posted February 5, 2020 at 01:47 | Permalink | Reply

        Mas esses segredos podem tirar o realismo do jogo. Então teria que tomar muito cuidado na implementação, acho que novos biomas, animais e recursos mais raros, tanto minérios quanto recursos em árvores, por exemplo, que serviriam para fazer itens diferentes e muito legais, serviriam para fazer os jogadores continuarem a jogar seus mundos

  30. Posted December 31, 2019 at 16:59 | Permalink | Reply

    On the note of the game being too hard, the one thing I had WAY too much trouble with, was that there are TOO MANY PREDATORS. You had said you decreased the amount of cats that spawn. I’m not too sure that you did. After settling down in a nice mountain range, every night more predators would spawn. In the morning thy would run away somewhere. And they all would gather into the same area. Over time there accumulated in one area some total of 30 predatory creatures. In no way would 4 bears, 10 wolves, 4 hyenas, 2 lions, and 6 other various wildcats get along with each other. In reality they’d be killing each other. (And what the heck are lions doing in the mountains anyways?) This accumulation of predators was extremely frustrating, as I could not effectively kill all of them without dying, each time getting my experience cut down to a level too low for decent weapons. You can probably see where this is going.

  31. Johan Steyn
    Posted December 31, 2019 at 16:59 | Permalink | Reply

    Things have for sure changed, but I think you should just add an intermediate level, not change everything. I also struggled a bit, but changed my game-play.

    Here are a few very important tips:

    1. If you are not in a desert, find a tree and chop wood, or first get a stick, making chopping easier. Wood is your first concern.
    2. Stay away from big animals, very important!
    3. I do not waste time to search for pumpkins. You can survive without them. They are just a bonus and you cannot eat them often.
    4. If you find eggs, you can eat them once or twice raw.
    5. Do not waste time to build a shelter. Dig a hole and make that your shelter.
    6. Dig for granite. If you find gravel, it is a bonus to get stones.
    7. Make a stone axe and dig for more stone with it. Make charcoal and make a few torches for your shelter.
    8. Build an oven
    9. Make a stone club and a stone spear, two if you can.
    10. Hunt birds. This will be your primary food in the beginning. This takes practice with your spear. If you get eggs, throw them in your shelter. Sometimes they turn into birds.
    11. Dig holes (2x5x3) next to your shelter for traps for wolves and bears. Make a door on the side of the hole, but one block high. Without wood, this won’t work. If there is only a desert, you are a bit screwed. Get enough birds and travel to a different area. You’ll soon need the leather for at least shoes. You can kill the wolves through the open door. The cannot jump into a flush door, unless they are on another wolf, which sometimes happen. This will also give you xp points.
    12. Look for small animals to eat, pigs, ostriches, cassowary, deer.
    13. If you have rotten flesh, use to lure sharks and kill them for fish.
    14. Never begin an attack on a dangerous animal late in the day.

    Many more tips can follow from here.

    The most important thing in the beginning is wood, then stone or granite and then only food.

    I have struggled inone game in a a cold area on medium and survived. I then fell into one of my pits filled with wolves and died. I then ran back and got as much as I could, dying a few times. If I did not do this stupid thing, everything would be OK. I am now on level 13.

    • Renan RD
      Posted February 5, 2020 at 01:44 | Permalink | Reply

      Muito bom!!! Esse é o espírito do jogo, você sempre pode sobreviver aproveitando as oportunidades e sendo cuidadoso, por isso quero que a dificuldade se mantenha elevada, essa desafio pela sobrevivência que nos faz gostar do jogo.

  32. Posted December 31, 2019 at 17:05 | Permalink | Reply

    It’s not to harsh, it’s called survivalcraft for a reason. I managed to survive more than 50 days in cruel mode before accidentally dying. I survived off saw urchins, rotten food and rarely some bird meat until I had farmed enough wheat to make bread. There are however not always pumpkins available if you play on an island. And worst case scenario is an island with only sand or dirt and no plants. You can still survive in any world with sea urchins or meat. Don’t rely on farming to get you through your first week.

  33. Сергей Падута
    Posted December 31, 2019 at 17:06 | Permalink | Reply

    the human logic is that if you add everything that they ask for, you will get minecraft, and then everyone will say that it is a cliche.
    on the other hand, kaalus did not make cliches, and now you say that the game is too complicated …..
    Man was created to adapt, so adapt …

  34. Johan Steyn
    Posted December 31, 2019 at 17:15 | Permalink | Reply

    On the negative side…

    1. Cats are now too scarce now.
    2. Resources have become an issue, especially coal. I have moved up to level thirteen and my source of coal is wood (mimosa is my preference since I do not need to build up – I plant the trees). If you do not find a cave, you’ll struggle to even get malachite, which at this stage is easier to find than coal. I even went into one cave and did not find one resource whatsoever.
    3. On medium I was left on a cold place. I went into creative and found that no warmer biome was to be seen. Biome size was set to 2. I had one very small strip of a warmer area where I at last found rye and cotton. Without cotton or vines, this game is not pleasant.

    4. May I dare say it? MP still missing!

    Otherwise this game is great as I said in my previous post.

    • Johan Steyn
      Posted December 31, 2019 at 17:17 | Permalink | Reply

      Oh, I forgot one more thing. Offshore islands still have zero birds. Please fix this.

  35. Samuel Paiva
    Posted December 31, 2019 at 17:20 | Permalink | Reply

    In agreement with everything he said!

    I’ve already had several times to play Survivalcraft in survival mode and never got it. Because I always die, it’s so boring not being able to run it is incapable of running away from the animals, I think I could make you a system that stops run.

    Example 1: Making Minecraft’s Sliding System Equal

    Example 2: Put the option to run on the squat pot by giving two cliks

  36. Tee Ron
    Posted December 31, 2019 at 17:23 | Permalink | Reply

    Your game is fine, you should focus on more endgame content with electrics and stuff instead of trying to assist these bad players. Because the game is not hard.

  37. Posted December 31, 2019 at 17:29 | Permalink | Reply

    My only problem with survival is that i cant even go to a tree and get materials without a predator attacking and killing me, other than that i think its fine

  38. deltakatzu
    Posted December 31, 2019 at 17:36 | Permalink | Reply

    A Linux version of SC please!
    Happy new year kaalus!

  39. Chris Drake
    Posted December 31, 2019 at 17:50 | Permalink | Reply

    If we exclude his mistake with wooden tool (the tried to craft a Stone Axe ASAP when he simply needs a Stick since now act as a substitute of Wooden Tools) i can’t argue with him.
    He simply described a case of bad “run” caused by random factors, a bad run Is a bad run and you can be the best SC game of all time but if resources won’t spawn you can’t do anything.
    And that’s not a true difficulty that requires actual skills, that’s artificial difficulty and Is mostly based on bad RNG or poorly balanced stuff.

    Ok, Survivalcraft should be more difficult than MC but i think Is about time to implement a true difficulty settings in SC, and of course some stuff should be balanced properly.
    And no, Cruel mode Is not a soluzion for this, i world way prefer an Hard Mode than a Cruel Mode!

    All we Need is Better balancing in terms of gameplay and a mode for every since kind of player, that’s It!

    • Chris Drake
      Posted December 31, 2019 at 19:51 | Permalink | Reply

      Poor grammar and tons of typos… Eww my bad

  40. Posted December 31, 2019 at 17:58 | Permalink | Reply

    Hi there
    I agree that some berries or fruits are needed.
    I agree that more animals are needed for food.
    It is advisable to make fishing gear for small fish and add fish like carp to the ponds. To make a fish bait, for example, dough.
    Penguins are cool.
    It would be good to make a bird bait. For example, grain, and for crows spoiled meat.
    The game is great, thank you very much!

  41. Marc Frank
    Posted December 31, 2019 at 17:59 | Permalink | Reply

    building traps keeps the wolves away
    i agree with most he says

    and please change the birds to not be cubes

  42. M NAT
    Posted December 31, 2019 at 18:06 | Permalink | Reply

    The game is not too hard, it is meant to be difficult, remember back in the day you have to use the control pad to look around? Remember 4 inventory bars with only 4 hearts displayed? Remember 2.1’s stats was unbalanced and somewhat harder than this? And I was able to survive in that version until I mine full diamond armor without killing a single passive mob. The challenging part makes it interesting. People stayed, and played for years. Keep trying and finally success is a part of the fun that is never achieved if you got it the first time.
    The primary thing this game need is more content. It is so important to a game that Minecraft was revived in 2019 because people had put it down for years and when they come back because of Pewdiepie, they realized that it underwent so much more updates. Yes, balancing is important, but new content is what keeps the game alive. In my opinion, the author didn’t do enough research. Doesn’t care enough to played the game more than once but care to complain and write the longest journal to the developer to change the game? That’s selfish and ridiculous in my opinion. Not knowing that levels actually boost the stats? As a player who ACTUALLY played from the beginning, I really doubt that they played for that long. Where are they when the game is harder in 2.1 arguably. They would have given up way earlier if they played that time. Animal spawning has always been that way, not changed a lot, so as pumpkin spawning. I remember having chest of meat but not a singular pumpkin until late game in my old save.
    All in all, I think the important thing to have is variety. Adding similar things will not change the economy or meta of the game.
    For example, Minecraft has berries. They replenish 0.5 hungry bar and grows on dirt, foxes can harvest them and you get hurt when walking in it. Interesting, needless to say, spice up the game some what. But it does not change the difficulty the game has. 0.5 hungry bar help nothing when you have a sustainable amount of food, and can only be the savior when you are about to starve. These contents makes when you first see it, you be like “wow, what is this?” And dig more into it.
    Another example, terraria’s boss, some of them are very similar, like the queen bee and eye of cthulhu, they both charge at you and summon minion. Same attack pattern. But the different situation they are required to spawn makes you want to conquer them. Variety is a great idea to make the game much more intriguing.
    And thank you Kaalus, I really appreciate how much work you do by yourself. Anyways, I love the game as always, keep it up!

    • Renan RD
      Posted February 5, 2020 at 01:53 | Permalink | Reply

      Outro ótimo comentário. Você usou uma frase perfeita para a situação: “tornar o jogo mais interessante sem alterar a dificuldade”. É isso que resolveria, coisas que fazem o jogador dizer “uau, muito legal ver isso”.
      Um exemplo: os lobos poderiam ter um alfa em seu grupo, e seria um lobo um pouco mais forte que os outros. Isso já deixaria o jogador mais interessado, querendo conhecer o bando, os diferentes comportamentos deles e até mesmo desafiar a matilha para uma batalha.

  43. MaxCross
    Posted December 31, 2019 at 18:10 | Permalink | Reply

    Okay, actualy, my english-writing skills it’s not good at all (i’m russian), so I apologise in advance for any mistakes.
    I never understood people who trying to make SurvivalCraft more complex game. I mean, tameable wolfs? Indians – traders? NPC – companions? Really? SurvivalCraft was simple game (in terms of game mechanics) for several years, why overload it with a lot of unnecessary game mechanics?
    I agree that there should be much less predators and much more preys, and there should be much more natural spawning food in game, but let’s not overload game, okay?
    Also, couple of my ideas:
    * more difficulty world settings. At least timescale (currently, days are very fast in my opinion) and animal spawn-rate. I don’t think it’s should be too hard
    * ability to place items on ground. I mean, at least something like item frame in minecraft, so i could place my musket on wall. But ability to place EVERY item on blocks (maybe even blocks would have 2×2 (or more) grid to place items) would be very immersive, but, of course, harder to implement. Also, it would be very immersive if i could stack that items. For example, place up to 64 iron ignots in one block in world, like in “charset immersion” mod for minecraft. But it’s just my wishes. Maybe even just adding something like item frame would be enough.

    ***** probably, most hard-to-implement idea: dynamic trees. You know about “Dynamic trees” mod for minecraft? It’s not only make world look MUCH more beatiful and survival experience much more immersive and realistic, but also get rid of that annoying process of chopping really tall trees. It would be awesome to see something like that in SurvivalCraft.

  44. Ethan Pooch
    Posted December 31, 2019 at 18:14 | Permalink | Reply

    Kaalus, I agree with some of what he is saying but I take issue with this: you play on “challenging” mode to be challenged.
    I, much like this emailer, have been playing for many years now. I started playing when I was about 10 years old and now I am 19. What makes the game so ‘harsh’ is a lack of customization. I waste a lot of time on video games but all the good ones have a few points in common. The most crucial of which is that you can alter the game play experience to make it more to the individual players liking. Turning off supernatural creatures and choosing an ‘easy’ starting position is decent but after that, it’s up to the world generator to decide how your guy is killed. Either freezing to death because you can’t find a way out of the winter biome, starving to death for lack of plants and eatable animals, being attacked by a lion that lives outside your hut, the possibilities are endless. As I said earlier, these are all well in good if want a fun challenge, but not when I want to casually relax with my phone and a pizza. To be able to change the player mechanics(stronger, improved melee, less hungry, etc.), to be able to change the world creature population(less lions, more cows, etc.), to be able to change the world content(more iron, less caves, more forests, less deserts, etc.) would be the answer that I think would make everyone happy.
    The community of this game is broad and we all love what you have accomplished with this game, but we are not all survivalists. Some of us are casual players who like to have to gather resources to build small cities, some of us are inventors who want to spend most of our time in creative building furniture, some of us are world designers who spend most of our time in creative building maps, arenas, and games for others to enjoy.
    I think changes to this game should appeal to EVERYONE, not just the hard core survivalists.
    Have a Happy New Year Kaalus!

    P.S. One other thing, this is my personal request: could you make some additions to the creative mode to make it easier to build huge worlds with complicated buildings and lots of chests that need filled? The main idea that comes to my mind is a chest autofill button.

    Thanks for reading!

  45. Andrew Pritchard
    Posted December 31, 2019 at 18:21 | Permalink | Reply

    There are many well made points in the email and I agree that the game has become very difficult in some areas of survival. The animal breeding would certainly add a great dynamic to the game. Perhaps a menu system could be implemented to tweak certain values, such as, predator/Prey. Some preset Biomes with more favourable climates/resources could built in.Perhaps with the ability to transfer skills/items/inventory to other biomes? This game still far outstrips any survival genre available on the play store for me and I’ll continue to play it regardless of any difficulty gripes. I can always cheat and dip into creative.mode ;) Thanks for a great game throughout the years Kaalus, keep up the great work and thanks for listening.

  46. Posted December 31, 2019 at 18:25 | Permalink | Reply

    In other news, test 7 ended … only 15 minutes after starting it. I didn’t die for some animal, but for hunger. I fathered in a mountain range from which, the danger was always the cold, the food and the bears. In other news not to make it longer, he won the hunger … 6 birds are not enough to survive two days … this is silly Test 8 will start shortly … How long will it last?

  47. battlemanchik
    Posted December 31, 2019 at 18:34 | Permalink | Reply

    you can simply extend the day, thereby simplifying the game several times. because with recent updates, players do not have time to do even half of the necessary things. and you don’t need to read long letters to find out about what we write in each comment for several years: few types of food; imbalance of predators, and their excessive aggressiveness to the player

  48. Nathan Hohnberger
    Posted December 31, 2019 at 18:35 | Permalink | Reply

    I agree with this email so so much! But at the end having other people there with you I do not like to much but having Indians you could trade with would be awesome! We could tried for Diamonds with would be amazing because I have a hard time finding lots of them so I do not get all the perks of diamond stuff because I save the little I have for my machete. I agree with the food factor which brings me to something else. Over the years you have added things that make it harder but have not even it out. Like the animal Knockback I think it was brilliant to have the larger animals get knock backed less than the smaller ones but this should apply to the player as well the smaller animals should Knock you back less than the larger animals. There are things like this all throughout the game where things have been made more realistic to make it harder on the players but there is nothing compensating. Thank you so much kaalus I think stuff like this will revolutionize the game.

    • travis dent
      Posted January 4, 2020 at 18:28 | Permalink | Reply

      I used to have a hard time finding diamonds. Assuming you survive long enough, and get into a naturally occurring cavern system… diamonds are usually within 9 blocks of the unbreakable bedrock. If you’re seeing iron and sulphur you’re probably not deep enough. Annoyingly, the easiest way to manually mine down to bedrock is with diamond tools. Iron tools are second-best. If you can find a diamond pickaxe or loose diamonds in graves, that could get you started. Watch out for lava. I mined down and forward in a stairstep method – with a bucket of water handy – to prevent lava from reaching me.
      In this version you can get diamonds sitting directly on top of the bedrock.

  49. battlemanchik
    Posted December 31, 2019 at 18:42 | Permalink | Reply

    Hey Kaalus! Do you know russian laters?

  50. Billy Croft
    Posted December 31, 2019 at 18:59 | Permalink | Reply

    The game is really challenging and I really love it. But I agree on other’s perspective saying “make another difficulty such as harmless/challenging/impossible mode” where impossible mode possesses the current mechanics (or add another tweak that can make the game even more challenging).

    A sincere message to Kaalus:

    1. Try adding “Sharpness” and “Carving” mechanics. This idea/mechanics can be seen in a game entitled “Monster Hunter.”

    – In reality, a sword is weak when it’s not sharp, vice versa.
    – chance to give a little additional to the
    – decreases damage as the weapon gets
    duller and duller.

    When a weapon is sharp, there is a chance that the weapon never decrease its durability when using it but as the weapon gets duller, there is an increase of a chance to double the decreasing value on its durability (if using it while it’s dull)

    Buuuut, a “Whetstone” can restore a weapon.

    Carving mechanics

    When an enemy/animal is killed, its body never leaves the world until it drop/s item/s. By carving mechanics, try to add another tool for carving and the way of getting items changes it and a bit challeging too. When we’re carving, we just get an item one by one using a carving tool and if an animal already has nothing to drop, then maybe its time for it to leave the world.

    The chance of getting a valuble item depends on the type of carving tools we use.

    I really have more ideas but I think is already enough for today and I think I’m getting ambitious😂. That’s why I will leave only few ideas.


    For those who play the game on survival mode with a “challenging” difficulty, I strongly suggest to create a world using “Kairi” as a seed. And take note:

    1. Biome size must be 4x
    2. Set your spawning point to Hard
    3. Disable supernatural and Friendly fire (Not sure if it can change the generation of the world)

    It is a warm place with beautiful hills/mountains and with a great wood resource. I also love the shore there and I think, it is far from tundra hahaha.

    A suggestion when playing the game:

    1. When your problem is getting food, try to create a spear and hunt for a bird by sneaking behind it and throw the spear (but not too far).
    2. Try the seed hahaha. Just kidding. But it really makes sense.

    Happy New Year Everyone!😊

    • Billy Croft
      Posted December 31, 2019 at 19:08 | Permalink | Reply

      I mean, whetstone restores the sharpness of a weapon😂

    • Chris Drake
      Posted December 31, 2019 at 19:49 | Permalink | Reply

      Hello Monster Hunter fan!

  51. Posted December 31, 2019 at 19:26 | Permalink | Reply

    He mentioned some cool features to balance it out a little. Like the fruit trees, chickens, breeding, and the starting sack. These would be pretty cool and would especially help new players. I’ve personally been enjoying the new difficulty but I can see how it puts players off. (It also makes late game more boring though because the vast difference of things to do is even wider now between beginning and end game) Although I feel quite a few of his problems were caused from him, he still represents how most people might play this game.

    Add the sack as a starting option to help weaker players. Then add the fruit trees, breeding and chickens to both help weaker players get food and give players like me something to do late game.

    Also add saddle bags please, I’d like to explore in this game but the inventory is way to tiny to do anything.

  52. Posted December 31, 2019 at 19:27 | Permalink | Reply

    Well said. The game just needs more stuff and tweaks overall. There are many things that don’t make sense and make the game really frustrating.

  53. Ragnar Stormrson
    Posted December 31, 2019 at 19:31 | Permalink | Reply

    Definitely agree with the food, but don’t agree with the placing blocks while jumping. It’s a neat idea, and it doesn’t make the game that much harder either.

  54. Luke Wolters
    Posted December 31, 2019 at 19:32 | Permalink | Reply

    So…1st comment I’ve ever made but this is a fantastic game that is very enjoyable to play. I think I first played it when it came out, and I liked it then. I’m 23 now and I don’t think this game really has an age barrier. Here is a list of things I would very much like to see in this amazing game.
    1. Palm trees on beaches with coconuts
    (tall you need a ladder to climb them, the nuts are nutritious at 2-3 bars a piece 1-5 per tree depending on height and size) More trees with fruit…
    (maple trees & syrup) kinda cool maybe need a bucket like for milking cows…
    (Apple trees with apples) (orange trees etc)
    2. Longer days (please) I feel like a caged animal afraid of the dark. I would like to see a day that lasts 2x-3x as long with the night the same as it is now…if you think about a summer’s day it’s 24 hours with 8 hours dark and 16 hours light where I’m at (more extreme at the poles/equator & summer/winter)
    3. Some way to kill a bigger fish…harpoon? &… (please) a bigger boat…one that you can live on; is that too hard to code? It could be like 7-10 blocks long & 4-6 wide. shielded from rain/cold very strong… even impenetrable to attacks from the sea you can stay out at sea for as long as you have food, oven & fuel and to build you could make reasonably hard to craft like alot of wood and alot of rope some copper or iron etc it would give the players who like to have an adventure a better way to travel and see the world without being killed at night or at all until the jump/step off the boat for supplies.
    I’m stopping here for now, thanks for reading.

  55. Booring
    Posted December 31, 2019 at 20:03 | Permalink | Reply

    Add Indians holding spears and having the ability to open doors, climb ladders etc. Imagine finding a tribe full of Indians running at you with bows and spears and then killing you and stole your precious stuff. Or even hunting other animals or farming like how the player does.

  56. willo the goat
    Posted December 31, 2019 at 20:03 | Permalink | Reply

    Kaalus I have been playing your game for a VEERRY long time im thinking for about 6 years but i haven’t played it in like a year or 2 ..well ever since i got a computer and are able to play…lets say….very good games, and i know you heard most of the stuff im about to say like 10,000 times but it is very important. So your game is kinda dry and boring when i played it or maybe its because i played your game for a very long time, but the mountain generation was an AMAZING step because you haven’t added more biomes in like years and it is very good content to be able to explore a world and be able to find something new everytime and t here are like 5 main biomes in your game which is not good, ocean, desert, forest, mountain, cold biomes are cool and all but you know…. add something else please because when i played your game i was like “omg i can’t believe this, these mountains are amazing i wonder what…else- oh nvm there is nothing” and cave generation is kinda akward and isn’t smooth, that might not be very important tho. And something else which is very important… the lack of items in this game.. is bland so lets not care about the dyed, painted and spawn egg items so most of them are all over the place and are weird like the magnets and compasses, like get rid of that feature and like a cordinate log or something and have the compass going to north, south, east, and west like normal, so add like a map, cordinate log, or something better, and you can change the UI for the inventory which i just don’t like and how you feed the character, and speaking of inventory add backpacks and stuff so if you do do an adventure update adding abandoned towns, shipwrekts, MORE BIOMES, better horses because they are stiff, and more transportation to go along with that. And i feel like you missed out on some opportunities like a youtuber with 1,000,000 subscribers playing your game, idk where you go when you leave for like a year idk if you told us that you WORK NONSTOP or its a break if you work nonstop im sorry but you should at least take 1 second to breath life into your community by just saying Hi or Im still here or Im working on something big because thats why i left for so long. And there just need to be more and i feel like you can’t really compete with other games of the same genre *cough Minecraft cough* until you get a team and start pumping updates and get funding from your fans more, you should consider opening this game on steam because there are worse games on steam than this game and the community on steam will help you like they will give constructional criticism and more funding which is probably the most important. Now im not asking for multiplayer because it’s not important right now in the game and i think some people will agree with that. what is more important is adding more things to do and not making your game boring. Dang i love this game to spend this long typing on it…hopefully you make it better and i know you spend a lot of time on it by yourself which you shouldn’t so get like a team or something.

  57. Booring
    Posted December 31, 2019 at 20:09 | Permalink | Reply

    Add backpacks so when you die your stuff won’t blow up in every direction. Also make the item despawning time a little longer AND also add THIRST. Thanks :)

  58. Wyatt Moe
    Posted December 31, 2019 at 20:15 | Permalink | Reply

    Maybe you should start with 2 pumpkins, and i agree with the food part because we need more crops like rice potatoes and corn.

  59. Stanimus
    Posted December 31, 2019 at 20:17 | Permalink | Reply

    As a long time CRUEL mode player, I can agree with everything Johan just said and some of what the original poster said. To me the game isn’t too hard but actually in some respect it’s TOO EASY!
    I suspect many of the biggest complainers expect to succeed on their first and every try. When I play, I assume I’ll probably die (no respawn!!!) in the first few days. Probably several times before I make it past that and then I’m still likely to die in the first couple weeks. But in almost 100% of my games if I make it past the first “month” (16 days) I’ll only die by my own foolish mistakes. This game is about strategy and I appreciate that and it’s why I’ve loved it from the start. (I think I started about 1.17 or 1.19?) I also recognize that even with a great strategy, success is not guaranteed. THAT is part of what makes it a great (and realistic) game IMO. The latest changes simply require new strategies.

    Two tips I would add to Johan’s: get ivy and leather asap. If you have ivy, all you need is to kill a single bird by other means and you can make a bow. Then birds are generally an easy and plentiful food source. Leather is needed to make boots so I can run away from the beasts if I get careless enough to arouse them. And in survival situations CARELESS = DEATH. I really think that’s a major point that the complainers don’t understand, too. We need to be AWARE every second of every day in this wild land.

    I do always make at least one change when creating worlds and I think most people forget about this possibility. I boost the global temp one step. This is enough to somewhat reduce the drastic amount of frozen lands yet doesn’t eliminate them as a challenge. I also usually increase the biome size significantly – from 2.0 – 3.0. This in a way balances the boosted temp in that it’s not as easy to simply run through a frozen land – I have to either avoid it, walk around it or adapt to it. I also usually increase sea level by 1 block. This serves 2 purposes. It increases the challenge rating by having much more water to deal with and it make the tiny rivulets that usually pose as rivers into more realistic obstacles (and they’re better looking too).

    All that being said, I do agree with some points of the complainers. More natural foods would go a long way towards improving the experience. Even if they provide little nutrition – it’s better than nothing. Perhaps a fruit tree or even some berry bush. If we can collect enough in a couple days to delay starvation by another day, it can make all the difference, and it gives us another item to search out and gather – another goal.

    And the predator/prey dynamic is clearly unbalanced but I see that it may be tough to make a balance that maintains a reasonable challange rating at both the beginning and later game points. As I’ve played, I’ve come to realise that there’s a “world refresh” where all the animals are removed and replaced. This restarts the predator/prey dynamic and it seems to happen about every 4-6 ‘months’. This could be shortened to revive the prey animals sooner and give us a better chance at finding some without having to venture into areas we haven’t explored before (areas in which the prey hasn’t yet all been deleted by the predators). The best means, and likely the most difficult, would be to implement a more natural dynamic. Such that when the prey population dwindles, the now-starving predators become more hostile to each other and their population should dwindle as well. Then the prey would see a rebound for a bit before predators become more populous. And the cycle repeats… Perhaps the faster world refresh would be sufficient to mimic this natural dynamic. (Although I’m sure many people would love to watch a pack of hungry wolves take on a couple lions, too.) There should never be an area with absolutley no prey or all the predators would immediately die off as well.

    —– TWEAKS
    If I were to suggest some minimal changes that might satisfy most people it would be two-fold. First add an additional survival mode between harmless and challenging, for those who are having a tough time learning useful survival strategies. (Not sure how ‘minimal’ that would be…) Second, make some tweaks to the initial conditions. Start them off first thing in the morning rather than halfway through it, give them a full belly so starvation isn’t quite such an immediate threat and perhaps boost the baseline temperature back up to where it was before it was reduced. Improving the predator/prey dynamic would be more advantageous for the mid- and late-game scenario.

    I’ve recently started making minimal adventure maps – to make survival HARDER in some aspects and that’s what I do. The temp is slightly raised, the biomes are larger and they start off at sunrise with a full belly. They are equipped with better clothes, boots, a wooden axe (yes, they’re in 2.1) and a single cooked fish. This seems to be a reasonable compromise since adventure mode is much more restrictive than even cruel mode. (In adventure mode, the axe is your best friend. Without one, you are doomed!)

    —– GOALS
    One of my biggest issues is something I mentioned before – goals. IRL survival is just the first goal. Usually rescue is tantamount or if rescue isn’t possible then returning to civilization is the ultimate goal. If even that is impossible, then settlement is the ultimate goal. In this game there is of course no rescue but also there’s really no other long-term goal. We need goals. Either a late game dynamic to help us ‘settle in’ or something to find or just some kind of achievement that requires much longer play time and perhaps a large buildup of resources. I would agree to the concept of animal breeding but only as one of these late game dynamics. It should be impossible to breed animals unless they’ve been ‘domesticated’ for a significantly long time – like an in-game year or more! (Or only once we’ve reached perhaps level 30.) Or more farmable crops could support settling in. Settlement was pointless because everything needed saltpeter to grow and all the salt in the local are could be mined out in a shourt period of time. Now we have a chance at long term farming, with the addition of compost. Thank you.

    Even ‘discovery’ could be a desired goal. If you were to add generated, unnatural structures (from an occasional hunter’s shack up to abandoned ‘towns’ or outposts) that would provide more goals. One that encourages exploration, which itself is a survival challenge. NPCs are clearly very complex to add but abandoned towns would go a long way for longer term goals. Especially if they might contain some useful loot.

    —– STATS
    When you first introduced the player stats display and then added levelling, I believed you were aiming for some kind of longer term goals but I haven’t seen any more evidence of it and that’s been disappointing. Personally I go against the grain in saying I think the level system is too WEAK. It takes but a few days of concentrated mining to level up to 5 and not too much more to get to 10.There’s really no strong need to strive for levels beyond that. I was initially thrilled because I also believed (hoped?) that player stats would be accessible to adventure map makers, so we could at least make real, verifiable goals. I also hoped you were preparing to add achievements as goals. How difficult would it be to add an electric device that lets map makers read these stats in-game? I picture a memory bank like device which has an ‘address’ input that we can set to choose which stat to read. The device would automatically know which player is activating it and output her chosen stat. Then we can use that output to either deliver or deny some type of reward. We could set up a goal such as “Kill 100 marine animals to get a diamond machete.” or “Advance to level 15 to unlock this chest full of ostrich eggs”, and verify that they did so.

    • Posted December 31, 2019 at 20:40 | Permalink | Reply

      I definitely agree, without goals, survival becomes boring after a point.

    • Stanimus
      Posted December 31, 2019 at 22:27 | Permalink | Reply

      Oh, and one more ‘TWEAK’ would be to stop the unnecessary cruelty of making it always rain on the first day!

  60. boostguardian1127
    Posted December 31, 2019 at 21:40 | Permalink | Reply

    Im in love with this person now heh. They make so many amazing points, some of them i have been thinking as well. I hope Kaalus takes these points into consideration. I feel he may if hes shown this email to us all

  61. GoodGamer3000
    Posted December 31, 2019 at 22:01 | Permalink | Reply

    I definitely agree with his food points. Starvation needs to be a lot slower and there need to be more plant-based food options. Animal breeding is also a big thing this game is missing. Changing these would make the game a lot easier, but more realistic at the same time. Other humans would be cool, too. Maybe some “tribes” you could trade with, and others would try to kill you.

  62. Posted December 31, 2019 at 22:03 | Permalink | Reply

    I DEFINITELY agree with your points and you mentioned many things I’d like to be added so I’ll talk about the suggestions that I like and what else I would love for the game to have.

    Suggestions I like and agree with
    – More food itens: Pretty self explanatory, the game barely has any food and a food overhaul should be a priority for 2.3

    – Animal reproduction: Yes!

    – Cooking on campfires: OH MY GOD YES! I’ve been asking Kaalus since FOREVER to add this feature into the game, I hate the concept of cooking food exclusively on a furnace, this would make the game both easier and more realistic.

    – Beds or bedrolls: YES!

    Suggestions I’d like to give

    – Drying Racks/Smokers/Salting/Literally any way to preserve meat: The new spoilage system makes it impossible for us players to stockpile food for sea expeditions or horse back adventures, so adding a simple smoker or drying rack to help conserve meat will help tremendously.

    – Backpacks/Saddle bags: This is probably the thing I want the most in Survivalcraft since 1.25, adding backpacks and SPECIALLY saddle bags will help us carry more stuff either with us or on our mount, this will make the game more realistic and fun and will allow players to make real horseback adventures.

    – Tents: This one is a bit more complicated but totally doable, adding different kinds of tents to allow us to sleep in can greatly remove the frustration of having to dig a hole on the ground to sleep in the first days or on horseback expeditions. It doesn’t need to be complex, a simple 2×2 or 4×4 tent is easy to program and should greatly improve the game, there could be 4 or more types of tents:
    • Leaves tent: A simple 2×2 tent made of leaves and sticks that allow you to spend the night in and sleep, lighting a campfire nearby can help keep predators away.

    • Leather tent: Made with leather, sticks and stringes, same concept but occupies a 4×4 space and can be used more than once, the smell of the leather will scare predators away, without the need of a campfire, can also be dismantled and carried in the inventory or be carried by a horse

    • Cotton tent: Same concept of the leather tent but made with cotton, grants decent insulation and doesn’t scare away predators.

    • Fur tent: Have the wildlife deterring effect of the leather tent combined with the insulation of the cotton tent.

    – Fire pits: Right now campfires burn out too fast, a fire pit made by adding stones or stone chunks to a campfire will help it last longer and conserve fuel.

    – Better boats with storage: Sea expeditions are impossible nowadays with the new spoilage mechanic, the water transparency and the new sharks. Better boats that at leat allow you to store something on them and perhaps even sleep on them should be added to allow us to explore the seas better.

    These are my 2 cents, I hope to see these features in 2.3

  63. Posted December 31, 2019 at 22:14 | Permalink | Reply

    Adding a new mode between harmless and challenging would be a good idea. This mode would have all the aspects of challenging but they would be toned down drastically. Freezing would be less sensitive, starving would take longer, stamina drains slower, at night fewer predators spawn, and so on. This would allow people to adjust to these new features without being thrown in.

    Also, please make the predators that spawn at night deshawn, not all of them but some. I dont remember the last time I’ve seen a cow because they get eaten after the first two or three days and never come back.

  64. Stanimus
    Posted December 31, 2019 at 22:23 | Permalink | Reply

    Oh yea! Making it always rain on the first day seems just petty cruelty.

  65. Dull Bananas
    Posted December 31, 2019 at 22:50 | Permalink | Reply

    I feel personally attacked by this dude’s writing skills.

  66. Stanimus
    Posted December 31, 2019 at 23:05 | Permalink | Reply

    Kaalus can ignore this reply:
    As usual his posts quickly degenate into a bunch of childish ‘gimme-gimme’s! Don’t you all realize that he’s heard all this before, ad nauseum? Especially the minecraft related ones, like “little baby animals”.
    In reality it takes generations of selective breeding to domesticate a wild animal – if it’s even possible then. Nobody asking for it would likely even have thought of it except that they’re coming from the viewpoint of minecraft! I suspect the vast majority of these people want little puppies or kitties to follow them around or to be waiting at home for them. Although I understand this view, it’s terribly unrealistic. If you were to “try this at home”, your great-grandchildren might be able to have such pets but all you’d have is a lifelong headache of raising dangerous creatures, while killing the most aggressive of them and hoping you can get the calmest ones to interbreed. However for those who want this for livestock, that would be a little more tangible. The species we call cows could possibly be domesticated quicker but any wild creature will probably be quite unwilling to breed in captivity (ask any zookeeper). Even ‘cows’ today may refuse to breed if they can hear coyote howling in the distance! Thus something like that should be very uncommon and only be available later in the game. Perhaps only if they have a barn to spend the nights in, and a large pasture free from predator pressure. NO animal (mammal) is going to have children where they are constantly endangered by predators. So, breeding for pets should not be a thing but breeding for livestock could be a possibility but should be very difficult to start off. Maybe once you have a compatible pair that has bred several times, then they or their children could begin a somewhat regular ‘production’.

    BUT, Kaalus has given us a great opportunity here to give options and ideas to improve the gameplay, especially for early game and for newer players. I cannot speak directly for new players since I’m a veteran at it (and I have IRL survival training which actually helps in the game). So please everyone let’s try to keep the comments helpful towards that end and not fill this space up with the distractions of our unrelated and/or unrealistic wants and wishes?

    [Someone mentioned this game having no age limit…I like to play it with my grandchildren…so, no, there’s no age limit. However, they stopped playing because we can’t play with each other online. I’ll buy them each a new game if/when it has online play.]

    • Johan Steyn
      Posted January 1, 2020 at 06:18 | Permalink | Reply

      Yes, yes and yes

  67. Shadow Lemon Panther
    Posted December 31, 2019 at 23:35 | Permalink | Reply

    My most important complaint is that we have short amount of time, 8 minutes of day light is just not enough for us to do anything. Predators should also fight each other rather than have them team up against me.

  68. Posted December 31, 2019 at 23:47 | Permalink | Reply

    You really should add more plant based food and prey animals. Its a bit weird having only pumpkins…

  69. Posted January 1, 2020 at 00:08 | Permalink | Reply

    I agree with almost everything he wrote, kaalus is trying to bring more “realism” to the game but a WHOLE BUNCH of other things remains dated, nonsense, non-realistic or poor in game mechanics… I tried to play a couple of times on this new build and i got frustrated very quickly and it wasn’t that fun… I also love SC and everything that kaalus did by himself in this game… But i think that things are getting a bit of rails now.

  70. Posted January 1, 2020 at 00:15 | Permalink | Reply

    Yeah, the long essay the guy wrote to you Kaalus was really something and he had many great ideas. The different types of food and the NPC person that you could receive at the beginning of the game really are interesting, and would be really nice to have in the game. However, I think there needs to a basic line of what needs to be on by default in the game and what needs to be configurable by the user. Some users may want the NPC and some may not in certain circumstances. I really think the survival aspect does need to be more configurable but yet still challenging and random. Anyways, that is up to you to decide. BTW I am really enjoying the new update. :)

  71. Alternate Person
    Posted January 1, 2020 at 00:22 | Permalink | Reply

    I REALLY like the perk idea that was mentioned. That would allow for some customization in how your character performs. I tried coming up with a bunch:
    – Warm Blooded: Harder to get flu, freezing is slower, player dries off faster
    – Keeping Your Cool: No vision blackouts when near intense heat (e.g. lava, fire, etc.).
    – Amphibious: Faster swimming, longer breath time.
    – John Henry: Faster mining speed for quarrying blocks like stone.
    – Paul Bunyan: Faster mining speed for hacking (and whacking and smacking) blocks like wood.
    – Digging (I couldn’t come up with a name for this one): Faster mining speed for digging blocks like dirt.
    – Strong Back: In the inventory, the stack limit for items goes up by 2.
    – Incombustible: Player cannot be set on fire (still takes fire and lava damage, but fire is immediately extinguished when player gets out of heat source).
    – Animal Whisperer: Animals are not as easily provoked, rideable animals won’t be stubborn.
    – Nothing Wasted: Higher chance of rare drops off of animals, more low-tier drops as well.
    – : 1 more of each ore drop when the block is mined (this may be a bit overpowered, though).
    – Plot Armor (yeah, that name isn’t great): Attacks on player are directed towards armor more often (For example, if the torso has a 25% chance of being hit when the player is attacked, if the player had a chestplate on [and nothing else in the way of armor], that would be raised to a 30% chance, so the armor would take hits more often than bare flesh).
    – V.A.T.S. (wait, that’s copyrighted): Similar to Plot Armor, only this applies to attacking. Bare spots of other players will be targeted more. This wouldn’t really be useful without multiplayer, but let’s not open that can of worms.
    – Sharpshooter: Player can hold projectile weapons like muskets and crossbows up longer, and the reticle sway is reduced.
    – Iron Stomach: Player can eat rotten food with a lower risk of sickness, and the limit for how much of the same food you can eat before it makes you sick is increased.
    – Upkeep: Tools last 5-10% longer (not sure how durability is implemented, this may not work).
    – Hobbit Feet: No (or less) speed loss when player lacks shoes.
    – Pitcher: Shorter cooldown between throwing items such as rocks and spears (this may be a bit useless).
    – Permanent Poncho: Wetness received when in rain is halved.
    – Sailor: Boats the player is in travel faster.
    – Sixth Sense: See entity’s health bars (this could get a bit weird…).
    – Lead Skin: Cuts the amount of rads you receive from the enviroment in half.
    – Anti-Thor: Removes lightning.
    – Pro-Thor: Allows player to use the lightning button in survival modes.
    – Blue Shell: Targets player in first place, and blasts them away.

    …Okay, maybe they weren’t all serious near the end there. These would probably have to be limited in some way, maybe only being able to have 5 perks. Or three. I don’t even know. Anyway, sorry for rambling. Happy new year.

  72. Posted January 1, 2020 at 00:49 | Permalink | Reply

    I AGREE WITH SOO MUCH OF THIS EMAIL! …family boy the beds… dirt and woods is fine, plus you can craft your own bed.
    I definitely agree with adding more natural foods, prey animals like rabbits, chickens… and do I dare say snakes. Breeding would be nice… yes… but painfully slow like in real life as to not too much depend on it to survive. Also… extendedthee time scale for hunger and the days. BTW… love the game.

  73. Posted January 1, 2020 at 02:16 | Permalink | Reply

    I don’t agree at all. Adding all of that would be creating another minecraft. Trading with NPC? Why some villagers in a lost continent would like to trade?
    Also, Breeding animals is not a bad idea, but adding “hearts” is too much minecraft from him.
    The good things I extracted where about more variety of food and more items when killing predators.
    In the rest, he basically is whining too much: Getting scared because he saw a lion 20 blocks away? Come on, avoid it, don’t go closer or kill it with traps, as I always do.

  74. Austin L. Wood
    Posted January 1, 2020 at 03:12 | Permalink | Reply

    Tbh i would love companions in survivalcraft. I love games that have companions especially if theyre animals. Thats why i love Far cry primal, 5 and new dawn. They have animal companions that helped you. But if you do add them dont make them like MC Companions pls. Where their only purpose is to defend or attack only on ur command. Only reason i hate minecraft pets

  75. Julian Tiemann
    Posted January 1, 2020 at 05:50 | Permalink | Reply

    who is this?

  76. Posted January 1, 2020 at 09:15 | Permalink | Reply

    Kaalus, I am playing in pirate version of your game on win7. Why you cannot do that?

  77. Johan Steyn
    Posted January 1, 2020 at 09:33 | Permalink | Reply

    There was an error on my texture pack (Johan Real HD 2 2.2). The painted wood was bricks. I also changed the spruce wood texture with the new mimosa texture.

    Painted wood gives you different types of wood and is not really painted wood. See if you like it.

    • Johan Steyn
      Posted January 1, 2020 at 09:59 | Permalink | Reply

      This what the painted wood looks like:

      • Stanimus
        Posted January 1, 2020 at 18:53 | Permalink | Reply

        That’s sharp. I like having different textures for the painted versions, too. it gives me more texture choices.

        • Johan Steyn
          Posted January 2, 2020 at 09:53 | Permalink

          I can do that with other paintable textures as well if you want me to.

  78. Ronald Donald
    Posted January 1, 2020 at 15:05 | Permalink | Reply

    Ah, yes… a fellow Windows Phone user…

  79. Alex Lesser
    Posted January 1, 2020 at 15:58 | Permalink | Reply

    I agree on more food resources. Other players also agreed on clothes worning out too fast.
    I have a suggestion:
    Make it impossible to farm wood and stone blocks with bare hands. Instead make it that you can hit trees and then there is a chance that a stick will spawn. Like you are shaking a tree in real life and a branch falls down. (maybe an apple can spawn on the same way)
    On this way we dont have to hit trees for wood blocks, which is very slow on the first day (and super unrealistic). Then we need a way to find stone chunks without digging for stone.
    When a player find sticks and stone chunks without farming the blocks he can combine them to a crude tool for farming blocks faster.
    This way a player can start farming faster after respawning because it is cheap and fast to find the basic resource for the crude tool.

  80. buffalolvt 4a
    Posted January 1, 2020 at 18:52 | Permalink | Reply

    I Agree.

  81. ssannin
    Posted January 1, 2020 at 20:43 | Permalink | Reply

    Thank you emailer you have stated all the issues we and new users of the game are facing. I want to say that survival craft is the best because of it reality…but most of the new rules make things really impossible to survive unless you were a real human with resourcefulness. Sadly we are an avatar on a screen. Please consider this Kaalus.

  82. Lava Fire
    Posted January 2, 2020 at 00:00 | Permalink | Reply

    In the six years I have played Survival Craft, I’ve never commented on this forum until now. Klaus, please listen to this guy because his ideas are EXCELLENT. Especially the NATIVES idea. That’s been an idea of mine for so, so long (but Klaus, PLEASE do NOT name them RED INDIANS, that’s a very racist and offensive name here in the United States, I know Europeans don’t know too much about the context of that term, but if you choose that name your American players would notice). But overall these ideas are so good and I’d love to see this awesome game get better! :)

  83. Johan Steyn
    Posted January 2, 2020 at 09:51 | Permalink | Reply

    Here is my one world with islands. It is very big and worth exploring:

    Copy it manually and paste as link.

    The uploads in content is still not working with big worlds. I get an invalid data error or sometimes it just says that it is cancelled.

    If you can find it, there is an island far away with a great farm and mining system on it. Just follow the signs. Be very wary of dangerous animals. Use the horses.

  84. Виктор Леонов
    Posted January 2, 2020 at 09:57 | Permalink | Reply

    Need a certain strategy. A sedentary lifestyle and precautions, planning of each step, the correct distribution of resources will help to survive for quite a long time.

    On the first day you need to quickly chop wood, get a stone chunk or stone and make a stone ax, club and spear. Also have time to dig a cave and equip a workplace. If you can find food on the first day, then you are very lucky.

    The next day I recommend finding a vine to make wooden armor and go in search of food. Armor will protect you from many attacks and extend your life. Do not go far from your temporary shelter – this will allow you to hide in time from dangerous predators such as a tiger or leopard, maybe a bear.

    In the future, when exploring the world, you can build small safe houses in the area so that the night does not catch you off guard.

    And also do not go to caves without torches, stairs, different types of weapons and the most important thing – armor.

  85. Antonio TR
    Posted January 2, 2020 at 14:22 | Permalink | Reply

    I agree about the changes related to hunger and cold, and also about the excess of carnivorous animals, we should also earn more by killing them, but what this game really needs is a Goal (we Players are always looking for something, and we just found nothing, just risk of dying) Be village, ruins, abandoned city, hiding places (from likely past survivors) plus ores. and animal breeding will encourage players to cultivate … Minecraft independence is cool too, but you need to invent (not copy) different tree species to use the wood (I’m from Brazil, if you want any suggestions of wood type) , send me an email)

  86. Posted January 2, 2020 at 16:35 | Permalink | Reply

    Hi, Kaalus, as i think he is right that current version of survivalcraft 2 is too hazardous. At first every terrain type needs some sort of decent food(including terrain consequences as lower food in desert-like terrain and more in humid terrain). Second is that there too much dangerous animals(some rabbitlike animals should be good also female species that produce lower threat by themselves). Also i never seen a tropical forest in that game(needs to be designed as high risk but high reward zone. E.g.: more food, vines, poisonous animals and fruits.). I can suggest apple trees, peach trees, banana trees(rare) on the coast maybe and coconuts as well. Also why animals is always aggressive mostly and never sleep/nap to a chance to sneak past them(or catch them off-guard maybe).

  87. Posted January 2, 2020 at 16:43 | Permalink | Reply

    Also consider to add time settings(how much time will be passed in a real world for a day ingame) to the world cuz day feels too short sometimes

  88. Posted January 2, 2020 at 17:45 | Permalink | Reply

    Days/nights are too short.

    There is game called 7 days to die and it gives us the option to select how long each day is in real minutes.

    Perhaps add something like that.

    Any yeah, food and clothes dont last long. I cooked some bacon and within the same day of cooking it got to the orange food icon. I got 7. Eek.

    Character gets cold easily. Im wearing sweater long shirt, long johns, sweater, socks, and then copper armor and it still gets cold in oak tree/grass biome at night.

    And yes melee weapons can use a hit ratio increase.
    I hunt with ranged weapons, i have a diamond bolt, then use an arrow, and as a last resort I use a spear to defend myself just in case the animal that I try to hunt doesnt die with the diamond bolt.

  89. Alex Lesser
    Posted January 2, 2020 at 19:08 | Permalink | Reply

    Dear Kaalus!

    I remember a time when you said you wont use sheeps or chicken or apples because minecraft has them. But now years later your game is so unique. It would not hurt to have those resources in the game. Chicken could be a easy target to kill for food or feathers because they can’t fly high or fast. Apples should be aquired from trees. Sheeps would be a great alternative way to get clothes. Like sheep just need gras fields to live and can theoreticaly live in harsh biomes while cotton does not grow on harsh biomes. you can set that sheep spawns in biomes where it is not possible or easy to grow cotton.

    As much as I would love the idea of NPC I have to disagree with natives or trading. Yes there could be natives. Some could be agressive some could be neutral to the player. Some would probably even trade or help. But this should be limited. Like maybe nomads living in groups of max 5-10 people on harsh biomes? Or a clan of tatars with horses and spears who are hostile.
    But this features should be limited to a small minimum. Like it would be crazy if you play the game and every 3-5 chunks you meet npc or their villages. Like gravestones they should be very rare and hard to find.

    Day and night cycles could be longer. Maybe not even 50/50 but 70/30 like on most northern places during summertime. We dont need a real life time ratio like 1 minute ingame is 1 minute in real life.

    Why don’t you implement a custom play mode where a player can set his favorite numbers or settings in categories:
    health regen: -3 – 2 – 1 default +1 +2 +3
    fall damage: -3 – 2 – 1 default +1 +2 +3
    hunger: -3 – 2 – 1 default +1 +2 +3
    and other variables like: temperature sensitivity, flu chance, starting equipment, move speed, jump hight.
    On this way there would never be another discussion about your game beeing too difficult or too harsh because every player could set his own difficulty of his favorite game style.

    With warm regards!

  90. Decaf Dad
    Posted January 2, 2020 at 22:16 | Permalink | Reply

    Honestly, I can echo this.

    I’ve been playing since 2012. I’ve found myself barely playing the game the last couple years. I’m really happy this player took the time to write in.

    I love the game, but will not play it on Survival right now. I’d like to see more “fair” Survival mode.


  91. Max Shaw
    Posted January 3, 2020 at 03:57 | Permalink | Reply

    I was thinking, what if food mechanics were altered slightly? Instead of letting meat and pumpkins rot, what if food rotted a bit quicker in warm and humid environments, but was preserved in very cold and dry ones? It would add an interesting trade off- in warm climates, you don’t need to worry about clothing as much, but food would be more of the main focus because it would need to be kept fresh, but in cold environments, gathering supplies for clothes would be more of the challenge, since you need more layers, but food would be kept good for longer, so it wouldn’t be as much of a concern to keep it fresh.

  92. Posted January 3, 2020 at 15:57 | Permalink | Reply

    About saving system I can say, that you can upload your world on CD Card, and once you are dead, you can backup your progress.

  93. gatogamer887
    Posted January 3, 2020 at 17:27 | Permalink | Reply

    I strongly agree with there needing to be more plant food. In real life there is a surprising amount of plant food that is just sitting around in nature. Berries such as wild strawberries, tree fruits such as cherries, tree nuts such as black walnuts… There are many more than I just gave, those are just some examples.

    I agree with more drops for things like lions, there should be more of a reward for killing something like that.

    I disagree with most of those animals due to them being domestic, such as chickens. However larger birds that don’t fly as much would be nice, such as turkeys, which do live in the wild. Also goats could work for wool. Wolves could possibly be tameable, but it certainly shouldn’t be easy to do so.

    I agree with hunger being too strong.

    I agree with having animals be able to reproduce, but this would probably only work if the concept of despawning was removed.

    With the companion NPC being spawned, I think if added that should only be in singleplayer.

    Additional suggestions of mine:

    Smaller cats. These would be useful to keep vermin away from chests with food, but they would be even more difficult to tame than wolves.
    Vermin. Things such as rats and mice which will eat food from chests, rotten or not. And possibly eat non-food items as well, such as flower seeds.
    Cheese and yogurt. Both can be made from milk.

    Now, going into larger gameplay changes that I would like (but are probably not going to be implemented):

    Goodbye punching trees… Instead have sticks from leaves and rocks laying around. Also have plant fibers be craftable from grass and vines. A stick, a plant fiber, and a rock would make your first tool. This tool could be used to dig out things like dirt and sand and be used to (slowly) fell trees.
    Tree felling. Trees fall down when a lower block is cut. I know this would be hard to implement due to the way voxel physics engines and such work. This could lead to inventive traps where players put those little electricity-powered explosives (I don’t recall what they’re named) to make trees fall on lions and things like that. Which would crush them.
    Butchering. No more fading away corpses. You must use some sort of sharp tool to get materials from dead animals. Corpses will eventually rot, attracting predators and vermin.
    More difficult fire. You must use something like a bow drill to get fires lighted until you acquire things like matches (which aren’t actually made with sulfur by the way).
    No unattended furnaces. Furnaces burn from the time you light them until either they run out of fuel or you extinguish them manually. To cook things, you would have to leave it in for the correct amount of time. Leaving things in too long would result in ash.
    Cooking with other fires than furnaces. We should be able to stick a hunk of meat on a stick and roast it over a fire. Now we can experience the lifestyle of the true caveman, not just a glorified one.
    No more despawning/spawning for animals. Animals should spawn in a region upon generation, and no more would spawn after that. If the player was irresponsible, this could result in the extinction of some animals in the player’s vicinity. Of course, we would require reproduction to be implemented so all non-predators wouldn’t just die out.
    Water and sweating. The player would need to drink water to stay alive. In hot areas, the player would begin sweating, which would keep them from overheating but make them lose water faster.
    More difficult smelting. A simple little furnace won’t exactly work well to smelt ores. A larger multiblock structure would be needed.

    Now, here’s a suggestion that I think has a very small chance of being implemented: Linux support. Linux can run .NET with Mono, but you may use Windows-specific packages, so that might be an issue. Having it on Steam could work due to Steam Play and Proton, but Ruthless Conquest would not work with it, briefly opening a window and then crashing. I may be able to make it work with protontricks.
    Of course I can boot up Windows to play it, but I would prefer using Linux. And not everyone has Windows 8.1+.

    I’ll probably think of more things and edit this message (if possible, this is my first time posting).

  94. Андрей Сергиенко
    Posted January 3, 2020 at 18:13 | Permalink | Reply

    I should say, there are two main problems.

    Firstly, as player have said, there are too many predators. I agree, that killing is hard in real life, but you cannot kill anyone larger gienna, because you haven’t resourses to craft machette, you usually miss, you cannot run back fast as in previous versions.

    Secondly, systems of levels is insane. I was killed by bear, and run to my items…) It was good 4-5 times…
    My level is first, so i cannot craft too many items. For example, I digged under ground to the malachite ore, and… I cannot craft any items, because its crafting needs level 2.
    And where can I found orbs for level?) I should hunting, where you usually die, or mining without food.

    So, as for me, the main problem is agressive predators, which kill MC anywhere. Do you remember about cave’s tigers and bears?)

  95. Posted January 3, 2020 at 21:10 | Permalink | Reply

    Hey Kaalus, if you’re reading this, can we have an update on your thoughts after reading all of these comments?

  96. Calvin Mortimer
    Posted January 5, 2020 at 01:41 | Permalink | Reply

    I have read through all the comments, and can empathize with most of them. I have found that the game has gotten harder with each release. The biggest factors to me are too many predators, not enough food sources, and the temperature/sickness is too harsh and unrealistic. You should be able to eat the rye seed, raw or roasted. Also should be able to cook on a campfire. The days are too short in my opinion. Clothing wears out too quickly. Starvation happens too quickly. Ever since version 2, I only play in the harmless mode, so that I don’t die many times a day. I understand that some of that is my technique, but the above things are a major factor for me. Thanks for the opportunity to voice my opinion.
    I am truly impressed with the game and appreciate the realistic survival aspect of it. Thanks for sharing it with us. Please consider these few tweaks to make things even more realistic. All the other additions are just icing and decorations on the cake. Add as you have time. Thank you again.

  97. Jakub Padło
    Posted January 5, 2020 at 20:20 | Permalink | Reply

    Please, add the option to remove lightnings from survival mode. They disfigure the world.

  98. Posted January 5, 2020 at 23:38 | Permalink | Reply

    Kaalus admitted recently he amped up harsh new features to “give us a good taste”, and dialed it back some. Thank you Kaalus. However it has still lost much fun due to these features. You could do more to make the game more fun for more people, without sacrificing the hard core features, by making them settings.

    1 Food Rot
    2 Levels (and their restrictions to crafting)
    3 Single Block hop and place off

    Sliders with 4 settings
    None – Rare – Common – Kaalus Crazy
    1 Apex Land Predators
    2 Hostile Sea creatures
    3 Weather effects (sickness, freezing to death)

    I’m sure there’s more, but that would be a great start

  99. konokwedo
    Posted January 8, 2020 at 04:50 | Permalink | Reply

    Its need more realism on temperatures, predator spawning, times, and foods. Its nonesense if I dies because cold, flu and hunger just for three day. The effect of flu should not decrease HP, but weakeing the strength and blurred my view.

    the mining also difficult and very wasted time. You should provide clear specific potition to every ore.

    When I am lost in jungle cant back to settler when immediately stuck in night with wolf around. so you need creat map plus coordinates.

    and dinamic torch, so I can walk in night.

  100. Bwstuff
    Posted January 14, 2020 at 13:39 | Permalink | Reply

    I think I mostly disagree with this email. I have been playing Survivalcraft for at least 4 years now and I think the game is a nice challenge. When he talks about freezing to death, well, I have never started to freeze after getting wet in a desert environment… In fact, I like to go without clothes in the desert, because you don’t need them there. Also, he prioritizes the wrong things at the beginning of the game (I won’t take the time to elaborate, because I have read the comments and others already took the time to explain that). I do think having more edible plants in the game would be fun (but maybe don’t make them very nutritious, or else the game might get too easy). Also, other intelligent characters that you can interact with sounds like a very cool idea and I think would add a lot to the game. Again, I think the difficulty level of this game is good. I wouldn’t change it.

  101. ivanalbrieu
    Posted January 22, 2020 at 18:25 | Permalink | Reply

    Kaalus, pls, import this creatures that someone made in lefora:

  102. ShawnInNH
    Posted January 25, 2020 at 18:44 | Permalink | Reply

    I agreed with the theme of this post for the first few days when I tried the new version. Many have pointed out the flaws in the approach documented. After learning how the old techniques don’t work anymore, I tried new ways and became far more cautious. Starting a challenging world with the new version I am now level 20 after 139 days, never dying once, wearing diamond armor, and can kill werewolves in hand to hand combat with ease. I fear nothing except cold climates, but only because I don’t want to swap armor for fur.

    The game is actually too easy now. I do find minerals more scarce than before which is an inconvenience, possibly a necessary one. The biggest thing keeping me alive is that the armor absorbs all attacks. If I took at least some damage from each attack, I might actually be afraid of creatures. Might also be nice if some creatures scaled levels as I do.

  103. John Lepinske
    Posted January 30, 2020 at 22:00 | Permalink | Reply

    I agree that the game can and is a bit too hard, and that email has some nice ideas.

    I think, though, the best way to look at this game is what does it do to make the player feel accomplishment. In any game, if you don’t feel like you’re accomplishing anything then it becomes boring. You can do this in a game by making worthwhile incentives for the player to try greater challenges. A good game also should increase in difficulty as you progress, not decrease.

    SurvivalCraft does have some incentives to try harder challenges. But I have to question if they’re always worthwhile. Is getting copper, iron and diamond tools, weapons and armor really worth it? Or is the time spent getting them not justified by their slightly better longevity and power? Just like saltpeter is best used for gunpowder, sometimes I feel like copper and iron are best used for things other than tools, weapons and armor. But on the other hand significantly increasing their power and longevity would make the game get much more easier the more you progress instead of more challenging like it should. Why not instead make certain tools and weapons necessary for mining, farming and hunting bigger and better materials, plants and animals? For an example, why not make a copper pickaxe necessary for mining basalt and iron? Add another harder rock with better minerals that an iron pickaxe is necessary for. Do like you’re doing now and make these better materials findable by putting them deeper down in the ground. Make better weapons necessary to hunt bigger, more rewarding animals. Clubs should be enough to kill wolves, but you should need a machete to kill big cats, and an at least an iron machete to kill bears, or at least something along that line. Whether you want to do that through a hard lock (inferior weapon works on smaller animal but not on bigger animal) or a soft lock (effect is great on smaller animal but terrible on bigger animal) is up to you.

    As far as animals go, my suggestion is to stop making the game feel like a constant battle, but make incentives to hunt and still keep it challenging. I think the player should want to enter a challenge because reward and not just because he wants to get rid of the nuisance. Making dangerous animals farther and fewer in between might help. Changing their behavior might help too. Maybe when you get too close to an animal make it do something as a warning before you get close enough for it to want to attack. For an example, make the animal emit a distinct sound (i.e. a distinct roar), slowly start backing up, and if you can, make it rear up or lay its ears back or something similar so the player knows he’s too close and needs to stop and look around before he accidentally gets any closer and finally provokes the animal.

    And every encounter doesn’t have to be a match to the death. Maybe make the animal more determined to kill you based on how much of a threat he perceives you to be. Maybe after “tickling” the bear with your lame attempts to hit it with a wooden club you get a couple bites making you have to flee or die yourself. The bear chases you a bit but gives up feeling you weren’t that much of a threat to him. But if you come down hard on him with an iron machete he decides he has to protect himself in a to fight to the death. This way you can ramp up the difficulty as players advance and block out areas and make upgrading more rewarding at the same time.

    A twist to that idea would be to make the animal warn you and you then have to back away slowly to not be attacked, or run and be chased or attack and be attacked. And as far as the chasing goes, why not make the player almost die, or at least with certain animals as he tries to flee from a bigger, more difficult animal when not properly equipped instead of “I might as well as keep punching the bear with my hand as I run backwards since this is now my only choice”?

    Putting certain animals in strategic locations can also help make the game more interesting. In other words, put more difficult animals near where better rewards can be found. If you have bears and panthers in caves, make one easier to deal with, but in areas where less important minerals can be found, and make the harder ones in areas with better minerals. That way, even though these animals are going to be a type of nuisance that are just in the way, at least there’s an better incentive to try the harder challenge.

    But your harder challenges still need to be the best bang for buck, without just making the whole game easier. Otherwise, although the rewards may be better, they may not feel worth it. Maybe make more elements to the game that make the exploration and hunting more worth it. Head trophies and animal skin rugs could be a reward that doesn’t just make the game easier. Or more minerals that do more things. But how to do this for everyone, I don’t know. I don’t know if I have an answer.

    This is what I imagine the game could be like. You start out in an area with enough resources to farm some small simple animals and build a modest home out of wood, cobblestone or dirt, and to make some rudimentary tools and weapons without having to go down into mines. The animals here are small and easy to kill or farm, though they don’t give you much. Food can be grown without tilling the soil though the possibilities are limited. But if you immediately try to leave your comfort zone where you started you find yourself in areas with weather, terrain, animals and food/mineral resources that you’re not equipped to handle. Your club won’t kill the new set of animals that are in these areas, so now you need copper weapons. Now you need a copper rake to raise even the foods you used to grow at the beginning, not to mention the new foods you find out here. The there are now plants that are thorny which slows you down considerably or hurts you so you could really use some leather boots to continue. Your clothes are a bit too light for the slightly colder weather. Or it’s too hot and you need a bigger brimmed hat to keep the sun off and a skin bag to carry water with you.

    So you travel back to your starting place and search out a cave. You find copper and you kill some smaller animals and get leather. With your new tools, weapons and clothing you are set to take on the next harder area. Sure, the challenge there is more difficult, but there are more plants, animals and minerals to find there, and the rewards are greater. Now you can find clay to make bricks, iron to make better tools and cotton, wool and furs to make better clothing. Food sources are more varied and less boring. You start finding more helpful minerals perhaps to make tools that help you cover more difficult terrains (rock climbing? certain bushes needing better machetes to get through them?

    But you feel like going farther. So with your newly acquired tools, weapons and clothing, you’re off to even colder and hotter climates, and areas with even more dangerous animals and more difficult terrains and the need for better shelters and farming techniques. Each harder area should give you what you need to go on to more difficult areas. You should have to work you way up to getting what you need to climb the highest mountains, to cross the biggest bodies of water, to venture down into the deepest caverns. And each time you do something like that there should be a reward that made it worth it.

  104. isaaczackary
    Posted January 31, 2020 at 19:35 | Permalink | Reply

    I agree with a lot of what the email says. When a game is too hard it doesn’t feel rewarding or like you’re accomplishing anything, which means the game becomes boring.

    Generally speaking, a good game should 1. make you feel like you’re accomplishing things, usually by means of meaningful and worthwhile rewards and 2. the difficulty should ramp up during gameplay through progression. If you can pull off the latter then making several difficulty levels will no longer be necessary and people of all skills will enjoy the game.

    Some suggestions. Make obtaining better tools, weapons and clothing more rewarding. Sometimes I feel copper and iron are best used for things other than armor, weapons and tools, kind of like how saltpeter is better used for things other than fertilizing. Why not make more locks in the game, like not being able to dig more important elements or grow more important crops with inferior tools or kill bigger animals with inferior weapons. Killing a bear with a club should be like killing a coyote with your hand, it should be nearly impossible. Mining harder rocks like basalt with a stone axe should be like mining granite with your hand. I’m not saying make the game impossibly hard from the beginning, but make the player start out in an area with easy to obtain food and materials and easy to kill animals and as he moves out from there he’ll need better tools, weapons and clothing in order to obtain harder to get, but more rewarding food and materials as well as face harder to beat animals.

    Think of a the game potentially being kind of like a target. You start out in the spot in the middle with animals, food and materials that you can get with your hand only, But you can’t get the better materials like copper and iron, nor the better clothing materials and your food sources aren’t the greatest food either (rat meat??) in that starting area. If you venture into the first ring outside of your starting spot you now need at least wood tools and weapons and some clothing (foot wear because of thorns??) in order to face the animals there and obtain the materials there, but the materials and food sources are more rewarding than in the middle dot area. And as you venture out from there you need better and better tools, weapons and clothing.

    That way the player will feel that the beginning area is easy, like a tutorial, and he’ll feel impelled to work up to harder difficulties. Maybe make the harder animals feel more like boss fights than like the need to get rid of nuisances and pests that are in the way. Maybe make dangerous animals sound out a warning and have a stand-off behavior before you get close enough for them to attack. Maybe give the player a chance to get away by slowly backing away or playing dead or something, so that ill-equipped players venturing out into harder areas have a way to get away. I like how animals will stop chasing you after a while if you don’t attack them first. But I don’t like how every time you attack an a dangerous animal, even with your hand, it automatically becomes a match to the death. Maybe make dangerous animals decide to stop chasing you even if you had previously attacked based on how much of a threat you really are to them. Like if you hit a bear with your hand or a club, make him chase you but not consider you a real threat and so gives up easily. But if you hurt him past a certain level, a level easily reachable by means of an iron machete, for an example, then let him chase you like he needs to kill you before you kill him.

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