Daily Archives: January 29, 2017

Getting there

I think I have cleared all major obstacles on the way to the big new feature for 2.1. What remains are plenty of minor things and a tiny detail – actually making it playable! That means adding loads of new UI.

I have been working on this monster flat out for almost three weeks now. My list of “things to check when I’m finished” (i.e. whether they are not broken) contains pretty much everything that is in the game.

I hope I’ll be able to show something to you soon.