Survivalcraft 2 Released!

It’s already in Google Play.

See the video:

As usual, I want you to test it a bit on Android before I publish for other platforms.

The promotional price is $1.99 or equivalent in other currencies (plus taxes). The price will go back up to $3.99 soon, definitely at some point before Christmas! Take advantage…

And have fun!

New Animal

Meet the bison:


Drops meat and fur. Is normally docile, but when annoyed can be dangerous. Sort of bull on steroids. Spawns in packs in cool areas.

Modern Kitchen

My son spent a lot of time testing the furniture over the last few months. One of the fruits of his labours is this awesome Modern Kitchen furniture pack:

Modern Kitchen.jpg

Pretty much every piece of furniture there is interactive. The cupboards open, the oven fires, fridge and freezer open in multiple stages, dishwasher, washing machine, toaster etc. etc. My only contribution is the red wall clock to break the grey monotony :-)

We combined it into a furniture pack and I put it in community content. It’s already there waiting for the launch day, but you can’t download it with 1.29 obviously. The cabin furniture I showed you earlier will be also available the same way.

See it for yourselves in the video:

Game Stats

Another addition in the next version is detailed game stats:


This shows up in the game menu instead of the old limited data. I could not resize the screen any further, but there’s a lot more below it :-)

It only works for the worlds started in the latest version, before that the game wasn’t collecting the data, so you see this instead:


One of the stats is “Easiest Game Mode Used” which shows whether anyone claiming to only use challenging actually used creative or harmless to help himself build that great thing :-)

If you have any suggestions what else I should be calculating statistics on, please let me know in comments.

Ah, almost forgot, you can also see the cause of death on the death screen:




All there is to know about pistons in Survivalcraft, see the video:

I hope you like the way it works. I am not sure myself what clever machines are possible with it. It extends up to 8 blocks, pulls up to 8 blocks, has variable speed and is all controlled by electronics. I am pretty sure I only scratched the surface in the video and you will be able to build way more amazing stuff!

Actually, it’s not all there is to know about pistons. I forgot to mention that diamond block is a special case for pistons and it cannot be moved. It’s handy when you want to stop a piston from moving something – just place diamonds behind it :-)


Now for something different.

Did you know that in November this year 5 years have passed since I released first version of Survivalcraft on Windows Phone 7? Is there anyone here who still remembers that?!

It was the time when Notch (what happened to him?) was still in control of Minecraft and they were preparing to unleash 1.0 onto the world. Minecraft PE barely existed and was severely limited with no mobs, no infinite worlds, no fluids and no crafting. Phones were so slow and memory so scarce on them that anyone making a blocky game faced enormous difficulties. All the tricks in the book had to be employed to get anywhere near playable framerates.

That was a long time ago.

Since then, I released 29 updates for you. For some time now with each update I have been thinking about doing something different, but always postponed it. However, the time is now: 5 years anniversary, furniture and pistons.


The next version will not be called 1.30. 1.29 was the last version in 1.0 series. It will be 2.0. And it will be a new app in the store. That means you will need to buy it again to enjoy new features and continued updates. On the other hand, I intend to heavily discount it for a period of time, so that people who follow the blog and know about it can have it cheaply before the price goes back up before Christmas. I think that’s fair.

2.0 will be of course fully backwards compatible with 1.29 and will continue to work with older worlds and community content.



Sea Level?

I realized that there is no reason I only allow changing global temperature and humidity in creative. So, in the next version you can change it in Challenging modes too.

But that’s not all, have a look at that:


Yes, you can also change global sea level!

Setting it to +16 is pretty extreme. There’s sometimes no land in sight when you spawn. And as you well know, the lonely guy is not a great swimmer. How are you supposed not to drown?  What about the sharks?

Well, I made a little tweak. If you spawn in water, you at least get a free boat :-) And it has 50% more strength than in 1.29.


Nice and cosy.

To really test yourselves, how about setting temperature to -16 and sea level to +16? You will end up in the ocean all right, but it’s a frozen ocean. So no boat for the poor castaway. If you survive the first day in that, hats off!


I tried, and was promptly eaten by a polar bear. On the second try I froze to death in minutes. On the third try, I frantically reached an island, with screen almost totally frozen over and 3/4 of health gone through frostbite, and (clever, clever) made myself a dugout!

Temperature simulation in Survivalcraft is pretty good. It’s fairly warm in the dugout if it’s small and you seal it. You can survive and even unfreeze your screen a little, wearing just old shirt and trousers. But you can only jump out into the open for a minute, or you’ll freeze in -16 environment.

So I was trying to get hold of some fur for clothing and wood to make weapons and a crafting table, all in one minute bursts, when a tiger got me. Bad luck!

Back to work!

I am sure you’ll fare better. Or maybe you won’t. For extra difficulty set humidity to -16 too, and game mode to Cruel. Don’t forget to record it, so that you can post replay on YouTube as a proof. Otherwise no one will believe you :-)


Made With Pistons

I made a quick dirty build in 15 minutes that uses pistons. See video.

Pistons in Survivalcraft are quite different from pistons in Minecraft. I’ll tell you about the differences later and show you more stuff.

The new feature

It’s ready. And I added a lot more fancy stuff to it than I originally meant to. But, as it takes time to make videos, I haven’t got anything grand to show you yet. Hopefully this little picture should set you thinking:



Love making sandcastles!

Furniture does not always have to be furniture.


Slab textures fixed

Some of you reported that slab textures were upside down! That’s now fixed. Everything lines up correctly:


Not sure if I mentioned it yet, but the next version has a unified lighting system for all block types. There should be much less lighting artefacts where different types of blocks meet.

1.29 and earlier use different lighting code for blocks, slabs, stairs etc. and the results are not consistent, resulting in visible light artefacts at block joints.

This upgrade is a byproduct of furniture, I had to do it to have furniture lit properly.

Also, little holes that were previously very dark no matter how many light sources you put around them should be much less dark now.