Apprently 1.29.6 is not good enough either.
I spent half of today chasing an out of memory crash when uploading large worlds. It turns out it’s an issue in Mono (the library I use to run the game on Android/iOS). There’s not much I could do, but it should be a little better in 1.29.7. Windows users don’t have this problem because there’s no Mono there.
Here’s 1.29.7 changelist:
- Fixed projectiles hitting targets multiple times
- Fixed a bug that would sometimes affect musket when shooting at the ground from close range
- Reduced memory usage when compressing worlds for upload