Check this out:
What say you?
The split is 60 to 40 in favor of Move Pad after about a 1000 votes. I’ll keep the pad as a default then.
I’m now working on a new movie showcasing features of the game, to replace the current crappy video on Google Play. There’s so much stuff to show, I actually forgot how much fun riding a horse and shooting arrows from a bow at random animals is :-)
I have fixed some of the issues reported by you in 1.26, nothing is really serious. Will let you know later.
I will be publishing iOS, Amazon and Windows Phone versions soon.
I am considering changing the default movement controls from pad to buttons. I personally prefer the pad, as it gives you more control (moving slowly, moving diagonally, etc.), and takes less screen space to boot. But if overwhelming majority thinks different…
Note: this is only to change the default, you will still be able to select your preferred control in the settings.
Pad (left) vs Buttons (right) – so that you know what I am talking about!
As is the tradition, I first pushed out the update to Google Play.
For all newcomers, the reason is that there is no certification/review process on this platform, therefore I can iterate potential bugfixes quickly. You can think of it as a “beta” release. Once the bugs are ironed out (in the past it has usually taken a couple of days), I will publish to the remaining platforms.
It already shows as available in Google Play on mine, but might take a few more hours where you are.
Please update and test, test, test! Let me know about any bugs by commenting on this post, or email me at candyrufusgames at gmail.com.
You can view the full changelist on the Updates History page.
Those who follow my twitter know that there is a little more to this update that I announced on the blog :-)
Like this for example:
Just released to the cinemas!
When you are wet, the clothes provide almost no insulation. It takes some time to dry, much faster near a fire. But there’s no fire in this movie.
Meet the barracuda:
A fierce saltwater fish, from 1.26 on will help sharks make your life a misery!
[EDIT] Forgot to add that it’s a nocturnal fish, during the night it will smell you from a long distance and come to get you. During the day it’s docile. [/EDIT]
I am now tweaking the insulation/clothing/temperature combo. Basically, I am aiming for:
There is a cool effect when you are freezing, I’ll try to show you in one of the coming posts.
I reinstated leather drops from wolves, you can get fur from the bears:
Most clothes can be dyed (with 16 color buckets available in the game), so you can create nearly infinite variety:
Really close to release now.
This is post #501 on this blog, so a small celebration is in order. Unfortunately I have no time…
How do you like this guy:
Real caveman, with armor made of wooden sticks and a club, ready for anything to come his way :-)
Stick armor will be easy to make early in the game, you just need to find some wood and ivy and make a crafting table. It’s not very durable (one hit from a rhino will waste it), but better than bare skin. 60% of hits lands on the torso, so having it protected is better than any other part of the body.
After today, there are 24 different items to wear in the game. I’m now off to finish other things besides clothing, if I get some more time at the end I’ll add socks :-)
Looks a lot better:
There are more small changes like that.
I am now adding more clothing. I think the game now really beats some dress-a-princess games. Even if only because you can’t take your new outfit to bear wrestling in them :-)
I’ve just purchased ad removal from the blog for a year, so you should see no more of those ugly peskies when reading, at least for the time being. I also removed ads for 3 months from the forums.
I hate ads.
And yes, it is cotton. You’re brilliant :-)
Work on 1.26 is going on. My todo list is still too long for comfort…