Here’s the status.

The problem with world corruption when running out of space during 2.1 -> 2.2 conversion is fixed. First of all, the game will not attempt conversion if there’s not enough space. Second, even if conversion is attempted but fails for any reason, the game will be able to restore the world to the original 2.1 state with a high probability of success.

The problem with world lighting is actually two problems. One is long-standing and has been present in the game since time immemorial. It is responsible for abrupt lighting changes from full light to total darkness in certain places (mostly caves, but not only). I will not be fixing this problem in 2.2 – it would require a large refactoring of the entire lighting system.

The second lighting problem is the optimization related issue I introduced in 2.2. It causes the torch to not work in 1×1 holes, among other things. This problem is already fixed.

I have overhauled the hit pushback system for this fix update as well. 100% of successful hits now cause pushback (no more randomization), and the pushback has been made stronger. Actual strength is now dependent on the ratio of attacker to target masses. For example, hitting a rhino will cause nearly zero pushback, while hitting a wolf, quite a bit. Pushback also now causes a short “stun effect”, which makes the target stop for a short period of time (up to 1/3 second, depending on masses ratio). This makes pushback more visually pronounced. The stun effect is also applied to the player.

In general, this change makes killing smaller animals much easier. Big animals though are about the same, or a even a little bit harder to kill. They are heavy, so hitting them causes nearly no pushback or stunning, while them hitting the player has the reverse effect.

Furnace cheating by removing items is currently under investigation, as is the long sleep time.

I should be releasing the fixes shortly.


  1. A Nice guy
    Posted December 20, 2019 at 19:10 | Permalink | Reply


  2. A Nice guy
    Posted December 20, 2019 at 19:10 | Permalink | Reply


  3. N6444
    Posted December 20, 2019 at 19:16 | Permalink | Reply

    Sleep time is normal for me. I use an iPad Pro.

    • skateryz
      Posted December 20, 2019 at 19:19 | Permalink | Reply

      Yay I’ve never been THIRD before

    • Ronald Donald
      Posted December 20, 2019 at 20:51 | Permalink | Reply

      3rd generation?

      • N6444
        Posted December 21, 2019 at 02:33 | Permalink | Reply

        I’m not that rich. It’s a 10.5-inch model from 2017 with 64 GB capacity and no SIM support.

      • N6444
        Posted December 21, 2019 at 02:35 | Permalink | Reply

        Also bought used.

  4. Johan Steyn
    Posted December 20, 2019 at 19:33 | Permalink | Reply

    Thanks. I still don’t know how to follow a post without commenting.

  5. Stanimus
    Posted December 20, 2019 at 22:12 | Permalink | Reply

    Sounds like knockback will be much better now. More realistic at least.

  6. camilo fernandez
    Posted December 21, 2019 at 01:10 | Permalink | Reply

    Hola kaalus. Gracias por survivalcraft, es perfecto. Entiendo lo de la actualizacion y los efectos secundarios que hay. Quiza pueda que no leas esto, pero aparte de agradecerte me gustaria preguntar si es posible que habilites las coordenadas en modo supervivencia (cruel) por lo que veo solo estan activas para la creatividad, y pues ahi no se usan.

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