Terrain from 2.0 has cold/hot patches after opening in 2.1

Many people reported this, and indeed there is a bug with the generator. It should use old temperature/humidity calculation if a world was created before 2.1. But it does not – it uses the new one. As a result old worlds are a garbled mix of old and new temperature/humidity. This is now fixed and I should be releasing it soon.

If you still keep a backup of your <2.1 world, opening it in the upcoming bugfix release should work all fine. If you “baked” the errors by making modifications to the affected chunks, these chunks (and only these) will unfortunately stay garbled. There’s no easy solution to that.

6 Comments

  1. Posted July 22, 2017 at 18:44 | Permalink | Reply

    First… and good work!

  2. Posted July 22, 2017 at 19:05 | Permalink | Reply

    You’re the best Kaalus! Great work!

  3. Posted July 22, 2017 at 19:31 | Permalink | Reply

    You saved the Mayfield community!! And many others! thank you! :):):)

  4. Stanimus
    Posted July 22, 2017 at 19:46 | Permalink | Reply

    Great! Now we only have to wait for it to come to Amazon and iStore . . . . (trying to be patient)

  5. Posted July 22, 2017 at 20:15 | Permalink | Reply

    Suggestion: bring Survivalcraft to the Android TV and Amazon Fire TV. Split screen would be fantastic on those devices.

  6. Posted July 23, 2017 at 04:24 | Permalink | Reply

    My Avornian Kingdom in 2.1 has this exact problem. There are elements of the world where there is no snow, and it rains, even though its a -16 Temp, +16 Humidity world, and only snow should reign supreme. I personally enjoy it, but it is good it is being fixed for those that do not

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