Levels

There wasn’t much incentive not to die in Survivalcraft. You were only losing your items, if even that.

In 2.1, I am adding a proper levelling system. Gaining levels makes you stronger, faster, more resilient, less hungry and more accurate (hit ratio of melee weapons). You will throw items and fire arrows further. You will have more stamina and be able to swim for longer.

You gain levels by collecting experience orbs:

Experience.png

Each death halves your level. So, after some time dying can have a dramatic effect on your capabilities.

The experience orbs are dropped when you mine minerals, harvest crops or kill animals. They can also be found in graves. Check out the video to see how it looks like:

My initial plan was to make better tools and armor only usable if you were at certain level:

  • Wood & stone tools: usable at all levels
  • Copper tools/armor: from level 2
  • Iron tools/armor: from level 3
  • Diamond tools/armor: from level 4

Dying would have even more effect on the player. After you respawn, you can’t use your funky gear anymore until you level up.

What do you think about it? Let me know in comments.

I was also thinking about allowing use, but only disallowing crafting of these items based on levels. But I think it’s not a good idea: the player would be tempted to craft and stockpile lots of expensive items in advance to prepare for the time when he dies and cannot craft them anymore.

469 Comments

  1. Posted June 3, 2017 at 23:40 | Permalink | Reply

    First! Like minecraft!

    • Posted June 4, 2017 at 00:48 | Permalink | Reply

      i meant, First!

      pps. Wow! Like Minecraft!, Experience!

      • einenzipe
        Posted June 4, 2017 at 08:59 | Permalink | Reply

        We dont want Survivalcraft to be like minecraft…. That is why Kaalus made some differences…

        • Posted June 4, 2017 at 18:12 | Permalink

          That game could use some minecarts because horses are terrible underground.

        • einenzipe
          Posted June 5, 2017 at 16:03 | Permalink

          Yeah.. I agree with you… Some carts system could be useful when mining in caves but i left my horse outside when mining..

        • Posted June 4, 2017 at 20:07 | Permalink

          Well no matter how similar survivalcraft is to minecraft. Survivalcraft will never be minecraft. It can have all the similarities to minecraft but be significantly different. As in survivalcraft has/will always have 3d model real animals from the real world. Whereas, minecraft will always have myth mobs like zombies and skeletons.

          People shouldn’t fight over which game is better.

          I like minecraft bc of the smooth challenge, what am I saying XD, but mostly the mods that come with it.

          Survivalcraft is fun bc of the pure realistic blocky gameplay.

          It’s not like we are dealing with the minecraft clones where they do a shotty job at making the game and it’s not fun at all. Kaalus has taken his time in making this game in a length of time he has taken a minecraft format and crafted (no pun/innuendo intended) it in his own form of game.

          Here’s an idea: go to college, get yourself a degree in mobile app design, make a block games in your image like minecraft and survivalcraft, post updates on a blog and see how many people say that your game is a clone to minecraft.

          EVERY block game gets that rant no matter what.

          Sorry for long arduous reply. All of this wasn’t replying to the person only the first sentence is a reply rest are just rants.

        • Posted June 4, 2017 at 20:19 | Permalink

          I have played MC quite a bit, but have to say that I just cannot play it any more. Yes, the mods make it really viable, but the mods are such a schlep. If you do manage to get it working, it might still make your game freeze up. OK, I am talking of MCPE. And then, just as you think the mod is working fine, then a new update comes out where MS wants to sell you a texture pack, the mod stops working and then you have to wait for the developer to make a new mod for the new update, just in time for the next update to mess it up again. It is a joke. once I downloaded a furniture mod and with the update, all my furniture turned into pigs, pigs everywhere. Not my cup of tea.

          Getting a texture map is a nightmare as well and to create one is not easy thing. You need a mod to enable higher resolutions. The only saving grace for MCPE, is multiplayer and hopefully SC will soon be able to match that.

          And then of coarse there is the whole fantasy rubbish. I suppose some people like it, well I am not one of those people, also the people who like low resolution textures and awful skins and if you want something different, pay-up…

        • Posted June 5, 2017 at 17:31 | Permalink

          I actually don’t mess with blocklauncher for mcpe anymore they’ve always corrupted a world that I got deep into. But yeah I agree an update shouldn’t effect the mod at all. Or at least needs an option of which version we can go too.

        • kakashihatakethe6thhokage666
          Posted June 7, 2017 at 08:48 | Permalink

          I played MC back in 2015

    • Posted June 4, 2017 at 05:17 | Permalink | Reply

      Hello kaalus, I hope you are reading this, the first thing is to answer the question that it seems to me that in order to use the copper and iron weapons we have to have level 2 experience, and my opinion that no, since I think if we are lucky To find ourselves at the beginning of the game, we should not be inhibited by the level of experience,

      Now, I want to show you a system of experience that you may like:

      From my point of view there are several ways to gain experience in the game:
      -mining
      Suffering damage
      Running or jumping
      Grinning
      Killing
      Selling
      .eating
      -etc

      And I think that each of the above things should not give the same kind of experience, that is to say that I think that there should be different kinds of orbs

      Red orb: this is gained when an animal is killed or there are times undermining, and what allows is more force of stroke or melee fights

      Blue orb: this type of orb is gained if you spend a lot of time in the water, and what allows is to have more aquatic breathing

      Orb green, this orb is gained by doing a lot of exercise, like running a lot or jumping a lot, and what allows more resistance when you run or jump a lot

      Yellow orb: you gain by eating food (healthy and natural) from the field like bread or pumpkins, and what allows is to resist more food in poor condition not to get sick

      Orb orange, you gain by eating a lot of protein food, such as meat, and what allows is to resist more hunger

      Purple orb, it is gained by enduring much pain, and what allows is more resistance

      Orb gray, is gained by mining or logging a lot, and what allows is to have more luck when it comes to mincing minerals

      Orb coffee; Is gained by harvesting enough or planting trees, and what allows is to have more luck when it comes to harvesting food

      And that each of these things has its own level bar, since one could gain strength only by having harvested, but never having fought

      And that the bar of the center of the layout is a universal bar of levels that says that so progressed to level of survival goes the player

      Another thing is that the robes can only see them and catch the player who finds them, since if not, any other player could steal it,

      And well, this is my idea, and another thing could you add insects to the game, and that each insect gives you a different quality, for example: if you go with fireflies you can see in the dark, but if you go with mosquitoes steal hearts, They steal your life)
      Thanks and sorry for my english is the translator

      • Posted June 4, 2017 at 09:57 | Permalink | Reply

        I like this, maybe the master bar gives you an option to increase health, stamina or luck every time you level up as well as the extra orbs.
        Health would make you even more durable. Great for a Killer class (it would add 1 point to Tool efficiency and Health)
        Stamina would make you faster and let you run for longer. Great for a runner class (it would add 1 point to each stamina and speed class)
        Luck would give you a higher chance of finding an added mineral in a block (an extra diamond when you mine diamond ore, a very rare chance to drop two Iron ore…Etc) and greater chance to have crops grow well. Great for a miner/ survivor class
        This way you could level each skill individually and these every time (kind of like skyrim’s class system)

        also I dont think you should have the different trait for boy and girl, but that you can change those traits. (for example. you get 8 points to spend at the beginning If you choose boy you have the stats
        Health: 14 (max 20)
        speed: 12 (max 17)
        Stamina: 12 (max 18)
        Food Efficiency:13 (max 17)
        tool efficiency: 16 (max 20)

        If you choose Girl you have the stats
        Health:12 (max 16)
        Speed:15 (max 20)
        stamina;16 (max 20)
        Food efficiency: 14 (max 18)
        Tool efficiency:10 (max 14

        then you can add your points
        this way you get a higher level of customization

        Health: to begin with you have 7 hearts (boy) or 6 hearts (girl) every point equals+ half a heart
        Speed: every point equals +5% the normal game speed now (2.0) should be 13 points
        Stamina: the first point lets you run 5 second longer, the second 4 seconds, then 3 secs, then 2 and finally 1 second longer It will stay at 1 second for every addition
        Food efficiency will let you survive longer without food.
        Tool efficiency: this lets you get +5% efficiency for tools, the base game now efficiency should be 12

        The max limits will be removed when you finished so using the leveling up system you can level indefinitely
        every 2 individual class experience level ( as mentioned in the comment above) should give 1 point to its respectively similar class as well as one indvidual buff.
        I know this would be hard o implement however it would give us our own freedom.

    • kakashihatakethe6thhokage666
      Posted June 7, 2017 at 08:38 | Permalink | Reply

      More like survivalcraft 2.1 experience!

  2. Posted June 3, 2017 at 23:45 | Permalink | Reply

    To be honest, i dont like the tool\level system. I should always be able to use my tools, their the same thing just another material. I like the rest though.

    • Posted June 4, 2017 at 00:06 | Permalink | Reply

      I like the tool lvl requirement bc some times you can come by diamond tools so fast in the game.

    • Posted June 4, 2017 at 04:06 | Permalink | Reply

      How about you’re able to wear them regardless of your level. But the experience you gain can be applied towards skill attributes such as crafting. You apply experience to learn/unlock how to craft more complex items.

    • Posted June 4, 2017 at 15:13 | Permalink | Reply

      Levels affecting tools will be not realistic in my opinion. By digging, you become stronger, not better at crafting. So experience has nothing to do with crafting.

      • Posted June 4, 2017 at 20:16 | Permalink | Reply

        Well yes the experience part isnt realistic but if kaalus said that leveling up increases strength so by leveling up you get enough strength to be able to use the pick.

        But I do like the thought of having recipes to learn how to make items. But that would require random gen structures to find the recipes or even graves.

        Omfg why did I think of this be4: instead of leveling up to get the diamond tool allow it to be tractable anytime but you would need a certain strength modifier to be able to pick up the diamond pick. As different tools would be heavier then the others.

        As weak –> Strong or LIGHT —> Heavy

        Wood>stone>copper>iron>diamond

        • Posted June 4, 2017 at 20:27 | Permalink

          Diamonds are lighter than iron and copper, except that in SC iron is also used. But seriously, a kid can pick up an axe etc. Levelling should not affect which tools can be used, only maybe how fast you’ll be working, chopping wood a bit slower etc.

        • Posted June 5, 2017 at 17:33 | Permalink

          Well yeah but I like the idea bc diamond picks can be gotten very early in the game. I believe it’s suppose to be a end game type of tool.

        • Posted June 5, 2017 at 17:40 | Permalink

          Since diamonds are so rare, I basically never use them as tools. I even keep on using stone tools, but weapons I upgrade. I’ll make an iron pickaxe, but mainly just to get diamonds. I do however use copper tools, since it is more abundant. Iron is just too valuable, especially if you want to make muskets or crossbows. I think you get so scared of using too much, that you end up hoarding. The most valuable mineral now is Germanium though. There is not enough of it, or pistons require too much of it.

        • Posted June 5, 2017 at 18:41 | Permalink

          Yeah I do the same but I only mine high valuable items with a diamond pick like diamonds and germanium I don’t usually waste diamond durability on cobble , sandstone etc…

        • Posted June 5, 2017 at 18:44 | Permalink

          You can mine Germanium with stone tools. Diamonds need iron.

        • Posted June 9, 2017 at 17:33 | Permalink

          Well yeah I was just giving it As an example.

  3. colbyfranknorth
    Posted June 3, 2017 at 23:45 | Permalink | Reply

    I think the leveling and tools is a good idea, but rather there needs to be a weight factor, so wood is the lightest, then copper, then stone, then iron and diamond are equal. What does it do? Well, you can only carry a certain amount of heavy items. I know it will draw out the updating time, but maybe next update?

    • xcwaldmannx
      Posted June 4, 2017 at 00:00 | Permalink | Reply

      Like fallout and skyrim? I like this idea veey much

      • Posted June 4, 2017 at 01:21 | Permalink | Reply

        I agree. Skyrim-similar leveling would be fantastic. I am currently in the middle of a Skyrim playthrough and I am loving the perk system. Idk if kaalus would ever do perks, but the leveling system he described is similar. I also enjoy the idea of having a weight limit on the player because then you couldn’t carry around everything with you; you would have to deposit some of your heavier items in your chest at home. I love realism in games.

        • Posted June 4, 2017 at 02:32 | Permalink

          I don’t like weight. Realism is cool in games, but fun realism. Weight wouldn’t do anything for the game except restrict you. It doesn’t make the game harder, it just makes it take more time to do things. Which is annoying not fun or hard.

        • Posted June 4, 2017 at 15:15 | Permalink

          I agree.

        • Posted June 4, 2017 at 10:00 | Permalink

          pumcal, thats what I was kind of going for in my above comment but with a start point system like arena and daggerfall where you can edit your class at the start with unique skill points

    • Posted June 4, 2017 at 15:15 | Permalink | Reply

      It would be more realistic, but less fun. So I personally don’t agree.

  4. mati9319
    Posted June 3, 2017 at 23:47 | Permalink | Reply

    Finally killing lions will stop being pointless!

    • Crazycoolguy456 01
      Posted June 4, 2017 at 00:07 | Permalink | Reply

      Yeah, haha

    • Posted June 4, 2017 at 06:20 | Permalink | Reply

      Very true! Can it be made for them to drop lots of XO? (eXperience Orbs, as opposed to eXperience Points)

    • Posted June 4, 2017 at 15:17 | Permalink | Reply

      I don’t want to change your mood, but there is still a possibility of Kaalus not making lions drop meat just beacause he made panthers to drop it. But I would also like lions to drop meat.

      • Posted June 4, 2017 at 16:13 | Permalink | Reply

        I think they meant that it won’t be pointless because the lion will drop orbs now. But it would be cool if kaalus made them drop meat too!

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 08:03 | Permalink | Reply

        Ha ROASTED!!

        • Posted June 6, 2017 at 10:24 | Permalink

          I said that I would like lions to rop meat…

        • Posted June 6, 2017 at 10:38 | Permalink

          Actually, eating meat from predators, pigs and other scavengers is very unhealthy for you. What an animal eats, becomes part of him. With time the concentration of poisons accumulate in the meat. Eating it will eventually cause diseases and cancers. It would be great if Kaalus could add more non-meat food sources. We now only have Wheat and pumpkins. Fruit would be great, maybe grape vines. Just think how great it would look to have vineyards.

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 11:12 | Permalink

          Sorry Yell Ow I wasn’t talking to you I was talking to those three person mati9319,Crazycoolguy456 0,and Tom Fryers because you roasted them nice one!

        • Posted June 6, 2017 at 11:26 | Permalink

          Ok…

        • Posted June 6, 2017 at 10:24 | Permalink

          *drop

  5. Posted June 3, 2017 at 23:47 | Permalink | Reply

    Also, could the Thylacine be added sometime? Really want that animal in the game haha

    • kakashihatakethe6thhokage666
      Posted June 4, 2017 at 05:55 | Permalink | Reply

      You know that animal is extinct right?!

      • Posted June 4, 2017 at 12:32 | Permalink | Reply

        Officially, yes. People arent sure though. Besides, by the looks of the ship in the beginning, it looks like survivalcraft takes place in the 1700s. Back then it was still alive and well. It would be a rare creature in the game though.

  6. Posted June 3, 2017 at 23:48 | Permalink | Reply

    Usage of tools according to levels, not a good idea, otherwise fine.

    • Posted June 4, 2017 at 02:32 | Permalink | Reply

      I have to agree with this. Being unable to use certain tools is just plain unrealistic- the crafting level requirement makes a bit more sense though.

      • Posted June 4, 2017 at 15:18 | Permalink | Reply

        As I said before, I agree with you. Experience has nothing to do with crafting.

        • Posted June 4, 2017 at 15:19 | Permalink

          Beacause you don’t achieve it by crafting.

  7. Posted June 3, 2017 at 23:50 | Permalink | Reply

    I feel like that sort of limit on tools might be kindof rough. The rest of it seems cool though.

  8. xcwaldmannx
    Posted June 3, 2017 at 23:52 | Permalink | Reply

    Leveling should not affect certain tool use, respectfully. However I do like that it affects stats :) thats pretty awesome

  9. Posted June 3, 2017 at 23:53 | Permalink | Reply

    How come the gender affects some of the stats? In the video it said that hunger was affected by the gender, but that does not make much sense.

    • Posted June 4, 2017 at 11:36 | Permalink | Reply

      Females require less calories than males. Have on average less strength and a higher pain threshold.

  10. Posted June 3, 2017 at 23:55 | Permalink | Reply

    Do furnaces give you experience when you harvest materials out of it?

    • Posted June 4, 2017 at 15:22 | Permalink | Reply

      I think not, since Kaalus hasn’t showed this to us in the video.

  11. hotdamndel
    Posted June 3, 2017 at 23:58 | Permalink | Reply

    I think it’s still better to restrict crafting but not use based on levels. Working with, say, diamonds taking skill looks realistic, but you won’t be baffled if you find the same pickaxe, just of slightly different color and which works for longer. And finding lots of diamonds/iron for lots of tools is hard enough to be a not-really-good idea.

    Speaking of, combustibility of diamonds/diamond blocks is so weird and unreal.

  12. Posted June 4, 2017 at 00:01 | Permalink | Reply

    Oh no kaalus this is from minecraft we are going to have a hissy fit bc it is. #Joke

    But yeah kaalus I like the idea of requiring tools to be used at certain levels but crafting certain items at certain lvls isnt. Besides the strength increase dying would still be point less.

    What about tool enhancements we could use with the exp. *And no not enchantments for u people who like to say things similar to ‘that’s a minecraft thing I hate you Bc u said that’ *

    Recap-
    tool lvl requirement yes.
    Item lvl requirement no.

  13. Posted June 4, 2017 at 00:05 | Permalink | Reply

    To add to this Kaalus, maybe add a way to cash in your experience orbs for specific character attributes, e.g. Investing some into speed, some into stamina.

    This would make players more unique and independent from each other. E.g. Drew is really fast, Amy has lots of stamina

  14. Crazycoolguy456 01
    Posted June 4, 2017 at 00:06 | Permalink | Reply

    I think it is a good idea. Kaalus, I had an idea about stamina. If you pant for too long, the character will start to stumble and move slightly differently. If you still continue to run, you will fall to the ground, then after 3 seconds your character will get back up. If you still continue to run, your player will faint and fall to the ground. You will be unconscious for half a day. Please consider this idea, if you think it is a great idea, reply “Good idea”. Thank you

  15. Posted June 4, 2017 at 00:07 | Permalink | Reply

    Hey kaalus keep the tool lvl requirement. It has alot of point to it. As someone can easily get access to diamonds. I can get diamonds within my second/third day.

  16. Posted June 4, 2017 at 00:10 | Permalink | Reply

    Hey kaalus what is the lvl cap? You didn’t mention that.

  17. Posted June 4, 2017 at 00:18 | Permalink | Reply

    I actually think disallowing crafting is a better idea than disallowing usage. I mean what’s wrong with encouraging stockpiles? And the “orbs” are a little too much like minecraft in my opinion, maybe just have the experience be added automatically when you do something. But I think it’s cool to have levels upgrade your stats.

    • Posted June 4, 2017 at 15:27 | Permalink | Reply

      As I said before, experience has nothing to do with your crafting skills. You earn it by surviving, not by crafting.

    • Posted June 4, 2017 at 18:18 | Permalink | Reply

      @Dashawn Perrine. I don’t believe there is such a thing as “too much like Minecraft”. Yes, Minecraft does use the orb system for levelling, but they weren’t the first, not even close. It’s a universal XP concept that’s been used over and over, especially in RPG-based games. Getting XP without orbs works just as well, it’s all down to Kaalus’ preference

  18. Posted June 4, 2017 at 00:19 | Permalink | Reply

    If I died I had two pistons and I no longer had experience I would double the pistons with the bog I discovered from the game

  19. raeservantes
    Posted June 4, 2017 at 00:24 | Permalink | Reply

    Will this affect creative

    • Posted June 4, 2017 at 15:28 | Permalink | Reply

      I don’t see how this could affect creative. Also, Kaalus said that this is a survival update.

  20. Posted June 4, 2017 at 00:25 | Permalink | Reply

    I like the idea but can you please make this optional. Allow us to activate it or only make it madnitory in cruel mode.

  21. Posted June 4, 2017 at 00:25 | Permalink | Reply

    If you look for a programmer I could give you ideas for your game as I mentioned it a while ago the speed of the piston inflates when creating or duplicating a piston the biggest problem of the pistons is the speed _very slow_ since this provokes in the majority Of times when changing the configuration of a piston when it is in motion, the piston is updated again at the same time as the piston that is in movement is created or duplicated

  22. Posted June 4, 2017 at 00:28 | Permalink | Reply

    I think that in challenging mode you should lose all your experience when you die. That would be more realistic and give me a good reason to really avoid dying.

  23. Posted June 4, 2017 at 00:28 | Permalink | Reply

    It’s a great idea but
    I think it would be more interesting if there are different types of orbs per activity
    Like red orbs (hunting)
    Red orbs increase damage, stamina and duration of weapons
    green orbs (farming)
    Increase the possibility of growing crops without fertilizer
    Increase the durability of the tools
    blue orbs (sea hunting)
    Increases swim speed
    Hold more breath
    Aannnd I can not think of anything else :-1

  24. Posted June 4, 2017 at 00:29 | Permalink | Reply

    Look at it with your own eyes here the link of the video :https://www.youtube.com/watch?v=WAbj50AtorA

  25. Posted June 4, 2017 at 00:39 | Permalink | Reply

    No you should not add this because it might be hard for people to level or they might really need that armor or weapon to use.

  26. Posted June 4, 2017 at 00:39 | Permalink | Reply

    Okay but it would be better breeding and domestication of animals

  27. Posted June 4, 2017 at 00:41 | Permalink | Reply

    My thought on it.
    I like the idea but I personally think its visually too similar to Minecraft but I see the need for it still. But how about a research system?
    The way this system would work is that once you craft a tier one item like a wooden ax and must use it for a certain amount of time or go through a certain amount of wooden axes before being able to craft a stone ax. The tier you unlock is separate for every single item that has tier like weapons and tools. As the player progress up the tiers the items performance(their individual stats) will get better. Then after reaching a max stats capabilities the play will get the choice to apply skills that focus on one them attribute For example strength, speed, etc.

    AS for the visual i like the orbs even though its similar to a certain game…reason i personally like it is because they say energy is the currency of the universe to have those look like little Orbs of energy you would get from your environment living or not.

  28. einenzipe
    Posted June 4, 2017 at 00:42 | Permalink | Reply

    Kaalus..I love Your Idea..

    Yes you need to gain orbs to make your level higher. Higher level means stronger. So..it is a logic, you need to be stronger (high level) in order to use certain weapon because they are heavier… Oh come on guyz. Do you lift a super damn heavy dumbbell without gaining some muscles? It will make the game even more realistic than before. Some of us may have played challenging/cruel/harmless using diamond or iron weapon or tool, just put it in your storage first, use the stone and wood and gain level. Easy right?

    I also noticed that, when u die your level will decrease and u will not be able to use certain tool anymore (depends on the level)…. Easy bruh. JUST GET THE HELL AWAY FROM DYING. If you gain higher level, you will get STRONGER, swim FASTER, shoot FURTHER, run FASTER and many more…. So, these advantages will help you in your survival.

    But…If we die….. far away from home but near your spawn point……. Not having chest in it…. We will have a bad…. Yep… i also kind of disagree (kind of) (Just kind of) with the restriction thing.

    Recap-

    Only certain tool can operate in certain level (YES/No)
    U cannot pick the tools (No)
    Only certain tool can be craft based on the level you have (YES)

    By the way, i love your idea… U r the most brilliant game designer ever Kaalus.

    • Posted June 4, 2017 at 20:26 | Permalink | Reply

      WHOA!!!! I see you stole my ‘Recap’ bit. This guy is a joker likes to steal people’s bit.

      ;D just joking around. So what’s your thought on recipes that we would need to be required to learn certain items?

      Ex: you go out adventuring, you see a fairly decent house in the distance and you go there to open a chest, you open the chest and see a ‘Scroll’ you open the scroll and you learned how to make a campfire. Now the game allows you craft a campfire.

      I used campfire as an example not necessarily require a recipe. I think the campfire would always need to be unlocked as it’s a lifesaver.

      • einenzipe
        Posted June 5, 2017 at 03:19 | Permalink | Reply

        Sorry for like ,stealing your recap..But wow, The scroll idea is Amazing.. It could be useful in Adventure mode

        • Posted June 5, 2017 at 17:35 | Permalink

          That was a joke XP I don’t really care. That’s the first time I’ve seen someone on here use the recap and it just happens to be after I use the recap so I thought it would’ve been funny to joke around lighten up the mood.

  29. DrSmCraft
    Posted June 4, 2017 at 00:42 | Permalink | Reply

    I think that it is a good idea to add the levels. But the tool/armor feature where you can’t use tools unless certain level is unnecessary, in my opinion. It turns the game into rpg sort-style. I don’t like that as this is a survival game. Please don’t add that feature.

    • Survivalcraft Survivor
      Posted June 4, 2017 at 09:56 | Permalink | Reply

      +1 I don’t want Survivalcraft to become an RPG level-up style thing, but levels alone are fine as long as they don’t “unlock” stuff.

    • Posted June 4, 2017 at 15:33 | Permalink | Reply

      +1

  30. Posted June 4, 2017 at 00:48 | Permalink | Reply

    As for me level system must be HARDCORE and making survival more interesting. And one question – what max lvl will be allowed to gain???

    • Posted June 4, 2017 at 01:01 | Permalink | Reply

      P.S. About tools – really cool, but hard to realise it good. I have ideas:
      1) For USE copper (for example) you need 2 level, but for craft – 3 level. So cool for multiplayer – somebody gain exp faster and became “carry” player, another player became farmer/woodcutter…
      2) Somehow add some intresting for late-game surviving with all diamond items… Because game became easy and little bit boring
      3) Seaweed – make it useful, PLEASE!!!
      Thanks for reading… Hope, my English isn’t so bad…

      • Posted June 4, 2017 at 01:33 | Permalink | Reply

        Lol you English pretty well but I love russian people they to talk English very good

        • Posted June 4, 2017 at 15:36 | Permalink

          I don’t want to make you feel offended, but since we are talking about English, you can’t actually “talk a language”. In English, you “speak” languages and “talk” about them, or about anything else. :-)

  31. Posted June 4, 2017 at 01:02 | Permalink | Reply

    I would include the level restriction on tools in hardcore only. Or make it an option you can toggle. Not something that is necessarily set in stone as many may not find the feature welcome.

  32. Posted June 4, 2017 at 01:14 | Permalink | Reply

    nice but pls allow carrying diamon,iron etc. stuff at lower levels (pls think about human npcs that raid ur base or u rade thier base …)

    • Survivalcraft Survivor
      Posted June 4, 2017 at 10:02 | Permalink | Reply

      Some people do not understand that programming isn’t just about pressing a couple of buttons to implement a complex feature. It takes TIME and EFFORT to create even a very simple thing if you want it to fit in with the rest of your code. Kaalus’s SWEAT and BLOOD (LOL) went into making this amazing game. HE IS NOT OUT OF IDEAS. Just because he is not implementing something doesn’t mean it isn’t already in his head. It probably is but he can’t implement it right now because he’s working on something else, that takes TIME and EFFORT. So please stop. Btw. I’m not Justin/Crafter.

      • Posted June 4, 2017 at 15:38 | Permalink | Reply

        Kaalus asked us to tell him what do we think. Also, I personally know what it takes to make a game, beacause I am a proggramer myself.

  33. Posted June 4, 2017 at 01:17 | Permalink | Reply

    Can you do Flashlight and flashlight Batteries please and trains and rails for that and some train stuff please

  34. Posted June 4, 2017 at 01:19 | Permalink | Reply

    Thought so. But let us always use all the tools, don’t restrict it.

    • Survivalcraft Survivor
      Posted June 4, 2017 at 10:05 | Permalink | Reply

      +1 making certain tools unusable is extremely unrealistic. IMHO restricting crafting is OK as you need skill to work diamonds while it is easier to shape copper, etc. The “weight” excuse is worthless as copper is heavier than iron and iron is heavier than diamonds.

    • Posted June 4, 2017 at 15:38 | Permalink | Reply

      +1

  35. Posted June 4, 2017 at 01:20 | Permalink | Reply

    Hola kaalus esta opción esta muy buena ya que así podremos minar mas rápido,Solo que como que el hecho de limitar la utilización de algunos minerales no me agrada mucho talvez sea mejor solo, que la velocidad de minar sea mas lenta en las herramientas y la experiencia solo nos de mas habilidad para utilizarlas y daño, o talvez comerciar en una maquinita estilo rust ,para herramientas especiales como pistones ya que es muy complicado conseguir pistones en supervivencia ya que se necesita muchos materiales, estaría bien que agregaras mas tipos de minerales como en terraria y así que la experiencia si se necesite para poder extrerlos

  36. Posted June 4, 2017 at 01:26 | Permalink | Reply

    Please add Survivalcraft to Nintendo Switch Kaalus! Especially after split screen multiplayer, and please add local multiplayer for the Switch so that there are no servers to maintain and a wifi network is unnecessary for local multiplayer! BTW, great job on 2.1!!!!!!

  37. Posted June 4, 2017 at 01:27 | Permalink | Reply

    My idea for weapons you must added canon n Gatlinggun to make fun player n modern weapon like ww1 or ww2 is this great idea

  38. hanaa12
    Posted June 4, 2017 at 01:38 | Permalink | Reply

    I think experience orbs must be automatically collected because in real life the is no experience orbs to collect :)))
    Levels affect player’s strength, speed,… My idea with advanced tools: Cooper tools, iron tools and diamonds tool will be heavier, harder to carry and dig block. If player’s level is low, when he carry a advanced tool, he will have lower speed, lower digging speed too, and become tired quicker.

    • hanaa12
      Posted June 4, 2017 at 01:48 | Permalink | Reply

      The consequece is: If lower player uses high level tool, it will not useful much. If the player’s high, he absolutely need advanced tools.
      After death, there will be a while for player gain his strength so he can use advanced tools again, he have to cut down trees, or digging some stone,…. I think the player need to play safely then.
      I imagine how lower player kill animal with wood machete after respawning when he has diamond one in chest :)))

      • Survivalcraft Survivor
        Posted June 4, 2017 at 10:07 | Permalink | Reply

        The weight idea is unrealistic as diamond things are very lightweight, and copper is heavier than iron. So that makes no sense at all.

        • Posted June 4, 2017 at 15:39 | Permalink

          +1 at the previously three comments.

  39. Posted June 4, 2017 at 01:49 | Permalink | Reply

    I say to get diamond tools, iron tools, etc. It should act like the minecraft system instead of levels. Ex. Wood tools, then stone, then copper, then iron, then diamond. Sulfur should require copper. Germanium should require at least iron. Saltpeter should require stone. Coal should require stone. Of course you can always use better picks.

    The other leveling things look cool though. Speed shoukd affect boats too though.

  40. Posted June 4, 2017 at 01:52 | Permalink | Reply

    Death should be something the player should dread a lot, so the penalty for dying should be severe. I think it’s a good idea that dying can have a dramatic effect on your capabilities, such as decrease of strength and speed, loss of ability to use higher-tier tools, etc.

  41. Posted June 4, 2017 at 02:09 | Permalink | Reply

    I like the getting better as you don’t die you wood be getting stronger in a survival scenario don’t like the can’t use tools ,the better tools shouldn’t work as well and maybe brake sooner (because or misuse ) but still work better then the lesser tool
    I think you should be able to use all tools you make or find

  42. Posted June 4, 2017 at 02:11 | Permalink | Reply

    I think the leveling affects the player enough. Besides, it would suck to have enough diamonds to make armor but not enough experience to wear it.

  43. Posted June 4, 2017 at 02:12 | Permalink | Reply

    Komnick’s Opinion:
    LOVE IT! Though you could just make it a toggle option… or it’s disabled on easy, enabled on challenging and cruel.

    Recommended Change:
    If you die with no experience, you have even less than the normal stats when respawned…

    • Posted June 4, 2017 at 02:37 | Permalink | Reply

      The orb collection sound is much too loud in earbuds.

      Experience resulting in multipliers on attributes is much more realistic than controlling the ability to use a certain tool material. Where is the real-life parallel for that?

      Once I gain enough experience to “learn” how to use a copper tool, if I “lose” that experience I don’t lose the capacity to pick up that tool and use it.

      It would only make sense to tie level to tool if the leveling only went in one direction and you had to achieve an increased level to use it in the first place.

      ;tldr reduce the volume of the sound. Keep the leveling. Forget the tool idea.

    • Posted June 4, 2017 at 04:39 | Permalink | Reply

      Brutal! But good idea

  44. Posted June 4, 2017 at 02:37 | Permalink | Reply

    I think that it’s unrealistic to just limit the players in using tools.

    It would be nice if the better tools became more useful when player increases his level.
    For example,
    1LVL – all tools have the same usefulness (have the same speed and strong)
    2LVL – copper, iron, diamond tools the same but better than wooden and stone
    3LVL – iron and diamond tools better than coppers that better than wooden and stone tools
    And so on…
    It’s looks more realistic because a more experienced player is just able to better use tools, without any hard limit on using better tools that he can.

  45. kakashihatakethe6thhokage666
    Posted June 4, 2017 at 02:48 | Permalink | Reply

    Amazing!

    • Posted June 4, 2017 at 14:10 | Permalink | Reply

      Yes it is a amazing you haven’t posted your list yet…

      • Posted June 4, 2017 at 18:34 | Permalink | Reply

        This made my evening 😂😂😂😂😂😂😂

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 11:20 | Permalink

          It didn’t made me laugh not even a chuckle try not to laugh challenge I can do that sh**

      • einenzipe
        Posted June 5, 2017 at 03:27 | Permalink | Reply

        Lol..Haha

      • kakashihatakethe6thhokage666
        Posted June 5, 2017 at 07:26 | Permalink | Reply

        STFU Justin Blocker I know it’s you TROLL!

        • Posted June 5, 2017 at 17:42 | Permalink

          “Leave a Reply. No swearing please.” Can you read?

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 05:01 | Permalink

          That wasn’t even uncensored no one will know what is the meaning of that dlang word unless if there so curious they will search it in google

      • kakashihatakethe6thhokage666
        Posted June 5, 2017 at 07:50 | Permalink | Reply

        They see you trollin they hatin

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 08:06 | Permalink | Reply

        That wasn’t even funny just a retarded joke also justin did your parents ever ask you to runaway from home

  46. Posted June 4, 2017 at 02:54 | Permalink | Reply

    How about being able to level up certain skills with the xp and having the ability to choose what to use them on.
    Ie. Farming skill gives your crops a better yield or mining gives you more more from mining. You could also use it to increase max stamina and health if you so dare choose.

  47. Posted June 4, 2017 at 03:12 | Permalink | Reply

    Kaalus, It wouldn’t be a good idea to be implementing the tool usability system you planned. What about those adventure maps? What about those who dedicated their time into finding expensive materials underground only to be drowning in magma on their way out of the caves? I hope you cancel your plans in adding this especially because in the future, players from all around the globe would be participating in some kind of online server-based hunger games, and everyone knows that this feature would not support the availability of such an amazing possibility… :-(

    • Posted June 4, 2017 at 03:56 | Permalink | Reply

      This feature should be added as a new game mode like “Ultra challenging” so if i dont like the levels feature i can still play the regular challenge mode :)

    • Posted June 4, 2017 at 15:44 | Permalink | Reply

      Maybe Kaalus will let us to turn off levels and rot in Adventure mode.

  48. Posted June 4, 2017 at 03:34 | Permalink | Reply

    As many have already said, I think experience shouldn’t be restricting you from using a specific tool, as in real life, even if you don’t know how to make a pickaxe, you still can use it.
    In my opinion, experience should only gives you/restrict you to craft these tools, so you can use them but not craft them if not in the right level.
    Also, I think it would be nice if the lower your level is, the faster your tools are going to break, so getting in higher levels would make your tools work longer ;)

    • Posted June 4, 2017 at 03:51 | Permalink | Reply

      + I dont know if its just me, but the experience orbs seems too much like in minecraft, maybe to make it more realistic, experience should be automatically added in your skills without the need of little yellow light bubbles ;) (the sound they make is kinda a little annoying too)
      Anyway, thanks to considerate this, Im certain you’ll make the right choices :p keep up the good work!

    • Posted June 4, 2017 at 15:44 | Permalink | Reply

      +1

  49. Posted June 4, 2017 at 03:54 | Permalink | Reply

    There should be an option during world creation. If i want to play the regular challenge mode without level requirement, and if i want to play with a level requirement.

  50. Posted June 4, 2017 at 03:59 | Permalink | Reply

    I agree rhat you should reduce the experience sound and i would like it if you changed some of the souds in 2.1 to be more realistice and aslo please add cabins in 2.1.

  51. Posted June 4, 2017 at 04:00 | Permalink | Reply

    It is not to be pessimistic, but basically the requirement of the level would only make it more complicated to play, besides it is not attractive, but it may have other functions that would do other things, for example, improving strength, but if it would be a Restriction not being able to use the metal tools, or it can be improved by adding a mineral that can be made in level 1, since others would be blocked, Kaalus if you read this message the best way to improve it would be to add something that helps level 1, for example , The tin ore, would be strong but does not exceed copper and could be used in level 1 to solve the restriction a little, another would be silver, would help move copper to level 1 because it is much stronger and resistant but does not exceed To the metal, so the copper is left with the tools of wood and stone, to reduce the inconveniences, I hope you have served the comment, in addition to a request, that you add more plants to plant as they are m Uy few, I still hope the 2.1 :) by the way I regret the English bad

    • einenzipe
      Posted June 4, 2017 at 09:01 | Permalink | Reply

      You cant use TIN as a tools or weapons…

      • Posted June 4, 2017 at 18:33 | Permalink | Reply

        I think Isaac adapted the Tin and Silver idea from Terraria

  52. Posted June 4, 2017 at 04:34 | Permalink | Reply

    I don’t like the idea of making certain weapons available at different level’s. Other than that, it sounds good.

  53. Posted June 4, 2017 at 05:23 | Permalink | Reply

    Hello kaalus, I hope you are reading this, the first thing is to answer the question that it seems to me that in order to use the copper and iron weapons we have to have level 2 experience, and my opinion that no, since I think if we are lucky To find ourselves at the beginning of the game, we should not be inhibited by the level of experience,

    Now, I want to show you a system of experience that you may like:

    From my point of view there are several ways to gain experience in the game:
    -mining
    Suffering damage
    Running or jumping
    Grinning
    Killing
    Selling
    .eating
    -etc

    And I think that each of the above things should not give the same kind of experience, that is to say that I think that there should be different kinds of orbs

    Red orb: this is gained when an animal is killed or there are times undermining, and what allows is more force of stroke or melee fights

    Blue orb: this type of orb is gained if you spend a lot of time in the water, and what allows is to have more aquatic breathing

    Orb green, this orb is gained by doing a lot of exercise, like running a lot or jumping a lot, and what allows more resistance when you run or jump a lot

    Yellow orb: you gain by eating food (healthy and natural) from the field like bread or pumpkins, and what allows is to resist more food in poor condition not to get sick

    Orb orange, you gain by eating a lot of protein food, such as meat, and what allows is to resist more hunger

    Purple orb, it is gained by enduring much pain, and what allows is more resistance

    Orb gray, is gained by mining or logging a lot, and what allows is to have more luck when it comes to mincing minerals

    Orb coffee; Is gained by harvesting enough or planting trees, and what allows is to have more luck when it comes to harvesting food

    And that each of these things has its own level bar, since one could gain strength only by having harvested, but never having fought

    And that the bar of the center of the layout is a universal bar of levels that says that so progressed to level of survival goes the player

    Another thing is that the robes can only see them and catch the player who finds them, since if not, any other player could steal it,

    And well, this is my idea, and another thing could you add insects to the game, and that each insect gives you a different quality, for example: if you go with fireflies you can see in the dark, but if you go with mosquitoes steal hearts, They steal your life)
    Thanks and sorry for my english is the translatorgfrfvgfrggtrgbgbg

  54. Posted June 4, 2017 at 05:49 | Permalink | Reply

    I love the update that you make the foods 3D!! It is because I created some of it 3D using furniture and I already posted it in the furniture Place! And, I think the Usage of the tools according to the level, is a good idea. It is like we are starting back from the start! Example, does it weird to have a diamond sword at the beginning of a world? (Respawn back to the world) (the sword created before you died)

    It is hard to explain from What I was thinking. Also, I’m from Malaysia, I don’t know how to talk english goodly , sorry.
    (Really sure no one will understand)

    • einenzipe
      Posted June 4, 2017 at 06:27 | Permalink | Reply

      Bro..aku pun orang Malaysia…. Everyone can understand your comment la.. So dont worry.. At the first, i reallly dont understand what r u saying… But finally i understand. Hmm.. That makes sense but we had hardship just to craft the diamond machete. So.. i think… Usage of tools in acordance to level is not quite necessary. It is way better if we will unable craft it when our level are low…

      Greetings from Malaysia😀

    • Posted June 4, 2017 at 06:38 | Permalink | Reply

      Your English is pretty good…and a lot better than my Malaysian!

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 11:18 | Permalink | Reply

        I’m from the Philippines!

    • Posted June 6, 2017 at 06:04 | Permalink | Reply

      Lol terkejut aku…

  55. Posted June 4, 2017 at 06:03 | Permalink | Reply

    Your level should automatically go up a little bit at like a shooting range or something

  56. Posted June 4, 2017 at 06:29 | Permalink | Reply

    I think More accurate should also apply to ranged weapons: the crosshair should wobble less at higher player levels.

  57. Posted June 4, 2017 at 06:33 | Permalink | Reply

    Hi, Kaalus, I thought lvl would be responsible for the skills.I ask, make a special adjustment when creating the world “system of experience.”Let igroig decide for himself – play him. Let the gambler decide for himself whether to play him with experience or without.С I’m looking forward to updating :3 ( Ждун-mem -_-) And I have a final question: Did you see what the Chinese programmers are doing?It’s cool ;DDDDDD

    P.S. I would like to send special greetings to the Vkontakte Group – Lovers Club Survival Craft (Kaalus, I advise you to visit our club)
    ©V.A.-_-)/

    Translated through Google-translator ( Moi angliskiy very-very norm ;D )

  58. Posted June 4, 2017 at 06:47 | Permalink | Reply

    Positive motivation! Love it!!

    Allow crafting / wearing of any armor you have the materials for. Have skill level effect efficiency of use.

  59. Posted June 4, 2017 at 06:49 | Permalink | Reply

    I don’t like the sound when we collect the orbs.

    • Posted June 5, 2017 at 20:25 | Permalink | Reply

      I agree, but if you Kaalus have not time to find another/ record another/ change it it’s ok.

    • kakashihatakethe6thhokage666
      Posted June 6, 2017 at 11:16 | Permalink | Reply

      It’s sounds a bit like minecraft when you also collect orbs to gain XP

  60. survivalcraftkinglozada
    Posted June 4, 2017 at 06:51 | Permalink | Reply

    PUT MINE CARTS YO, OR MINI TRAINS. Enough Survival nonsense

    • Posted June 5, 2017 at 20:23 | Permalink | Reply

      This is SURVIVALcraft. If SURVIVAL is a nonsense in SURVIVALcraft, then you can go to Creativecraft( if it exists). Sorry for this rude answer. I did not want you to feel offended, but you were very rude with Kaalus, that works hard on this game.

      • Posted June 5, 2017 at 21:52 | Permalink | Reply

        I do however agree that it would be great to have some sort of rail transportation. I have built a transportation device that travels longer than most using pistons, yet it is not great. Yes i can sleep in it and wake up at my location, very much like transportation, but I do miss the cart system of MC. Yes, I said it. It was great to travel, not only at high speed, but also without needing to keep track of where I’m going. Mine carts were anyway pretty useless in survival because it needed so much iron, but it is great in Creative mode.

        Yes this is Survivalcraft, but it does have a creative mode and people actually use it. A rail system would make a lot of sense. I have proposed something in this line a while ago. It must be very different to MC. I propose a Maglev type of technology, on which you could build. It must be something you can sleep in, giving you transport like abilities.

        Test my transportation system found in Logic City, for the fun of it. As much as I dislike MC, the mine carts really made long distance travel a reality, without getting lost all the time.

        • Posted June 6, 2017 at 06:08 | Permalink

          The only thing I didn’t like to what he said is that SURVIVAL is a nonsense in SURVIVALcraft in his opinion. Anyway, I agree with minecarts, and I would visit your Logic City if I would have a device that can open it… I have tried once, but my tablet couldn’t open it beacause of its size. Maybe I should get W8 and then try again on PC.

        • Posted June 6, 2017 at 07:20 | Permalink

          I hear you. The world opens up to more than 300M.

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 11:22 | Permalink | Reply

        Yell Ow you have a point there survival is not nonsense it’s what part of the game

        • Posted June 6, 2017 at 11:28 | Permalink

          Thank you for your agree.

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 11:41 | Permalink

          Ur welcome:)

  61. Posted June 4, 2017 at 06:56 | Permalink | Reply

    I think, you should add the option when tou create the new world (for craft of new items needed lvl on/of). My eanglish not very good

    • Posted June 4, 2017 at 06:56 | Permalink | Reply

      *off

    • Posted June 4, 2017 at 06:57 | Permalink | Reply

      *you

    • Posted June 6, 2017 at 07:03 | Permalink | Reply

      Seems that I am not the only Vlad here! : ) It would be nice to have a level turn off option, but only if Kaalus will restrict the tool usage or only on adventure. But I personally think Kaalus will not add the turn off feature if he restricts tool usage. Hope we’ll be able to turn it off on andventure maps, anyway.

  62. Posted June 4, 2017 at 07:05 | Permalink | Reply

    I love the new 3d models for the resources. People don’t seem too keen on the whole levels-tools thing so might I suggest a compromise:
    Level 1: Wood, stone, copper, bow (wood, stone and copper arrows), bucket, match, snowball, stone chunk
    Level 2: +Iron, crossbow (iron bolts), iron arrows, fire arrows, bomb, boat
    Level 3: +Diamond, musket, diamond arrows, diamond bolts, explosive bolts, fireworks
    All items not mentioned are useable and craftaeble at level 1.
    I think there should also be a warning when you attempt to craft anything you are too low levelled to use:

    Warning: You will not be able to use this item until you are level 3. Are you sure you want to craft it?
    [Yes] [No]
    [_] Do not show again.

    If anybody thinks any item is in the wrong box, please reply. One possibility is that small, medium and large kegs should be craftaeble at levels 1, 2 and 3, respectively.

    • Posted June 4, 2017 at 18:46 | Permalink | Reply

      Honestly I like the sound of this. Although level restriction might become an annoyance, it definitely provides purpose to running around and killing animals.
      To add, an underlevelled player trying to use a higher level tool might result in the tool being destroyed, heavily damaged, or even the death of the player. Imo it makes more sense than just the inability of using certain tools

      • Posted June 5, 2017 at 17:23 | Permalink | Reply

        Or maybe the tool works incredibly slowly until the correct level is reached. This needs to be made clear, however. I can imagine a player thinking “Oh cool, I can make a diamond pickaxe! *craft* Let me try it out! What the…? Why is it slow slow? I wasted my diamonds! *&$%#^!” They might think it was a glitch or never use diamond tools again. To be fair it’s not that unusual *ahem* Minecraft *ahem* gold *ahem*.

  63. Posted June 4, 2017 at 07:40 | Permalink | Reply

    I don’t like the idea of not being able to use/craft tools without the proper level. It just seems to complicated for new users.
    But I LOVE the idea that someone mentioned about tools wearing faster if your level is low. Absolutely genius!

  64. Posted June 4, 2017 at 07:44 | Permalink | Reply

    Make chest 3D with animation and sound

  65. Posted June 4, 2017 at 07:52 | Permalink | Reply

    This is a good idea! Like in real life the more you do thing the stronger. But the sound might be annoying so might be good to change it to the item pickup sound.

  66. Posted June 4, 2017 at 07:55 | Permalink | Reply

    And I also like the idea of when you level up then you can choose where you want to get boosts in, like say stamina or speed strength etc.
    Getting to form how your character grows would be awesome
    Maby as soon as you level up the game pauses and a screen comes up that says you have 5 experience points to spend. So you could put say 3 on speed 1 on strength 1 on stamina.
    That would be the ideal and funnest system in my opinion!
    Also maby some attributes would be harder to get, like strength you have to pay 2 xp. Just some suggestions ☺

    • einenzipe
      Posted June 4, 2017 at 09:05 | Permalink | Reply

      It will be not realistic then……. Do you pay something to stronger your body. Definitelyy not right? So.. i disagree with the idea paying orb for attributes

      • Posted June 4, 2017 at 09:18 | Permalink | Reply

        So right. I wasn’t thinking about realism when I said that… Maybe not such a good idea after all. Would be fun though…

      • Posted June 5, 2017 at 20:18 | Permalink | Reply

        I agreed it when other person said that. Now I disagree it. You are right.

  67. Posted June 4, 2017 at 08:14 | Permalink | Reply

    I think that the ability to use specific tools according to levels is not a good idea. Everyone should be able to use their tools any time, e.g. if you found diamonds, you need an iron tool to take them but you don’t have the level you need. Ig would be uncomfortable, especially for new players. Otherwise, the whole level thing is good but it looks a bit like Minecraft. Adding additional experience without these orbs but for doing certain things (the same as with he orbs) , like someone said, would be a good idea. I saw some on the comments on YT saying the sound they make is embarrassing. But I’m okay with them. Anyways, good job on adding new things into the game every update! Keep going

  68. Posted June 4, 2017 at 08:55 | Permalink | Reply

    I’m fine with the level system, but I cannot accept the idea that specific tools may require specific levels…

    I mean, everyone can handle a Diamond Machete or any Diamond Tools!

    • Posted June 4, 2017 at 09:52 | Permalink | Reply

      Also…

      1) As someone already asked before me, what is the Level Max? 5?

      2) 3D Texture for Gunpowder and Coal Chunk… I hope that now every Ore gains a new 3D texture, including Matches!

      • Posted June 4, 2017 at 13:58 | Permalink | Reply

        Max level 99 so I can punch a killer whale and kill it instantly. Become one punch man! Also my question is how much experience a killer whale gives? Basically seems like a one kill level up.

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 08:09 | Permalink

          One punch man? Guess I’m not the only who watches anime is there a saitama(one punch man) skin in sc

      • Posted June 5, 2017 at 20:17 | Permalink | Reply

        I like the new 3D designs, but I am afraid of texture incompatibilties.

    • Posted June 5, 2017 at 20:17 | Permalink | Reply

      +1

  69. Posted June 4, 2017 at 09:18 | Permalink | Reply

    Actually i didn’t like the tool system.
    And how about aiming with the bow,cross bow,gun,spear(let the player throw it farther)
    Pls add bags and head shot,can u let the cows and birds look more real,real rain drops,let the torch expired,restoration some blocks,pls pls pls add the four Seasons to make it real surviving,add thirst,animals get breading,harb medics,bleeding,broken bone thatuf u fall from high place and make u slow,treat wounds,cart,dont let the electricity come from a switch it stupid,restoration tools. Pls pls pls pls and something from these things.

  70. Posted June 4, 2017 at 09:21 | Permalink | Reply

    I called this leveling thing 2 posts ago! I was very surprised I was right. :-)

  71. einenzipe
    Posted June 4, 2017 at 09:22 | Permalink | Reply

    Please…the sound when u collect orb is fine… I dont understand why people keep complaining about it. It is totally fine

    • Posted June 5, 2017 at 17:40 | Permalink | Reply

      I agree. Maybe, instead of being random, the pitch should increase as you near the next level.

  72. marcoff73
    Posted June 4, 2017 at 09:32 | Permalink | Reply

    This game is great because it is a real sandbox and it is realistic.
    This is why I don’t like levels.
    If I am a real survivor in a unknown world I can do whatever I want with all I have available. I don’t see golden spheres around and I am not uncapable to use a bronze tool instead of wooden.

  73. Posted June 4, 2017 at 09:35 | Permalink | Reply

    I think this system tool is a bad idea
    People will get bored/angry after they die and die and they will not use theyr iron,gold,copper,diamont until they reach lvl 4 .
    Then survival craft will be dead .
    (Sorry for my bad english )

    • Posted June 5, 2017 at 20:14 | Permalink | Reply

      I won’t say it will be completely dead, but some players will leave. Also, I agree with you.

      • kakashihatakethe6thhokage666
        Posted June 7, 2017 at 08:46 | Permalink | Reply

        Well that’s bad news for SC2

        • Posted June 7, 2017 at 11:17 | Permalink

          I mean, some players would leave if Kaalus adds to strict restriosions on tool usage.

        • kakashihatakethe6thhokage666
          Posted June 7, 2017 at 12:14 | Permalink

          I see

        • Posted June 7, 2017 at 11:17 | Permalink

          *restrictions

  74. Posted June 4, 2017 at 09:58 | Permalink | Reply

    Please adding the option to turn off the leveling system. Also good job :))

  75. Survivalcraft Survivor
    Posted June 4, 2017 at 10:16 | Permalink | Reply

    The levelling is a good idea but making certain tools restricted to people with more experience is plain unrealistic. Maybe restricting the crafting of more advanced items could be realistic, like you said the other option would be. Why is stockpiling a bad thing?

  76. chernyshelly
    Posted June 4, 2017 at 10:29 | Permalink | Reply

    I think that this is bad idea. Survivalcraft is sandbox, not rpg. Let us craft and use weapons and tools freely. For rpg lovers there is “block story” game.

  77. Posted June 4, 2017 at 10:37 | Permalink | Reply

    This is great news!
    As others said before. The collecting sound might be too loud and annoying in the long run.

    Suggestion for tools usage:
    you can’t use advanced tools right from the start. You have to reach the level ONCE. After you die you loose the level (and the powerups) but not the ability to craft or use the tools. You would need another indicator for this like “max level reached”

    I think this is a good comprimise!

    Thank you for your great work!

  78. Posted June 4, 2017 at 10:41 | Permalink | Reply

    Hi kaalus!
    I like the experience system, but tools and other items have to be able in every level.
    however. i offer enother restrictions. For example diamond pickaxe demands 4 level. If your level is 1, the speed of you diamond pixaxe will only 40% of maximum. On 2 lvl 60%, 3lvl 80% and on 4 lvl 100%. Another thing is in 1lvl each breaked block crashing our diamond pickaxe stronger than on 4lvl. For exmaple on 4lvl we can mine X blocks, on 1lvl only 0.4X blocks with diamond pickaxe. The same thing will happen with other items, but max level for iron is 3, for copper is 2. And about crafting. If you have 1 lvl and try to caft something with diamods, this item will have less durability with high chance than on 4lvl. And i have one more idea. For example i’ll take coal ore. In 1 lvl we can get 1-3 coals from it, on 3lvl 2-4 coals, on 5lvl 3-5 coals. It can work with animals and crops too.
    And animate texture of orbs, because now they looks very boring
    Sorry for the grammar mistakes =(

    • einenzipe
      Posted June 4, 2017 at 12:09 | Permalink | Reply

      Oh hi Armax.. I love your videos. Very Amazing. Can you make your videos title to english……. It is kinda limited for english-speaker to enjoy your video….. But your videos are Amazing. Very love it.

      • Posted June 4, 2017 at 13:18 | Permalink | Reply

        but characters in video don’t speak, everybody can understand what happen

        • einenzipe
          Posted June 4, 2017 at 13:25 | Permalink

          Oh yeah…Sorry I really love ur video

        • Posted June 4, 2017 at 16:12 | Permalink

          Yeah. There are still people that do not speak English. Also, you are right. There is no need of talking.

        • kakashihatakethe6thhokage666
          Posted June 7, 2017 at 08:45 | Permalink

          ArMax will there be a new video that yo will post on youtube?

    • Posted June 4, 2017 at 16:12 | Permalink | Reply

      +1

  79. ElissonPO
    Posted June 4, 2017 at 11:56 | Permalink | Reply

    Perfeito, quanto mais difícil, melhor.

    Se puder dificultar mais ainda sera melhor.

    Parabéns!!!

    • ElissonPO
      Posted June 4, 2017 at 11:58 | Permalink | Reply

      Coloque para ter sede de água .

      Ter sede seria ótimo!

      Mas terá que armazenar ele, talvez um balde de madeira.

      Grato

      • Posted June 5, 2017 at 17:26 | Permalink | Reply

        Add thirst for water.

        Having thirst would be great!

        But you’d have to store it, maybe a wooden bucket.

        Thanks

    • Posted June 5, 2017 at 17:25 | Permalink | Reply

      English translation via Google Translate for those who can’t be bothered to look themselves:

      Perfect, the harder the better.

      If you can make it more difficult, it will be better.

      Congratulations !!!

      • kakashihatakethe6thhokage666
        Posted June 7, 2017 at 08:40 | Permalink | Reply

        Tom fryers your fries got ROASTED!

  80. Posted June 4, 2017 at 11:57 | Permalink | Reply

    This is the liveliest debate on an update feature I’ve read in a while. Looks like the majority of players are in favour of the added features, it’s the implementation that’s the contention. As a long time player, I dip in and out of Survival Craft on occasion, RL does get in the way! This means I might want to look at other things people are doing and my game skills may not be as honed so I become frustrated playing in Cruel Mode . So the question is – Can I import my character settings (stamina, experience, etc) into other worlds I want to explore. I don’t want to build up all my stats in one game world, only to find I’m starting from scratch in another.

    • einenzipe
      Posted June 4, 2017 at 14:41 | Permalink | Reply

      That is not great…. People will share their high level character then other people will simply download them and use it in their own survival world. Then, the world will gets easier as high level is there. You will definitely run faster in a blink of eye without having no experience orb at all at the first…

      • Posted June 4, 2017 at 16:09 | Permalink | Reply

        I think levels don’t stick to the skin.

        • Posted June 4, 2017 at 16:10 | Permalink

          Oh, sorry. Did not read it all before replying.

    • einenzipe
      Posted June 4, 2017 at 14:44 | Permalink | Reply

      That is not great. People will share their high level character then other people will simply download them and use it in their own survival world. Then, the world will gets easier as high level is there. You will definitely run faster in a blink of eye without having no experience orb at all at the first.

      • einenzipe
        Posted June 4, 2017 at 14:45 | Permalink | Reply

        Sorry for sending double msg

  81. Posted June 4, 2017 at 12:02 | Permalink | Reply

    Leveling… There is a problem about it. Normally the longer you play the more difficult gets the game. That makes shure the game stays interesting when the player improves. That is a problem of most survival games. The Start is very hard and then while playing it gets easier and easier.

    • einenzipe
      Posted June 4, 2017 at 14:34 | Permalink | Reply

      Yes… Because you will become pro-er and pro-er. You gain the skills through all the challenge that you survived. You have experienced the situation. That is why the game getting easier and easier.

      • Posted June 4, 2017 at 23:46 | Permalink | Reply

        So at the beginning you are a noob but the game is actually very hard. Later when you are a pro the game is easy. Because of the leveling system it is more easier for the pro. There should be somthing that regulates the difficulty during the game.

  82. Posted June 4, 2017 at 12:05 | Permalink | Reply

    There should be something like the nether in minecraft. Here it could be a dangerous region with dangerous anmials. So you would have to prepare for entering.

    • Posted June 4, 2017 at 13:21 | Permalink | Reply

      Volcanic biomass or villages that are sometimes aggressive

    • einenzipe
      Posted June 4, 2017 at 14:28 | Permalink | Reply

      So.. if want something like nether or stuff… Just play minecraft.. Dont bother yourself by playing SC… SurvivalCraft is SurvivalCraft, it is not Minecraft

      • Posted June 4, 2017 at 16:08 | Permalink | Reply

        Yeah. Survivalcraft is realistic. If you want something fantastic, just play MC.

        • Posted June 4, 2017 at 16:19 | Permalink

          There is a difference between fantastic and fantasy. MC is a fantasy game and SC is a fantastic game.

          Yes, I was sarcastic…

        • Posted June 4, 2017 at 18:59 | Permalink

          Sorry. In my mother tongue, we have the same word for fantastic and fantasy. So that’s the confusion. You are right. I mean “fantasy”.

        • Posted June 4, 2017 at 23:36 | Permalink

          I did not talk about the fantasy aspect of the nether. I talked about the challenge. Maybe the tundra could get the “nether“ of SC. You do not use a portal to get there. You just walk.

        • Posted June 5, 2017 at 14:58 | Permalink

          Well, you are right when you say that surviving in a tundra is challenging, but I don’t see why did you compared it to nether.

        • Posted June 5, 2017 at 17:27 | Permalink

          “Fantastic” does also mean “unrealistic” in English, as well as “very good”. Has nobody else encountered this meaning?

        • Posted June 5, 2017 at 22:33 | Permalink

          Yes Tom, you are right, but language is a fluid thing and this usage has become very rare indeed.

        • Posted June 6, 2017 at 06:53 | Permalink

          So I used the word correctly…

        • Posted June 6, 2017 at 06:54 | Permalink

          So I used the word correctly….

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 07:49 | Permalink | Reply

        Except for the werewolves the game is a bit realistic not that much realistic it’s just the gameplay itself

        • Posted June 6, 2017 at 12:09 | Permalink

          Yeah, ignore werewolves and SC is realistic.

  83. qk2 xD
    Posted June 4, 2017 at 12:07 | Permalink | Reply

    I like the idea of the leveling system!
    @ ArMax your idea of dropping more minerals at a higher level and that the levels influences the digspeed is also great.
    I like the new animation of opening inventorys! Great work kaalus!
    In my opinion crafting complex items should require a high level. For example when you craft pistons or electric stuff or furniture.
    If you are able to craft a stone pickaxe, it would be quite strange when you are not able to craft a diamond pickaxe. I mean a pickaxe is a pickaxe.
    But crafting a musket is another dimenision. It is more complex. To craft a furnace you should have at least level 2. It is a bit more complex to craft a simple chest.
    The game would become harder. What do you think? Do you like the idea to make the crafting depending on the complexity of the item?

    • Survivalcraft Survivor
      Posted June 4, 2017 at 15:52 | Permalink | Reply

      I thought that that would be a good idea too, but although it is realistic, it would SEVERELY increase the game’s difficulty. Perhaps making it an option would be cool.

    • Posted June 4, 2017 at 18:59 | Permalink | Reply

      I disagree with the furnace, unless we’ll be granted the ability to cook food over a camp fire. Because pumpkins tend to be abundant in some worlds and scarce in others, waiting for a higher level to cook food in a furnace might result in an early death

    • Posted June 4, 2017 at 22:40 | Permalink | Reply

      I agree with you, crafting complex stuff should only be on higher levels ( crossbow, musket, pistons, electric devices), while the player should still be able to use them even if he can’t craft them (for adventure maps or stored stuff, and that in real life, you can be able to shoot a gun even if you have no idea how to build it!)

      • Posted June 5, 2017 at 20:11 | Permalink | Reply

        I don’t want you to feel offended, but you don’t gain experience by crafting, so I don’t see how this is realistic.

  84. qk2 xD
    Posted June 4, 2017 at 12:09 | Permalink | Reply

    ro ba is also right.
    The game gets easier the longer you play it.

  85. mati9319
    Posted June 4, 2017 at 12:37 | Permalink | Reply

    Also, I hope that the leveling system and stats multipliers are gonna be compatible with worlds created in pre 2.0 version of the game. I wouldn’t like to be forced to start a new game, since I’ve already put a lot of work in my current world.

    • Posted June 5, 2017 at 20:09 | Permalink | Reply

      Kaalus said more times that every version of SC is fully compatible with older versions. Also, many worlds from older versions are available in community content and still work in newer versions.

  86. Posted June 4, 2017 at 13:20 | Permalink | Reply

    Does your level drop when you die?

    • Posted June 4, 2017 at 13:54 | Permalink | Reply

      Since you can’t understand Kaalus…

      Die = character level 1.

      level 99 = die = character level 1

      level 1 = die = character level 1

      So yes if you are over level 1 and die your level drops.

      • Posted June 4, 2017 at 13:58 | Permalink | Reply

        kaalus sad, that after death level devide by 2

      • einenzipe
        Posted June 4, 2017 at 14:53 | Permalink | Reply

        Actually…. If you die… Your level will decrease by devide 2

        Example

        Character Level 10 = Die = Level 5

        Character Level 1 = Die = Level 1(It will not decrease to 0.5, and stay at level 1)

        That is what i read from the post abovr. Hope this help you😉

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 08:11 | Permalink | Reply

        Duh

  87. Posted June 4, 2017 at 13:56 | Permalink | Reply

    I don’t know if I like the points so much, i think it would be a little to close to minecraft. what if you leveled up through achievements, like, building a fire, building a house or bed, first starting to mine, hunting certain animals, collection of a certain amount of materials, building a crafting table, furnace, and chest, surviving a night things like that.

    • Posted June 4, 2017 at 15:55 | Permalink | Reply

      Just a question: The game isn’t able to recognize which is outside and which is inside. How will it know you have built a house.

      • Posted June 6, 2017 at 07:13 | Permalink | Reply

        Also, how will the furniture feature know that you have crafted a bed. Are you new to the game?

  88. Posted June 4, 2017 at 14:44 | Permalink | Reply

    So realistic! I love it!

    • einenzipe
      Posted June 4, 2017 at 14:48 | Permalink | Reply

      Hah Yell Ow it is been a while😂

      • Posted June 4, 2017 at 14:53 | Permalink | Reply

        When nobody comments, I can’t reply. Now I have a new post and new comments.

      • Posted June 4, 2017 at 14:54 | Permalink | Reply

        When people do not comment, I can’t reply. Now I have a new post…

        • einenzipe
          Posted June 4, 2017 at 15:04 | Permalink

          Ah good. I have been searching for your comment in this post like hours ago , Stefan

        • Posted June 4, 2017 at 15:11 | Permalink

          I have a life to live when I am not here( check about me section in my profile). Also, Kaalus never posts in the morning, so I’ve been waiting for him to post.

        • einenzipe
          Posted June 4, 2017 at 15:23 | Permalink

          Ohh… Um… Where do Kaalus live?

        • Posted June 4, 2017 at 15:24 | Permalink

          He lives in Russia. I don’t know where exactly.

        • Posted June 4, 2017 at 15:51 | Permalink

          Also, just noticed you called me “Stefan” instead of “Vlad”. Sadly, in my personal life, there are people who do not understand this aspect.

        • einenzipe
          Posted June 4, 2017 at 15:54 | Permalink

          So…what shall i call you.. Stefan, Stef or Yell Ow??

        • Posted June 4, 2017 at 15:56 | Permalink

          I like “Yell Ow”, beacause “Stefan” sounds a bit weird when it is used while speaking English.

        • einenzipe
          Posted June 4, 2017 at 16:02 | Permalink

          Well Okay… U r Romanian right? So did the Vlad in your name comes from vlad Dracula? lol Sorry i was joking

        • Posted June 4, 2017 at 16:04 | Permalink

          No problem with the joke. Also, “Vlad” comes from a name that many people have here.

        • Survivalcraft Survivor
          Posted June 4, 2017 at 15:54 | Permalink

          Where did you find out that Kaalus lives in Russia!??

        • Posted June 4, 2017 at 16:00 | Permalink

          Well, I am not sure, but his name, presents from the russian community of survivalcraft and mods for older versions of the game that can be found on vk.ru… Also, install SC 1.29 again. You first get a message written in Russian, that you must agree to play SC with ads.

        • einenzipe
          Posted June 4, 2017 at 16:26 | Permalink

          Do you ever see Kaalus’s face? lol

        • Posted June 4, 2017 at 18:57 | Permalink

          No… Why?

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 07:27 | Permalink | Reply

        I think kaalus lives in UK I ask the same question they said he lives in UK but he is russian living in UK he’s real name igor kalicinski

  89. Posted June 4, 2017 at 14:52 | Permalink | Reply

    Individual Experience Types:

    How about the experience is not pooled into just one pool, rather separate ones bases on attributes. The user does not select where to place exp, but gains it for particular tasks when completes separately.
    Examples:
    – Digging exp only makes your digging ability faster
    – Wood cutting, pick axe..etc,.. same as above.
    – Shooting the gun/bow makes you more accurate… potential ability to soon in a little
    – surviving battles when your health is low makes you mare resilient
    – horseback riding gives you better control of animal and faster riding speeds
    – constant cooking makes firewood/coal…etc more efficient
    – jumping of high ledges increases your drop ability
    – climbing hills increases your endurance
    – staying up often increases sleep deprivation ability
    – same with cold/hot weather exposure… you begin to climatize… If you always live in cold, it begins to affect you less but hot weather will suck!
    – wearing different armora increases that armor types resiliency and “lighter”

    …etc, etc, etc… you can break down more and more, point is is that this will make every character unique

    • einenzipe
      Posted June 4, 2017 at 15:09 | Permalink | Reply

      I love your idea..But somehow i wondering how gonna do that…. It will take lots of coding… (Maybe, Im not expert in coding stuff). But yes… I love your idea

      • einenzipe
        Posted June 4, 2017 at 15:10 | Permalink | Reply

        Correction:

        how kaalus gonna

    • Posted June 4, 2017 at 15:49 | Permalink | Reply

      +1

  90. Posted June 4, 2017 at 15:20 | Permalink | Reply

    I don’t like it. I have a lot of diamond, iron and copper tool around that I won’t be able to use. As for the rot, I don’t like it either, I have CHESTS FULL OF FOOD.

    • einenzipe
      Posted June 4, 2017 at 15:51 | Permalink | Reply

      Ohoho me too… Maybe breeding could be useful so our food stock will maintain.

      • Posted June 4, 2017 at 16:03 | Permalink | Reply

        See commenys below.

      • Posted June 4, 2017 at 16:05 | Permalink | Reply

        Breeding is not realistic, since IRL you can’t make animals to have **x when you want.

        • einenzipe
          Posted June 4, 2017 at 16:19 | Permalink

          Okay.. I agree with s** thing that u said… Fyi: There are S** worlds in the Community Content that should be ban.

        • Posted June 4, 2017 at 16:23 | Permalink

          I agree with banning.

        • Posted June 5, 2017 at 17:48 | Permalink

          You can’t make animals breed all the time, yes, but animal breeding is definitely realistic.

        • Posted June 5, 2017 at 20:27 | Permalink

          .

        • Posted June 5, 2017 at 20:05 | Permalink

          Can you expand the thought, please?

    • kakashihatakethe6thhokage666
      Posted June 6, 2017 at 07:52 | Permalink | Reply

      I saw a nude map in sc I naked man and a naked woman might be P.O.R.N

  91. Posted June 4, 2017 at 15:21 | Permalink | Reply

    Well, that’s a thing that I don’t agree. Experience has nothing to do with your crafting skills.

  92. Posted June 4, 2017 at 15:24 | Permalink | Reply

    I like the levels system, and initially I liked the idea of limiting the tools to certain levels, but, as others have said, it’s not realistic.
    I think it would be better if the tools would wear out faster at lower levels (maybe this could even have less of an effect on “lower-level” tools, so for instance diamond tools would last quite a bit longer at level 4 than at level 1, but wooden tools wouldn’t last a whole lot longer at level 4.) This would still make it smarter to wait to use better tools until you’re leveled up a bit.

  93. Posted June 4, 2017 at 15:45 | Permalink | Reply

    +1 Also, what if a player nearby gets your experience beacause it was lying on the ground. Not realistic at all.

  94. Posted June 4, 2017 at 15:46 | Permalink | Reply

    Too many comments to reply!

    • einenzipe
      Posted June 4, 2017 at 16:17 | Permalink | Reply

      Wow… You have been a helper/guider here.😂

      • Posted June 4, 2017 at 16:22 | Permalink | Reply

        No. Just an enthusiastic fan. Anyway, I must go. Bye!

      • Posted June 4, 2017 at 19:15 | Permalink | Reply

        Well, now that I’m back, I can say that I like to be always nice and helpful.

  95. Posted June 4, 2017 at 16:01 | Permalink | Reply

    Sorry again…

  96. Posted June 4, 2017 at 16:02 | Permalink | Reply

    Why?

    • Posted June 4, 2017 at 19:13 | Permalink | Reply

      Wish we could delete comments…

      • einenzipe
        Posted June 5, 2017 at 03:35 | Permalink | Reply

        Well yeah i wish we could.. I see some of your random comments here. lol

        • Posted June 5, 2017 at 15:00 | Permalink

          These are not random comments. Just replies that randomly appeared as comments instead of replies. I don’t know why this happened yesterday.

  97. Posted June 4, 2017 at 16:49 | Permalink | Reply

    Hey guys I made a poll about this. Please vote so kaalus will see it and it will help him decide.
    Click this link.
    http://freeonlinesurveys.com/p/IuGwOhg6?qid=959296

    • Posted June 5, 2017 at 15:24 | Permalink | Reply

      PLEASE ONLY VOTE 1 TIME

      • kakashihatakethe6thhokage666
        Posted June 7, 2017 at 08:43 | Permalink | Reply

        + 1

    • Posted June 5, 2017 at 16:31 | Permalink | Reply

      The poll does not include all options. There should be sub options. I feel any level should use any tool, but since you might be weaker, it will just be slower. How on earth can the fact that you are weaker, make that tools break easier or quicker? Digging rates can increase, but tools has nothing to do about who you are. This is so unrealistic. A tool is a tool and stays a tool, no matter who you are. Yes, inexperienced people can mess up tools, but this will makes the game really too frustrating.

      To break an axe quicker on a tree, you need to be utterly stupid or possess special powers.

      The only thing that might make a bit of sense is that digging and chopping rates to be lower for lower levels. Nothing else will be realistic.

      • Posted June 5, 2017 at 20:04 | Permalink | Reply

        That’s the most realistic solution for tools. I agree.

      • Posted June 6, 2017 at 02:46 | Permalink | Reply

        You have some good points there. I still think though that an inexperienced person breaks tools faster then an experience person. At least that has been my experience. I am a mechanic and used to work at a tractor repair shop (we worked on Ventracs a more rare expensive all purpose tractor. Just Google it). Anyway all advertising aside😂. It was very obvious who was experienced with tractors and who wasn’t the inexperienced people would have many more problems and use there equipment rougher. Therefore it didn’t last as long as the experienced people’s did. Now I know that tractors and tools are very different But maybe now u see what I meant…

        • Posted June 6, 2017 at 07:12 | Permalink

          This is true of many tools, but an axe chopping trees? Yes, if an axe is used on some etc. Pickaxe can break by misuse as well, but you need to be very stupid.

  98. Posted June 4, 2017 at 18:28 | Permalink | Reply

    I think that was good idea,why?? It bcz challenging mode it almost same like cruel mode the different is it just lost your world when you dead.
    I mean if you do/change/add that in next update i think it will change anything
    Challengging mode->level up-when you dead you become nothing for a while
    Cruel mode->level up-when you dead arghh just say goodbye to all your hard work in the map you played

    Almost same but that will really change the taste in challenging mode become good than before

  99. Posted June 4, 2017 at 19:12 | Permalink | Reply

    What about werewolves? Will they drop experience too from now on?

    • Posted June 4, 2017 at 19:37 | Permalink | Reply

      He did say that the harder the kill, the more orbs you will get.

      • Posted June 5, 2017 at 14:54 | Permalink | Reply

        Ok. Thanks.

      • kakashihatakethe6thhokage666
        Posted June 7, 2017 at 08:41 | Permalink | Reply

        Well probably I’m not afraid going outside in the full moon killin those pesky werewolves lol

  100. Posted June 4, 2017 at 19:36 | Permalink | Reply

    I have been playing with skins again. I have this skin for a blonde girl and boy. They look a bit different of coarse under the clothing. The boy might take a while to be moderated still, maybe later today:

    The skins are: Regte Meisie (girl) and Real Blonde Lad. I try to make them as realistic as possible, which is not easy at all.

    • Posted June 5, 2017 at 20:02 | Permalink | Reply

      These skins look very good. But I think I’ll keep using the defaults…

      • Posted June 5, 2017 at 21:41 | Permalink | Reply

        Skins were fairly useless up to now. With Multiplayer, skins becomes very important. Since this is a fairly realistic game, the default textures will look out of place, even against the bears, lions and especially tigers. Funny that Kaalus spent quite a bit of effort on the sky and not too long ago. We take time to improve on the textures, yet people will be OK with a “Steve.” Higher res skins stand out better in recognizing friends from foe. You can actually make a skin that accurately resemble you. I do understand though that especially kids would rather use a superman (or woman), batman or ironman skin. That is not true for all though. But everyone is entitled to their opinion.

        Anyway, enjoy. If anybody want me to make a skin of themselves, let me know. If I have time, I could do a few.

    • Posted July 10, 2017 at 03:41 | Permalink | Reply

      theyll look hilarious

  101. Posted June 4, 2017 at 19:41 | Permalink | Reply

    Kaalus the answer is probably no, but will chests be able to capture these orbs? It would help a lot, but could cause a few problems. Also, will water carry these orbs in case you use auto harvesting.

    If you have time, make dispensers be able to catch items like chest do. This should not take a lot of programming, it will be one of those low input high yield additions. Please consider this as it was asked by quite a few, although not recently.

    • Posted June 5, 2017 at 17:46 | Permalink | Reply

      Yeah it would be nice for a transporting system.

    • Posted June 5, 2017 at 20:00 | Permalink | Reply

      +1

      • Posted June 6, 2017 at 07:17 | Permalink | Reply

        Maybe we could get collected experience without dropping it. Sorry for my weird idea, but couldn’t we collect it by eating?

  102. Stanimus
    Posted June 4, 2017 at 20:25 | Permalink | Reply

    My first thought was that this is moot to cruel mode players. And possibly anathema to adventure map designers. As an adventure map maker, what control can I have over this?

    I’ve asked before and it’s even more important now; can we get an electric block to read the player stats? It would be like a ROM. Feed it an address to select which stat to read and it outputs the value. Now, with level specific abilities, we would also need to he able to SET the character’s stats or level, in order to allow or disallow these abilities (in adventure mode only).

    • kakashihatakethe6thhokage666
      Posted June 7, 2017 at 08:37 | Permalink | Reply

      Stanimus my good man!

  103. Stanimus
    Posted June 4, 2017 at 21:04 | Permalink | Reply

    Perhaps a modified tool use system would satisfy more people. Have tool USE require the proper levels, then tool CRAFTING would require higher levels. An unskilled worker can ruin high grade tools so XP for use makes sense. It takes even more skill to MAKE the higher grade tools than it does to use them. This way, there isn’t a need for different types of XP, like some suggested. And crafting (only) high grade tools might add XP, too.

    Personally, I think using ‘Orbs’ is too reminiscent of MC and not realistic. It also make us chase these orbs or lose the XP.

    • kakashihatakethe6thhokage666
      Posted June 6, 2017 at 08:12 | Permalink | Reply

      Since no one replies to your comment I’ll be the one

  104. Posted June 4, 2017 at 22:08 | Permalink | Reply

    Kaalus! I hope you don’t forget the five most frequently advised survival mechanics:
    – Thirst (super simple)
    – Achievements (easy poesy)
    – split animal gender with breeding too (its very simple)
    – walk and sprint not the one we currently have (easier than putting an item)
    – actually starting with flint and not wood tools!

    come on! this must be added in 2.1!! MUST! I cant believe its called SURVIVALCRAFT when its not even close to surviving, how depressing!

    • einenzipe
      Posted June 5, 2017 at 16:16 | Permalink | Reply

      I love the walk and sprint idea.. Cause walking use less stamina than sprint.. Usefyl when climbing

      • Posted June 5, 2017 at 16:53 | Permalink | Reply

        thanks! I mean walk/sprint is such a simple feature yet extremely rational and completely useful! I’m happy to see a community full of people I’ve known for a lot while in survivalcraft. I hope our hopes actually do take place in 2.1 update…

    • Posted July 10, 2017 at 03:47 | Permalink | Reply

      I like the starter tools bit. It’s quite realistic. The real Marooned sailors or pirates back then were given a few vital things like a pistol and ammunition and a bottle of water. In survivalcraft, maybe an iron axe is enough.

  105. Posted June 4, 2017 at 22:12 | Permalink | Reply

    I cant believe you guys still enjoy playing and thinking its survival! come one kaalus! YOU CAN DO IT!
    we believe in you doing it! we are a community!

  106. Posted June 4, 2017 at 22:18 | Permalink | Reply

    oops, sorry about the “one” meant “on”
    I hope this update becomes SURVIVALcraft. if anyone gets what I mean.
    : (
    lets be patient!

  107. Posted June 4, 2017 at 23:19 | Permalink | Reply

    i have an idea but its not realy for the leveling system. its actualy has to do with the start of the game. i was thinking that punching wood would hurt and be unobtainable without an axe so 1.flint [would be crafted from gravel or stone chunks] 2.you could craft sticks from 2 logs [not 2 planks] but you would have to find sticks from dead bushes 3. once you have some flint and some sticks make a flint axe 4. make a crafting table and a flint pickaxe. {the flint knife and pickaxe would re place the wooden tools and weapons and armor} 5. the stone tools and weapons would be made from granite {any thing that has stone in its name, would have granite in its name for example stoe spear would be renamed to granite spear] let me know what you think of it

  108. IWTRA
    Posted June 5, 2017 at 01:00 | Permalink | Reply

    Congratulations Kaalus, the game is truly taking shape and becoming something completely unique unto itself. It has been so much fun to watch the progress and evolution of this game since I bought it four years ago. Cheers.

  109. Posted June 5, 2017 at 09:27 | Permalink | Reply

    I hope our level effects our production rate of crops of all kinds.. Thats a liner growth that coincides with intellect. (Our ability to grow and harvest more and healthier foods/bigger more robust fibers/cottens).

    In lamens terms.. If I am level 1. I should be able to find wild rye seeds. Plant them with saltpetre .. And out of 5 blocks planted.. I should get 1-2 good rye. And gain green orbs.. Farming exp. Get to level 2 in farming and that same patch of 5 wild rye with saltpetre should yeld 2-3… (Depending on other factors like luck or weather..) Same goes to other talents such as chopping wood.. The more you do any task the easier it gets.. And the more efficient you get at said task

  110. josmile
    Posted June 5, 2017 at 11:25 | Permalink | Reply

    I do not like – too much complexity.
    Also copper for level 2, does that include buckets? As they are only made of copper. What off wooden buckets made of planks and string?
    Experience for gardening – and the water I use to harvest, would I still be able to collect the experience orbs? I do not want to have to walk over the garden to collect them. Wash them away and collect in the chest along with my crop?

    And I don’t like the idea of being encouraged to rob graves.

    I do like the idea of getting better/tougher at the stuff you do.

    • Posted June 5, 2017 at 13:27 | Permalink | Reply

      Yes grave robbing is illegal, and morally wrong. Kaalus is raising the next generation to have no respect for the dead, but then again with all these zombie games, and everything else that disrespect humans and the dead alike… Kaalus is technically in the clear and just following the trend.

      • Posted June 5, 2017 at 15:22 | Permalink | Reply

        Justin, I am quite encouraged to see a youngster actually concerned about morals etc. You have irritated me a bit in previous posts, but you have gained some respect from me now. I don’t think the grave stuff is such a big issue, but the trend to do wrong is. It is the one reason I just hate Minecraft, which really makes people comfortable with witchcraft and communicating with the dead, which is not possible to begin with, well since they are dead.

        The only thing I dislike in SC is the werewolves.

        • Posted June 5, 2017 at 15:26 | Permalink

          The only things I dislike in SC are werewolves and grave robbing too.

        • Posted June 5, 2017 at 21:32 | Permalink

          well I am more “neutral”, not being good or evil, or wanting praise or scorn. I care not for such things. I’ll still harp on you, if you’re an idiot.

        • Posted June 6, 2017 at 04:32 | Permalink

          I agree, Also if you look on the enchanting table, sime of the words are translated as “summon demon”

          I belive It is written in words called ascii? Idk, i forgot whats the name

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 08:15 | Permalink | Reply

        “Face palm” OMG philosophy it’s just a game don’t take it so seriously also besides grave robbing some people also rape the dead body because they are maniacs and psychos

    • einenzipe
      Posted June 5, 2017 at 13:30 | Permalink | Reply

      Well. Maybe Kaalus will make the orbs can be affect by water… And grave is supposed to be a treasure burial not a mankind burial like you think.. So it is okay to be encouraged robbing graves

    • Posted June 5, 2017 at 15:07 | Permalink | Reply

      +1 I don’t know why Kaalus added this.

    • Posted June 5, 2017 at 17:26 | Permalink | Reply

      It’s a game, nobody will play and feel encouraged to rob graves. Robbing graves in real life yields more rewards than in the game anyways.

  111. Posted June 5, 2017 at 11:42 | Permalink | Reply

    I believe all the survivalcraft needs is extending the beginning, you made a point, I know its frustrating for me playing survivacraft for 4 years and its not actual survival. wood is not what you start with… its so simple! how many times do we have to wait until this is fixed!

    • Posted June 5, 2017 at 21:07 | Permalink | Reply

      Have you played terrafirmacraft before? You may like it, it is a mod for minecraft which makes everything realistic.

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 07:39 | Permalink | Reply

        Cool minecraft Mod

  112. Posted June 5, 2017 at 12:20 | Permalink | Reply

    kaalus, how do we know if we are tired in stamina if the bar is not located during gameplay? yeah, yeah easy just tap the body, but we won’t have time when a mad animal is chasing us. The icon of the stamina could be simply a green circle.. its up to you. Its gonna be even better if you had the level bar seen near the hot bar too, indicated by gold orbs aligning into a bar. so I hope this could be available in the update if possible… its up to you.

    • Posted June 5, 2017 at 15:03 | Permalink | Reply

      +1

    • einenzipe
      Posted June 5, 2017 at 16:09 | Permalink | Reply

      Yeah agree with this. And also we need a bar for Air to prevent drowning

      • Posted June 5, 2017 at 17:00 | Permalink | Reply

        yeah. Totally agree. don’t you think its a little frustrating? what’s the point of air being in body? who goes and check the body statistics while being chase by something or is in a hurry underwater??!! where’s the logic in that?!

      • Posted June 5, 2017 at 19:59 | Permalink | Reply

        Similar to MC, but I agree.

  113. Posted June 5, 2017 at 13:05 | Permalink | Reply

    Can anyone just explain to me why we aren’t getting a lot of improvements in survivalcraft? we are barely getting good stuff. I hope that doesn’t offend candyrufusgames. I apologize if I do. My question was, is it because its difficult or is it just kaalus doesn’t have time to check what he could do. I’m sorry if I underestimated the difficulty of coding survivalcraft. It’ll be extremely convenient if kaalus suddenly explains why.

    • Posted June 5, 2017 at 15:06 | Permalink | Reply

      It all depends on what you want. For me this update is what I’ve been waiting on for years. Multiplayer!!! Finally it came even if it’s split screen that’s fine. And I thought the survival stuff he added was top notch genius. It all depends what you want…

  114. Posted June 5, 2017 at 15:10 | Permalink | Reply

    Hey everybody do my poll it took awhile to be moderated so it is about half way up the comments. Hopefully if everyone does it it will help kaalus see what the majority wants concerning this tool and xp thing

    • Posted June 5, 2017 at 15:11 | Permalink | Reply

      It’s actually about 97th from the top of the comments

    • Posted June 5, 2017 at 15:28 | Permalink | Reply

      Already voted!

      • Posted June 5, 2017 at 16:20 | Permalink | Reply

        Yell ow I must say your dedication to this page is amazing! That’s great we need more people like that

        • Posted June 5, 2017 at 19:58 | Permalink

          When I like something, I am very enthusiastic about it, especially when I have time to do it. The school will soon end in my country, so I’ll have more time for SC. Hope my comments from today will be enough for the days when I won’t have time for myself. During school, I am working hard for proggraming contests, so that’s why I had no time to decide about spending my summers( I live in Europe) here( I’ve been folowing this blog since 2013 without commenting). So during school, I am very dedicated to proggraming. During holidays and summers I’ll be very dedicated to SC.

        • Posted June 5, 2017 at 19:58 | Permalink

          …from now on!

        • Posted June 5, 2017 at 21:42 | Permalink

          Also, I would say that we need more people like me for the forum, not for the blog. There are so less people left there… : (

    • Posted June 5, 2017 at 17:14 | Permalink | Reply

      can you do more polls that focus features in general or should I do one? we need more!

      • Posted June 6, 2017 at 02:49 | Permalink | Reply

        I suck at doing polls. If you want to make one go ahead. Also they take awhile to be moderated and I’m afraid kaalus might post again soon rendering it useless…

  115. Posted June 5, 2017 at 15:34 | Permalink | Reply

    Kaalus, please add some L-shape, T-shape, or Cross in Wire through blocks.

    • einenzipe
      Posted June 5, 2017 at 16:07 | Permalink | Reply

      Yeah.. I agree with this.. This will make my curcuit stay hidden and shorter

    • Posted June 5, 2017 at 16:33 | Permalink | Reply

      Billy I agree!

    • Posted June 5, 2017 at 16:35 | Permalink | Reply

      Oh, and happy birthday – a bit late though…

    • einenzipe
      Posted June 5, 2017 at 16:57 | Permalink | Reply

      Happy Birthday.. I dont know it is your birthday but hey… Happy Birthday

      • Posted June 5, 2017 at 17:20 | Permalink | Reply

        My birthday past a few days ago. But, thank you very much for greeting me😃😃

    • Posted June 5, 2017 at 19:51 | Permalink | Reply

      I agree. This would be useful.

      • Posted June 5, 2017 at 19:51 | Permalink | Reply

        Also, happy birthday!

      • Posted June 5, 2017 at 21:40 | Permalink | Reply

        Also, we could have more wires-trough-blocks types, inspired by T-, L-, cross wires.

        • Posted June 6, 2017 at 01:57 | Permalink

          Yell Ow, thanks for the compliment…

        • Posted June 6, 2017 at 02:04 | Permalink

          Next time, I will make my windmill more beautiful and make the rotation smoother…

        • Posted June 6, 2017 at 06:34 | Permalink

          I would like to see the next version! : )

        • Posted June 6, 2017 at 06:35 | Permalink

          I would like to see the next version! : )

  116. Posted June 5, 2017 at 16:24 | Permalink | Reply

    Hi Kaalus
    I know this is completly off topic but since its a realistic update
    Can you please make the green (unripe) pumpkins have a more orange tint the bigger they are.
    Please?

  117. Posted June 5, 2017 at 16:33 | Permalink | Reply

    Wow I am very glad to see that there is other South-Africans on this Page
    Johan Steyn is jy afrikaans of engels want ek sien gereeld afrikaanse woorde?

    • Posted June 5, 2017 at 22:38 | Permalink | Reply

      Afrikaans. Jou naam is Engels, maar van is Afrikaans. Goed om jou hier te sien. Waar bly jy? Ek bly in Naboomspruit.

    • Posted June 5, 2017 at 22:39 | Permalink | Reply

      Jy is nog laat wakker.

  118. Posted June 5, 2017 at 17:00 | Permalink | Reply

    I think that gaining experience could also make your aim more accurate when shooting different long-range weapons, because I have noticed that a smaller shooting cross hair has been requested a few times. I think this is the perfect opportunity to implement it!

    • Posted June 5, 2017 at 19:50 | Permalink | Reply

      Kaalus already said that what you thought is real.

      • Posted June 6, 2017 at 07:28 | Permalink | Reply

        This is what he said:
        more accurate (hit ratio of melee weapons)

        • Posted June 6, 2017 at 11:25 | Permalink

          Sorry. Haven’t read carefully….

  119. Posted June 5, 2017 at 17:03 | Permalink | Reply

    Happy birthday Billy croft! I wish Kaalus comes and says happy birthday to you, I’m mean that would be heart warming, right?

    • Posted June 6, 2017 at 02:02 | Permalink | Reply

      Yes, I wish… It would be a big gift for me. Thank you for the greetings…

  120. Posted June 5, 2017 at 17:16 | Permalink | Reply

    I would think that would be a good idea. People will have to work hard an order to unlock their tools say like I wanna build a piston but I need to be level 7 let me go get xp

  121. Posted June 5, 2017 at 17:54 | Permalink | Reply

    I don’t think being a certain level to use tools is a good idea. That would just lead to grinding all the time, so then this feature would become the epitome of why you used to not want a leveling system. Not actual playing.

    • Posted June 5, 2017 at 21:45 | Permalink | Reply

      I agree a leveling system does seem very unintelligent. But like I said before that’s what we are getting so deal with it.
      I would like to see 2-3 items updated every 4 to 6 weeks like other good games, but we gets months between them…
      I think this is all just web traffic for kaalus anyway.

  122. Posted June 5, 2017 at 17:56 | Permalink | Reply

    Perfect

  123. Posted June 5, 2017 at 18:01 | Permalink | Reply

    I really like the idea of not being able to use items without the experience

  124. Posted June 5, 2017 at 18:33 | Permalink | Reply

    You can add multiplayer

  125. Posted June 5, 2017 at 19:53 | Permalink | Reply

    Do you want to feel like you are playing an absolutely awful 8-bit 300×200 pixel videogame from 43 A.D.? Do you want your eyes to feel like they have embarked on a strange journey involving two rattlesnakes, half a pint of hydrochloric acid and six safety pins? … No? … Download the BadCraft skin and texture pack, you will regret it!
    https://www.dropbox.com/s/6tu1s3sklyqbk34/BadCraft.scskin?dl=1
    https://www.dropbox.com/s/1rinylu9hm1tvi8/BadCraft.scbtex?dl=1

    • Posted June 5, 2017 at 20:08 | Permalink | Reply

      For those who like the cute pixels but hate the evil 64-colour eye assassination, here is a pixelly texture. It looks like you’re playing in a really small world. I changed this from a simple resize of the default because some blocks with borders (wood, glass, chests, framed glass etc.) had only two sides visible which looked ugly. The best of this texture is the bricks: they look like bricks!
      https://www.dropbox.com/s/71ps8ud0rag3vea/Pixel.scbtex?dl=1

    • Posted June 6, 2017 at 09:41 | Permalink | Reply

      Ok. I regret it! Good awful texture!

  126. Posted June 5, 2017 at 20:42 | Permalink | Reply

    Please: no levels. Seriously, this is not Minecraft. No levels.

    I always play cruel.

    In survivalcraft the experience must be owned by the player, not the character ..

  127. Posted June 5, 2017 at 21:28 | Permalink | Reply

    No offense – but I hate it. When you think about it, if you were stranded on an island you wouldn’t have some sort improvement based on how often you do things. Most likely you would not improve, or only improve slightly over a long time. One of the things I like about the game is that there is no drive to level a character so you can do something. If levels are one of the next steps in the game then I hope you don’t tie the character’s abilities to levels.

    If I were to add any ideas to the concept I suppose I would say the halving your level if you die makes some sense… I would also say that the level restriction for crafting actually seems more useful than on usage…. if a new player finds a grave with a steel axe why should he have to wait until a certain level to use it….. I would also suggest that rather than finding random annoying orbs the level be based off of the time you have lasted. The game is called survivalcraft…. the object should be to survive, by whatever means, and by extension a level increase should be based on how long a player has survived.

    • Posted June 5, 2017 at 21:57 | Permalink | Reply

      I actually agree, levelling should not be about how many animals (or other players) you kill, but rather your survival “age.” But I think Kaalus has already put so much into this, that there is no turning back.

    • Posted June 5, 2017 at 22:00 | Permalink | Reply

      A leveling system is unfair in general, you can play and struggle to get up to level 12, only to have someone level 99 (that probably cheated anyway) come along and wipe you out because they used a team, bots, or wore a diaper to get to those crazy high levels.

      In the game starve.io whoever gets online first pretty much wins because they’ve had longer to craft the better weapons/gear. Technically speaking anyone with 4 more years experience with this game then a new players will likely win, but with levels there is no such thing as “beginner’s luck”.

      • Posted June 6, 2017 at 07:25 | Permalink | Reply

        If people cheat, of course they will win. I know how to change the game mode from creative to cruel. It’s practically impossible to stop cheats. Also, in pretty much every game, the levels require more XP the higher up you go and there is usually a cap. And when you’re in the same room, it’s not hard to have everybody start at the same time.

  128. Posted June 5, 2017 at 21:47 | Permalink | Reply

    Wow! There is a blast of comments. Already 500! Well, with this high number of comments, I can say that this is included in the “Big features” category. So thank you Kaalus for 2.1, a double update! Both multiplayer and levels!

    • Posted June 5, 2017 at 21:49 | Permalink | Reply

      Sorry. I have read the number of comments from the previous post. Anyway, still thank you for the still double update! : )

    • Posted June 5, 2017 at 22:01 | Permalink | Reply

      You forgot about the palette changes in the colours. That is huge, although not so much for survival.

      • Posted June 6, 2017 at 06:10 | Permalink | Reply

        Colour palettes are an awsome and useful feature, but it doesn’t change SC very much in my opinion…

        • Posted June 6, 2017 at 07:22 | Permalink

          I think you are contradicting yourself a bit here.

        • Posted June 6, 2017 at 07:31 | Permalink

          I said that colour palettes are a good feature, but what do they change? Only some colours? Multiplayer and levels directly affect gameplay and the player. So that’s why these are big features and palette is not a big one. But it remains a good, small feature.

        • Posted June 6, 2017 at 07:36 | Permalink

          .

        • Posted June 6, 2017 at 07:37 | Permalink

          Check the answer below
          \/

  129. Posted June 5, 2017 at 22:57 | Permalink | Reply

    I love it when my strategies become totally worthless.

    Hours of my life I spent on the fastest armor, the strongest armor, and a good hybrid between the two, all pointless because I just need to level up a few dozen times.

    Armor? Skip that I’ll just grind a few more levels and take no damage from NPCs.

    Tactics for killing my enemies? Hours wasted! Just level up some more I’ll be good.

    • colbyfranknorth
      Posted June 6, 2017 at 00:49 | Permalink | Reply

      Guess who’s back.

    • Posted June 6, 2017 at 04:41 | Permalink | Reply

      Well, i guess its fair… If you have higher levels, you can either increase your stamina while wearing full armor to run mure further,

      Or wear no armor at all but increase on defense

      But i think kaulus wont add leveling up for stats, but for crafting recipies

    • Posted June 6, 2017 at 06:57 | Permalink | Reply

      You have zero evidence that you can reach high enough levels to take no damage. It is very likely that the levels need a lot of XO to obtain as you achieve higher levels.

    • kakashihatakethe6thhokage666
      Posted June 6, 2017 at 07:38 | Permalink | Reply

      Justin Blocker quick question how old are you?

  130. Isaac Steinke
    Posted June 6, 2017 at 03:29 | Permalink | Reply

    Hello Kaalus and fellow Survivalcrafters! I estimate that the levels will become another difficult barrier in an already difficult survival game. Restraining players from creating tools vital to their survival is never a good idea. The buffs definitely help, but I can’t help but think that levels would hurt a player in this particular games. HOWEVER, I believe that Kaalus had a fantastic idea with these levels, but they need to be implemented differently. One of my favorite strategy/tower defense games had it where you could learn a new technology every time you leveled up. For example, if you learned metallurgy and blacksmithery, you unlocked metalworking and could make better tools and even firearms! Or if you learned nutrition and advanced agriculture, you unlocked culinary arts and could make better foodstuffs! If Kaalus could add a skill tree of technologies like this, then he could expand on all the things that make Survivalcraft the best (realistic food, crafting, and technology) while combining a new skill tree of technologies with his levels idea. With each level, new crafting recipes and bluffs would be unlocked or “learned,” like new foodstuff, electronics, or… GUNS!!!, but the simpler, more needed recipes, like stone or iron tools, would be the first ones achieved Sorry for the emphasis, but with these new cats, a double-barrel shotgun may be needed! Anyways, it would be a lot of work, but that would make this game even more realistic, fun, and goal-orientated!

  131. Posted June 6, 2017 at 03:31 | Permalink | Reply

    what other survival features do you think kallus has added?
    v

  132. Posted June 6, 2017 at 05:29 | Permalink | Reply

    Right now I’m just hoping he releases it soon. My birthday is June 15 and I kinda thought if it would happen to be done by then it would be right on time for my birthday which would be awesome

    Also kaalus should add in game music cause that sickness video sounded really good with that music maby a bit more upbeat. I’m sure if kaalus adds it it will be good

    • Posted June 6, 2017 at 07:17 | Permalink | Reply

      All the Billies are having their birthdays now. Mine is June the 14th.

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 07:44 | Permalink | Reply

        Mine was feb 18

        • kakashihatakethe6thhokage666
          Posted June 6, 2017 at 07:46 | Permalink

          I’m tall and skinny I don’t eat that much and they also said that I like pale and skinny but I’m shy I don’t talk a lot I’m silent and I feel uncomfortable when there are a lot of people am I an introvert or something?

    • Posted June 6, 2017 at 07:35 | Permalink | Reply

      Well, hope I’ll remeber to post “Happy birthday!” messages and hope SC will be realesed soon.

    • einenzipe
      Posted June 6, 2017 at 10:04 | Permalink | Reply

      Hmm.. If i remember your birthday date.. I will wish you a happy birthday.

  133. kakashihatakethe6thhokage666
    Posted June 6, 2017 at 07:34 | Permalink | Reply

    Does anybody here has a twitter pls follow me

  134. kakashihatakethe6thhokage666
    Posted June 6, 2017 at 07:37 | Permalink | Reply

    Will there ever be a thirst bar in the game? Because if does that would be realistic you will probably need to drink and eat at the same time in survival aspects water is important when it comes to survival

    • Posted June 6, 2017 at 12:15 | Permalink | Reply

      If Kaalus will add thirst, he will surely add a thirst bar.

      • kakashihatakethe6thhokage666
        Posted June 6, 2017 at 12:15 | Permalink | Reply

        I highly doubt it

  135. kakashihatakethe6thhokage666
    Posted June 6, 2017 at 07:43 | Permalink | Reply

    These comments spread like wildfire!

    • einenzipe
      Posted June 6, 2017 at 10:05 | Permalink | Reply

      Yeah I agree.. The All The Cats Post already have 500+ comments. New Record Maybe?

  136. Posted June 6, 2017 at 08:49 | Permalink | Reply

    Also, with every level all the tools are ~1-2% faster (pickaxe, axe, etc.)

  137. Posted June 6, 2017 at 15:30 | Permalink | Reply

    Hello, my name is name is Moisés and I would like to say that I have been a fan of survivalcraft since it first came out. One thing that I have been thinking of lately is the addition of vehicles like go karts that can only ride on flat tertain and need fuel to run as well as bicycles that make your stamina go down, that way horses don’t become obsolete.

    • kakashihatakethe6thhokage666
      Posted June 7, 2017 at 08:42 | Permalink | Reply

      Hi Moises welcome

  138. kakashihatakethe6thhokage666
    Posted June 6, 2017 at 17:02 | Permalink | Reply

    401th comment!

  139. Posted June 9, 2017 at 16:51 | Permalink | Reply

    456th!!

  140. Posted June 9, 2017 at 16:52 | Permalink | Reply

    457th!!

  141. Posted June 9, 2017 at 16:52 | Permalink | Reply

    458th!!

  142. Posted June 9, 2017 at 16:52 | Permalink | Reply

    459th!!!!

  143. Posted June 9, 2017 at 16:52 | Permalink | Reply

    500th!!!!!!

  144. Posted June 9, 2017 at 16:58 | Permalink | Reply

    Lol Just Trollin’ 460th!!!!!!!! Ahaha

  145. Posted June 20, 2017 at 13:58 | Permalink | Reply

    Levels are awesome, good idea, this gives players the sense they are achieving something, or reaching certain goals!
    Perhaps a system where players can “sell” levels for items with each other? Or some kind of system where you can “donate” these like currency in the game?
    Or perhaps not?

    • Posted June 21, 2017 at 00:52 | Permalink | Reply

      I don’t want it to be like a real money currency. But it could be something similar to emeralds in Minecraft.

  146. Posted June 23, 2017 at 04:09 | Permalink | Reply

    Why do not you put waterfalls in survivalcraft

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