Daily Archives: June 3, 2017


There wasn’t much incentive not to die in Survivalcraft. You were only losing your items, if even that.

In 2.1, I am adding a proper levelling system. Gaining levels makes you stronger, faster, more resilient, less hungry and more accurate (hit ratio of melee weapons). You will throw items and fire arrows further. You will have more stamina and be able to swim for longer.

You gain levels by collecting experience orbs:


Each death halves your level. So, after some time dying can have a dramatic effect on your capabilities.

The experience orbs are dropped when you mine minerals, harvest crops or kill animals. They can also be found in graves. Check out the video to see how it looks like:

My initial plan was to make better tools and armor only usable if you were at certain level:

  • Wood & stone tools: usable at all levels
  • Copper tools/armor: from level 2
  • Iron tools/armor: from level 3
  • Diamond tools/armor: from level 4

Dying would have even more effect on the player. After you respawn, you can’t use your funky gear anymore until you level up.

What do you think about it? Let me know in comments.

I was also thinking about allowing use, but only disallowing crafting of these items based on levels. But I think it’s not a good idea: the player would be tempted to craft and stockpile lots of expensive items in advance to prepare for the time when he dies and cannot craft them anymore.