Some of you reported that slab textures were upside down! That’s now fixed. Everything lines up correctly:
Not sure if I mentioned it yet, but the next version has a unified lighting system for all block types. There should be much less lighting artefacts where different types of blocks meet.
1.29 and earlier use different lighting code for blocks, slabs, stairs etc. and the results are not consistent, resulting in visible light artefacts at block joints.
This upgrade is a byproduct of furniture, I had to do it to have furniture lit properly.
Also, little holes that were previously very dark no matter how many light sources you put around them should be much less dark now.