I once showed you a picture of a sea urchin. Well, there’s a lot more underwater stuff than just urchins coming in the next update:
32 bit blocks allow me to do a lot of cool things that were previously impossible. These underwater plants are both water and a plant – the water will flow from them like from a normal source block and plant can be broken down and picked up like on land. There is some trickery to make it all work properly with physics, collisions and rendering, but the engine can stand it.
I also tweaked underwater fog. It changes colour and density with water temperature and humidity. In humid places like jungles the water becomes very murky. The depth also influences fog – if you dive deep, you’ll scarcely be able to see anything.