I’ve just published another version to Google Play: 126.96.36.199. It has two changes:
- Reduction of autosave frequency to once per minute, which should give you smoother gameplay with less lags. Making blocks 32 bit put double strain on the CPU when saving, so reducing frequency to compensate may be a good move.
- There is a bad memory leak in the zip code in Mono (a library I am using). If you have a huge world and a low memory device, it prevents you from uploading worlds to SD card. This is because the game runs out of memory and crashes during zipping. I have fixed this by switching to native Java zipper.
I have thoroughly tested the 2nd change myself and reviewed the code many times. But as this is a fairly critical piece of the game, if you have a chance can you please upgrade and try uploading some worlds to SD card to see whether all is well? Remember the 1:100000.
And keep doing the screenshots. I already have so many I will spend weeks sifting through them! I think they are getting better with time, recently I’ve been seeing some really nice ones.