For 1.29 I wanted to increase the number of tool tiers. Another little step to make survival more rewarding.
The question was copper or bronze? I thought about it for a day.
Why? Bronze is an alloy and would require tin to smelt it with. Tin is not very useful on its own. Although I may be wrong on that – how about tin cans for preserving food, or solder? Anyway, it would look deceivingly similar to iron, which is a problem. And if we somehow decide to add tin cans, we can have bronze later on.
So copper it is. Another tier of tools, weapons, armor, everything.
The only problem remained. Copper was harder to find in the game than iron, yet it was not as strong.
I didn’t want to make copper items better than iron, that’s too unrealistic. The solution was to reverse difficulties of mining copper and iron. Hence the granite/basalt switch of copper and iron ores some of you noticed in the paint video. Good eyes and good reasoning!
Copper is now as easy to find as iron was in 1.28, iron is deep and much harder:
More to come!
Btw. I got my iPhone 6 and reproduced the issue that causes bad rendering of character, so this should be fixed for 1.29 too.
Btw2. Yes, it was copper axe in the last post. And horizontal logs, which are also generated in deep forests.