This is good news time. As promised a few days back, I submitted Survivalcraft to Windows Store.
This is a completely new platform, and vastly different from all the currently supported ones. Why?
- You can play the game on your PC (provided you have Windows 8.1)
- You can play the game like a normal FPS, with keyboard and mouse
- The game will run blazing fast on pretty much all PCs, because it’s optimized for low-end phones
Looking forward to having it certified (or rejected…).
At the same time I submitted an updated build for Windows Phone. It contains a large number of memory optimizations and various fixes. Including, crucially, a fix for the freezing issue. Actually the freezing is still there, as it’s a platform bug, but should now unfreeze as soon as you touch the screen (current version needs an orientation change or pressing the power button to unfreeze – strange are the ways of Windows Phone).
The new build will also default to 96 blocks visiblity range on 512MB devices (Lumia 520, 620 etc.). This is to ensure that the phone does not run out of memory even with large worlds and hi-res block textures. As I mentioned previously, Microsoft have reduced memory limit in 512MB WP 8.1 devices to just 185MB, down from over 270MB in Windows Phone 7. It hurts, but I can’t do anything about it :-(
If you have a 1GB device (Lumia 925 etc.), you should be able to play safely all the way up to 256 blocks.
I am still thinking what to do with iOS build. Don’t worry – I will resubmit it soon, but I need to fix the bad worlds issue first.