Thanks for your patience with this difficult release.
First, the good stuff. Do not worry about immersive mode going away after keyboard has been shown. Or about water gurgling sound in deep water pools (thanks Aesopredux). These are trivial to fix, and actually have already been fixed.
If only all bugs were like that.
Which brings me to the bad stuff. I spent most of yesterday fighting with Android audio system. The main problem is that audio on Android does not work without some special magic, and this magic is different for almost every version of Android. As we support all versions since 2.3 (2.2 support was dropped in this release), this makes for a lot of headache.
The current build, 1.27.2, does not use almost any magic. It does straightforward audio calls, and in the ideal world we should be getting proper audio. We actually do, on Android 5.0+. On all earlier versions you know for yourselves what is happening. Crashes. Error saving games. Audio going quiet.
I have to fix that, somehow.
Yesterday I went to bed around 5am without getting anywhere. The only positive was that I resisted the urge to send hate mail to all Google devs working on Android.Media.AudioTrack class. That’s why I haven’t posted – I did not have anything positive to say.
Today, after a few more hours, I see a tiny light at the end of the tunnel. But it’s tiny and may not amount to much in the end.
So please bear with me for a while. No 1.27.3 release yet.
Even if I get the audio fixed, there’s still the graphics glitches. Broken sky, holes in the terrain and water. Please keep sending screenshots and device data. So far it seems it’s mostly limited to PowerVR chipsets. Also, if you get broken terrain/water/sky please quit and restart the world, and tell me if the problem goes away (at least temporarily)?