The release of 1.27 is upon us. As usual, I will first publish for Android, which will serve as a beta-test platform for a hopefully short period of time.
Once all the bugs I missed during my testing are squashed, I will start publishing for other platforms.
This time I am more worried about the release than ever. This is by far the biggest code change since Survivalcraft was released in 2011. All because of the new engine.
Just to give you an idea of how much has changed since 1.26:
- New input system written from scratch
- New audio system written from scratch
- New graphics system written from scratch
- New storage access system written from scratch
- New web access system written from scratch
- New maths library written from scratch
- New content pipeline and build tools written from scratch
- Lots of new game features added
Every previous release from 1.0 to 1.26 only had to worry about the last bullet point on that list, and we still got bugs.
1.27 is a scary, scary thing… I expect there will be problems. I expect some devices that did work with the game will stop working. I expect some devices that did not work will start working. Although none of the phones or tablets in my big box of test devices did the former, I made sure of that. The world of Android is huge, fragmented and cruel :-)
By the way, I have just submitted 126.96.36.199 to Google Play Store so you should be able to update very soon and start hating me. Let the lashings commence!
Now on the merrier note. I haven’t told you about all the new features yet. In 1.27 you can throw or drop items on a chest, and it will automatically collect them (if there is space). Handy for automated harvesting systems.
Have a look at the video: http://youtu.be/tawQeMchgo0