I haven’t been posting for a while, and for a good reason. I grew seriously tired of XNA/MonoGame, so I have been hard at work to port Survivalcraft to my own cross-platform engine.
I hate fancy names, so it’s name is just it: Engine.
This was an epic amount of work, and I am amazed that I completed it so quickly :-) I had to both write a graphics/audio/input/media/content/math engine that runs on Windows/Mac/Android/iOS etc. from scratch (that bit was completed back in January), and then port the mass of code that is Survivalcraft to it. Then make sure that I haven’t broken it all.
The new engine opens up new possibilities, not least support for custom shaders, proper audio and content pipeline. I am now also firmly in control of how everything works, all the way from the top to the bottom.
I will let you know more details soon. Yes, I am not dead and Survivalcraft is alive. It is in better shape than ever before.