I keep working on the temperature stuff. It’s nice how lighting a fire or enclosing a thermometer in a box makes the reading go up. In 1.25 thermometer was tied to fixed environment temperature and not affected by such things. And remember, you can use thermometers as electric devices, so it opens up way for some nice temperature-dependent mechanisms. For example the door will only open if you light a fire in front of it or make magma flow near it.
The next thing to tackle is temperature effects on the player. I spent a long time thinking about it. My worry is that adding too many complex effects will make the game too tedious. You don’t feel cold/hot in the game as you do in real life, you’ll need to rely on messages and on-screen effects to even realize that you are freezing. I don’t want to overdo it, it must be something simple that is not annoying, but at the same time having a definite impact on the gameplay.
That’s still in progress, though.
In the meantime I am adding a new notch to visibility range slider: 256. My recent memory usage improvements and general trend of devices getting faster makes it worthwhile. It makes a lot of difference, have a look (animated gif):
256 is equal to “far” viewing distance in desktop Minecraft, and some computers struggle with it. So it’s not too bad that we can now do it in Survivalcraft on your phone :-)