As you’d probably expect, I get tons of feature requests. Most of them are quite repetitive: minecarts, multiplayer, NPCs. There’s nothing wrong with these, it’s just that each of them is a massive amount of work, so sadly it has to sit in the queue until I get some time to look at it.
But from time to time someone makes a brilliant, simple suggestion. Something so simple that I’d never thought of before.
This time it arrived in an email from maggieblue. What was suggested is that I allow limiting the creative mode world to a single biome – e.g. jungle, desert etc.
In Survivalcraft there’s no concept of biomes as such, the terrain generation works differently than in Minecraft. But the idea is still valid, even though you would not be selecting “biomes” — you’d be twiddling with some sliders instead.
The parameters I made available for you to tweak are the global temperature and humidity of the world. You can now offset them up or down from the defaults, as you see fit. Of course, this only works in creative and during world creation. Once you’ve started playing, you can’t change it.
What does it let you do?
Well, you can have a dry and hot land where there’s no greenery to be seen anywhere (apart from cacti):
Or a humid jungle land:
Or a snowy wonderland:
Or a wasteland:
Or anything in between.
Might come in handy for adventures or themed builds. To come in 1.24.