Generated structures, such as abandoned mineshafts or villages are high on the requests list.
As a trial run (to see whether the engine will handle it) I decided to do something smaller and simpler – generated grass traps. In 1.23 any large area of flat grass which is some distance from the ocean will have a number of randomly placed pits covered with grass trap block.
Most of the pits have dirt at the bottom, but some have spikes, so beware!
Hidden among the tall grass a deadly menace, the dreaded grass trap!
In the meantime, I am still working on optimizing the large view distance. There is a brand new terrain update engine that will make the game run much smoother on higher end devices, even with big view distances. The problem is, the new engine is much more complex than the old one, and so I need to be very careful. I don’t want to release it until I am sure it won’t break things. I’ll write more about it in the coming days.
[EDIT] Here’s an unlisted video showing the stress test of the new update engine running on my PC: http://youtu.be/IjTRzQm23D8