Adventure Mode Guide

I have noticed that a lot of people publishing worlds to Community Content do not use Adventure Mode properly, or even simply leave their world in Creative. So I decided to write this short guide on Adventure Mode, and what it is for.

Adventure Mode is a gameplay mode, where certain game mechanics are changed (from Challenging or Creative) to make it easier to create “quest” or “puzzle” type maps.

The idea is that you build your map in Creative Mode, where you have the full creative freedom, and then switch the world to Adventure before publishing. To do so, go to “World Properties” screen and click the appropriate button.

You cannot start a world in adventure mode (that would make no sense), you can only switch an existing, suitably prepared world to it.

So what difference does the adventure mode make? Here you go:

1. Digging

In Adventure Mode, you cannot dig any block without a proper tool.


Dig planks with bare hands? Not in Adventure!
(from “Digital Time Bomb” map by Dave)

In challenging, you can dig anything (bar bedrock) with bare hands. It may be slow, but you can do it. Not so in adventure. Without a shovel you will not dig dirt or sand. Without a pickaxe you will not dig stone or minerals. Without axe you will not chop wood or leaves. They all behave like bedrock if you don’t have the right tool in hand.

Note that pickaxe will not dig sand, and shovel will not dig stone. Every block has a “digging method”, and this determines the required tool. You can check digging method for each block in Recipaedia. It will be either “shovel”, “quarry” or “hack”, meaning you need to use a shovel, pickaxe and axe, respectively.

What’s the point of this? If you want to confine the player (e.g. in a stone labyrinth), don’t give him a pickaxe! If you don’t want the player to destroy your adventure traps, wiring, doors etc., don’t give him any tools at all. And don’t give him materials to craft them, either :-)

2. Health

In Adventure Mode, health does not automatically regenerate with time.


Auto health regeneration? Not in Adventure!

Any health lost will stay that way until you give the player something to eat, perhaps by placing a chest with some bacon.

What’s the point of this? So that players cannot “cheat” the adventure by waiting for a long time until their health regenerates. You may for example create a map where player needs to fall some distance, and this will reduce his health by a certain amount. Your adventure mechanics could rely on it. If the health was regenerating, you wouldn’t be able to do that.

3. Signs can have Web Links

In Adventure Mode, signs which have URLs assigned to them will open a browser window when clicked.



Click Me!

In all other modes, including Challenging and Creative, they behave as normal signs (i.e. show sign editing dialog when clicked). You can edit your link in there.

What’s the point of this? If your adventure has a story, and it’s too complicated to convey with signs, you can create a webpage for each sign, and link it up using the URL field. Player will be able to click on the sign, and will be directed to the page you linked. You can put anything you want there – pictures, stories, videos, hints, maps. URL signs have a familiar blue color and are underlined, so they immediately look like links.

4. Adventure Restart

Uniquely to adventure mode, player can restart the world at any time (by going to game menu and clicking Restart Adventure). This will reload the world back to the state it was when you last switched the mode to Adventure, when creating your world. Everything will be restored, exactly. Blocks. Items. Locations of animals. Time of day. Weather. Health. Dead bodies. State of the furnaces. Inventories. Fluids. Everything.

How it works internally? When you switch game mode to adventure, a snapshot of the world is taken. This snapshot is used when restarting.

When a player dies in your adventure, there are two options: respawn the player (the default), or restart the map. You can switch between them in World Options screen by changing Adventure Respawn setting:



Should it restart or respawn on player’s death?

  • “Allowed” will make the player respawn at his last sleeping position, the same way as in Challenging. The world will not be restored. Anything that player dug/killed etc. before his death will remain. This is the default.
  • “Not Allowed” will reload the entire world from the snapshot when the player dies, effectively making the player start from scratch.

5. Don’t let the player wander into the open world

If you let the player wander out of your build, he will get lost and never complete your adventure/quest or get caught in your fancy traps. If you give him some tools, he’ll be able to make more of them using the resources out there, and weapons as well. The game will simply degrade into an open sandbox, the same you get in challenging mode.

What should you do? Confine the player, build walls around your adventure, and don’t give him the tools to break them and get out. Guide the player towards the interesting bits of your build, perhaps by using corridors. Otherwise it’s likely he won’t find them, and will get bored quickly. The world in Survivalcraft is massive.

6. Use electrics for logic

If you want certain door to open only when player visited some other place, or lava to stream down on player’s head when he takes a wrong step – use electrics!


Part of inner workings of a 100-LED display animating funky images using colored diodes (by SCRAFTER)

Electricity can be a complicated thing, and it’s outside of scope of this post to give details on it. Maybe later I’ll write a guide, or maybe someone else will. Some people created amazing builds made of thousands of elements that are really pushing the system. I am glad I put some thought into performance of electricity code, otherwise it wouldn’t be possible on the phones :-)

But in many cases it’s very simple really: placing a button next to a door (on the hinges’ side) will automatically wire it and cause it to open/close the door when pressed. Hardly difficult :-)

What should you do? Experiment and learn how to use electrics in your adventures. Without them you are pretty limited in what you can make.

What next?

As always, I am open to suggestions, hopefully from seasoned adventure builders :-) What else could be done to make creating adventures easier? Especially valuable are small, easy changes that make a big impact. I know that having pistons (or the equivalent) would be a big boost, but they are a complicated thing to make. So I can’t add them overnight.


  1. Parker Young
    Posted February 11, 2013 at 13:19 | Permalink | Reply

    For the first picture on that post, is that the “Time Bomb” level?

    • Posted February 11, 2013 at 13:26 | Permalink | Reply


      • Parker Young
        Posted February 11, 2013 at 13:45 | Permalink | Reply

        Crap. I love playing that level.

      • Patchyclaw
        Posted April 12, 2013 at 18:08 | Permalink | Reply

        You should make it so that you can look up worlds if you know the name in the community.

  2. deshan
    Posted February 11, 2013 at 13:55 | Permalink | Reply

    I have a small proposition: food. In survivalcraft there isn’t enought food, so farming will be very crazy. I know that I’ve written about it for a long time but I think it’s one of things which survivalcraft need to be better. Kaalus, what do you think?

    • Posted February 11, 2013 at 15:45 | Permalink | Reply

      More food and more survival is always in the plans, but somehow other things steal the time!

      • Nicolas
        Posted February 12, 2013 at 00:12 | Permalink | Reply


      • Posted February 17, 2013 at 23:57 | Permalink | Reply

        DEAR Kaallus,
        HOW do u make 20 updates in
        2 months?Minecraft pe takes
        A whole year for one update!
        Please write back!
        Ps. I would die to meet u

        • chris
          Posted February 19, 2013 at 18:54 | Permalink

          Dear Olivia your snaking hot

        • chris
          Posted February 19, 2013 at 18:55 | Permalink

          I agree

      • chris
        Posted February 19, 2013 at 18:35 | Permalink | Reply

        By I’m Chris and I am just a huge fan of the survivalcraft

  3. Ben
    Posted February 11, 2013 at 14:00 | Permalink | Reply

    You should allow comments on maps and block textures in the community secion, so that people can comment and give suggestions or critique or just give a thumbs up without having to go to the forums. Also, the map creator might not have even posted the thing in the forums, and nobody would be able to comment at all.

    Also, in regard to making adventure maps — retexturing the blocks to give the map a different atmosphere, or change the player’s perspective, can help with making the map exactly as you want.

    • nelson799
      Posted February 11, 2013 at 17:58 | Permalink | Reply

      I also think people should be able to put a time stamp on there stuff too so that other will know if it has been updated. So many block worlds in the community are still being worked on and are incomplete. Users never know if the world has been updated or not. I think that could be a big help for some creators to keep others posted. And I would still like to see a rating system too.

  4. Posted February 11, 2013 at 14:27 | Permalink | Reply

    Kaalus pls write something about 1.21,also there are no news at all in-game.
    Please make 1.21 about clothing,farming and more food :-)

  5. lowbudgetbatman
    Posted February 11, 2013 at 14:52 | Permalink | Reply

    great guide kaalus

    might i say if your not comfortable with adding exactly pistons would sort of a sticky block conveyor be possible? like a block with 4 sides(top-left-bottom-right) being the conveyor belt, and the leftover 2 sides(front-back) positive and negative power points which when powered any block on its conveyor would move to another side in a clockwise of counter clockwise fashion

    • lowbudgetbatman
      Posted February 11, 2013 at 14:54 | Permalink | Reply

      also with this if you could connect the conveyors you could make it move farther down the conveyor chain with a pulse of power(1 pulse moves over one)

  6. Posted February 11, 2013 at 15:10 | Permalink | Reply

    Nobody knows how to do this

  7. Posted February 11, 2013 at 15:10 | Permalink | Reply

    Everyone is newbs to Adventure modes

  8. Kevin
    Posted February 11, 2013 at 15:27 | Permalink | Reply

    I still dont get the community thing I’m hitting download but it won’t please help

  9. bob_the_builder
    Posted February 11, 2013 at 15:58 | Permalink | Reply

    I noticed a new bug in 1.20 with windows. When i get up close to any window and look out i can not see the framework of the window on the backside anymore, only the front of the window is visible. Here is an image of what is happening: i have tried different texture packs and they all do this so Im confident its the game and not just a specific texture packs problem.

  10. Dave
    Posted February 11, 2013 at 16:37 | Permalink | Reply

    Great job Kaalus. I have just one little idea which may not mean much, but would it be possible to allow the player that uploads the map to be able to lock it on a game mode? So that the player that downloads it is not able to modify that map in anyway or change the playing mode?

    • bonesnsmitty
      Posted February 15, 2013 at 07:40 | Permalink | Reply

      I totally support this idea! It is unfortunate for builders to spend many days on a build, only for someone to edit a few things and claim it as theirs. I understand we do not have rights per say, but it is highly frowned upon. There have already been a few complaints in the forum, and there is really nothing one can say or do to discourage this.

      “Lockable adventure maps”

  11. nelson799
    Posted February 11, 2013 at 18:14 | Permalink | Reply

    Kaalus, how about making it so every texture can have a transparency. For example, what if someone needed to have invisible ladders for there block world as a secret passage.
    And why are the sides of transparent blocks only invisible against blocks of the same kind. But if you put two different windows side by side you can still see the sides of those in between. Not sure if what I wrote makes sense but it seems kind of odd.

    • nelson799
      Posted February 11, 2013 at 19:14 | Permalink | Reply

      More suggestions. How about adding a spawner that you can place down permanently. This will give the creator the ability to have creature respawn over and over in an area. And each spawner should have settings they can access example: How many, how often and how aggressive a creature is that spawns from it in that area.
      Also, you added werewolves. Why not add people also. It’s pretty much the same as werewolves accept they could always be around day and night.
      Add a spawner for these and you give creators a way to add mobs to there worlds. Especially with the option for the spawner to make the people aggressive or passive. This would give people the ability to populate areas even if the npcs have no real ai. That would please many people tremendously.
      Then give access to the character map and people could have dangerous nativs, zombies, cavemen, lawyers or politicians to attack people or have friendly natives, neighbors or Eskimos for friendly looking towns.
      Last one for now, and most important. Get rid of that drop shadow behind the ‘candy rufus games’ logo. It bothers me every time I see it :)

      • SCRAFTER
        Posted February 11, 2013 at 19:29 | Permalink | Reply

        “Also, you added werewolves. Why not add people also. It’s pretty much the same as werewolves accept they could always be around day and night.
        Add a spawner for these and you give creators a way to add mobs to there worlds. Especially with the option for the spawner to make the people aggressive or passive. This would give people the ability to populate areas even if the npcs have no real ai. That would please many people tremendously. ”

        I support this idea. From our (players) point of view, it is not difficult to add to what is already in the game, but with different textures. But maybe it is more difficult than we think :)

        • Posted January 18, 2014 at 17:56 | Permalink

          Also making them be able to build houses or villages would be nice.

    • Posted February 11, 2013 at 19:23 | Permalink | Reply

      Making everything transparent would kill performance. Transparent things are several times more expensive to draw on the phones.

      • nelson799
        Posted February 12, 2013 at 00:34 | Permalink | Reply

        Alright, you drive a hard bargain sir. Just add transparency to ladders and we’ll call it even. I think that’s the only man made object in the game without it.

        • lowbudgetbatman
          Posted February 12, 2013 at 01:11 | Permalink

          if your really in the need for invisible ladders you could just alter your texture pack by erasing the ladder texture from it

    Posted February 11, 2013 at 18:51 | Permalink | Reply

    my display is on the main page! I’m proud of myself :D thanks Kallus!its kind of award for me lol :D

    sneak peak from another project which i cant finish due to chunk bug :P

    1st version(125leds – 5×25) which fully working, can display 20-25 frames

    2nd version(225leds – 9×25) which is to much for the game, but thanks to kaalus i know how to fix this :)

    And if someone can help me out with this:

    I will be grateful :)

    • Teresa
      Posted February 11, 2013 at 23:34 | Permalink | Reply

      Sorry news here. How do I see your world?

      • SCRAFTER
        Posted February 12, 2013 at 11:20 | Permalink | Reply

        100led animated display can be downloaded via community server. Just click “get content” button Search for “100led display”

  13. korbaksc
    Posted February 11, 2013 at 20:15 | Permalink | Reply

    Hi Kaalus,

    I was wondering if you could do so that electric wires could be placed anywhere no matter if there is already an item at the location.
    By now you can fill a hole with wires, on every sides. But when you add an electric components in this hole, all the wires you put in are broken.
    Please make it so that components can be connected in as many way as possible.


  14. max
    Posted February 11, 2013 at 20:43 | Permalink | Reply

    Why not add atv’s.
    All they would do is multiply your movement speed by 4. Definitely cool, and would make Way for race maps

    • Matt
      Posted February 12, 2013 at 08:30 | Permalink | Reply

      Holy crap this would be awesome! Just like the race maps on halo 3 with the mongoose :)

  15. alkhayal
    Posted February 11, 2013 at 21:33 | Permalink | Reply

    Sorry for being noisy..
    But I have an idea..
    What about if u make a chip that we can create a big circuit inside it, but in the game it will be only small thing..?

    I mean it can be programmable!

    U can let it alone not with the game..,,

    • alkhayal
      Posted February 11, 2013 at 21:35 | Permalink | Reply

      But after that players upload their chips and download it in the game..,,

    • alkhayal
      Posted February 11, 2013 at 21:43 | Permalink | Reply

      I think you can use chips for many things, too..

      For example:
      You can create inputs and outputs in this chip
      Making huge circuit that won’t be shown in the game, but only inside the chip

      It will save a lot of space, doesn’t it?

  16. shaulprod
    Posted February 11, 2013 at 22:31 | Permalink | Reply

    Great game kaalus, good job, add a binoculars and parachute, its posibble? Thx.

    • mikeyy
      Posted March 15, 2013 at 09:42 | Permalink | Reply

      binoculars… yeah that IS useful yeah kaalus add that.. but parachute.. nah not much of my thing

  17. Parker Young
    Posted February 11, 2013 at 22:59 | Permalink | Reply

    Did anyone download Survival I from the community content? I really need to know how good it is.

    Also, this is not about SC but, my house is infested with gnats (the small flying bugs that are attracted to fruit). Trust me, they are ANNOYING.

    • Nicolas
      Posted February 12, 2013 at 00:25 | Permalink | Reply


    • nelson799
      Posted February 12, 2013 at 00:31 | Permalink | Reply

      There are tons of simple home remedies for that. Look online for ideas.

      • Parker Young
        Posted February 12, 2013 at 02:25 | Permalink | Reply

        Best idea is to make a trap. But there are maybe more than 100 of flies. They should die in 3 – 5 weeks?

        • Parker Young
          Posted February 12, 2013 at 02:29 | Permalink

          No more about talking about fruitflies. I need to know about how good is Survival I. I am downloading “cool sounding” levels/worlds from the community content. Most of the levels or worlds are too crappy for me. Just the most fun and best ones.

    • jesusice
      Posted February 13, 2013 at 05:21 | Permalink | Reply

      RE: Gnats. Just leave out some cheap wine in a bottle. The gnats will fly in but won’t fly out. Change it once a week.

    • bonesnsmitty
      Posted February 15, 2013 at 07:49 | Permalink | Reply

      Use a vacuum to suck them up :)

  18. Will Treaty
    Posted February 11, 2013 at 23:00 | Permalink | Reply

    Hey Kaalus, I’ve already asked you this, but can you at least develop a version of this game compatible with LG Ally phones running 2.2.2? I have it on my Kindle but I also want it on my phone. So please, at least respond to this.

  19. anthony
    Posted February 11, 2013 at 23:48 | Permalink | Reply

    How about some new biomes or at least one

    • Nicolas
      Posted February 12, 2013 at 00:26 | Permalink | Reply

      Maybe swamp

  20. Nicolas
    Posted February 12, 2013 at 00:19 | Permalink | Reply

    You could add items respawn too, “stars” for the textures and maps and the name of the creator
    And a zoom vision like in minecraft or binoculars…

    • Nicolas
      Posted February 12, 2013 at 00:24 | Permalink | Reply

      Please increase the items time after your dead, so if we die far from home we can take, diamond
      s are rare and lost them it’s very annoying, and a map to mark places, your home and the place where you died before… In mc the items take days to “broke”

  21. jason
    Posted February 12, 2013 at 02:08 | Permalink | Reply

    Make more monsters also make nukes that randomly explode
    Make a lot of stuff like diffrent worlds like nether worlds and stuff please

  22. jason
    Posted February 12, 2013 at 02:08 | Permalink | Reply

    Also make dogs that you can befriend

  23. Duxk
    Posted February 12, 2013 at 02:09 | Permalink | Reply

    I’m sure this has been brought up before. But I wanted to suggest it in my own words. I think the community section of get content is a great edition. But you might want to flesh it out. I think this means giving each upload its own page when you click on it. Where you could see a description and ratings. Maybe if possible even screenshots and reviews. That’s just a couple suggestions. I think there are many ways to better develop it.

  24. jason
    Posted February 12, 2013 at 02:10 | Permalink | Reply

    Please respond also can you make mine carts armor and gold

  25. jason
    Posted February 12, 2013 at 02:10 | Permalink | Reply

    One more thing q hunger bar

  26. jason
    Posted February 12, 2013 at 02:11 | Permalink | Reply


  27. Duxk
    Posted February 12, 2013 at 02:11 | Permalink | Reply

    Also I know a lot of people have been asking for means of transportation similar to minecarts from minecraft. I thought a cool alternative might be ziplines. Although I can’t estimate if they’d be a difficult thing to implement.

  28. jason
    Posted February 12, 2013 at 02:13 | Permalink | Reply

    Oh yea and villagars

  29. Parker Young
    Posted February 12, 2013 at 02:33 | Permalink | Reply

    Survivalcraft or Minecraft PE?

    SC for me, because it is like half Minecraft PC edition and pocket edition.

  30. Romand
    Posted February 12, 2013 at 02:41 | Permalink | Reply

    More hostile mobs and better uses of transportation would be nice

  31. dejavu
    Posted February 12, 2013 at 08:58 | Permalink | Reply

    Kaalus, for adventure we need something like pistons to close and open water, magma. Maybe you should make iron door and cell trapdoor without distroying by water and magma? Or make something new to control flow of water and magma. I ask you here many times about electromotor to make rotation construction. And we can go ahead and make some transport with electromotor. For exampl boats, cars and trains.

    • dejavu
      Posted February 12, 2013 at 09:14 | Permalink | Reply

      Now we can make canons with steel blok and gunpowder, but we have not bullets for them. Can you make stone chunks fly away after bang drums or dynamits that can fly away? Can you make dynamit droping down like sand blok, so we can make reload system for our canons.

  32. Posted February 12, 2013 at 10:58 | Permalink | Reply


    its okay if it takes a month or two

    • Posted February 12, 2013 at 13:48 | Permalink | Reply

      And pls add dinosaurs,i kno it will take long but i just want to build Jurassic Park

  33. shaulprod
    Posted February 12, 2013 at 13:39 | Permalink | Reply


  34. donald
    Posted February 12, 2013 at 14:48 | Permalink | Reply

    I think that maby a new biomass would be cool

  35. Acrot
    Posted February 12, 2013 at 16:53 | Permalink | Reply

    Amor and multiplayer

  36. randy celaya
    Posted February 13, 2013 at 00:59 | Permalink | Reply

    Just like u made animal egg spawners it’d be really cool to have a villager spawner or just default maps with natives n stuff! Oh and can u add water animals like squids and sharks and under water plants. :-)

  37. max
    Posted February 13, 2013 at 02:14 | Permalink | Reply

    Hey kallus look up a device called the ouya, it’s a new game system that’s 100$, that runs android games only.
    It’s not out yet but will be soon. The reason I’m telling you this is they will be accepting android games to be run on it, as long as they are configured. I’d look into it.

    • Lijohu
      Posted February 13, 2013 at 16:32 | Permalink | Reply

      “Microsoft Wins!”
      Posted February 8, 2013 at 17:52 | Permalink | Reply
      Kaalus, any interest on putting Survival-craft on the Ouya console ?
      if so then its a day one purchase for me (console and game of course) willing to buy game again for this console

      • Nicolas
        Posted February 16, 2013 at 23:51 | Permalink | Reply

        Maybe minecraft will come for OUYA, and if minecraft OUYA edition be better than pocket why other craft game…

  38. Posted February 13, 2013 at 05:03 | Permalink | Reply

    You need a dragon for an animal that can be tame or be wild and dangerous and that u can ride if tame that would be the best so please please please add that oh and have an egg in creative mode so that u can hatch them and they can fly if wanted

  39. jahreek
    Posted February 13, 2013 at 11:34 | Permalink | Reply

    U should add airship mods so we can make fly ships

  40. Cody White
    Posted February 13, 2013 at 13:02 | Permalink | Reply

    Please please please help i cant figure out how the rs latch works i know every thing elce but not the rs latch

    • Dave
      Posted February 13, 2013 at 16:44 | Permalink | Reply

      They are used for many things.
      They work best with push button switches.
      If u wire a push button switch to a bulb it just flashes once (it dose not stay on)
      Wire a push button to the “S” side of the latch and wire a lightbulb from the top of the latch, now when you push the button the light will stay on but will not turn off again. So now you need to add another button switch to the “R” side of the latch, press it and the light will go off. So “S” wil be on and “R” off.
      Underneath the latch is another connection point. Wire a flick switch to it and it will lock the circuit to whatever state it is currently in.
      Thats the very basics….. You can use them to make flashing lights and loop systems.

      Dose that help u any?

  41. Flavioso
    Posted February 13, 2013 at 14:58 | Permalink | Reply

    Kaalus, please Help me. I don’t understand how to publish my map, because of the link stuff, so can you explain what I have to do.

    • Flavioso
      Posted February 13, 2013 at 15:14 | Permalink | Reply

      I managed to undestand,
      it so no need to answer :)

  42. Acrot
    Posted February 13, 2013 at 19:41 | Permalink | Reply

    People and village

  43. candyrufusgamermaster
    Posted February 13, 2013 at 21:36 | Permalink | Reply


    Posted February 13, 2013 at 23:00 | Permalink | Reply

    I would like to share something with you guys! chceck out this :D

  45. vjollila96
    Posted February 14, 2013 at 11:45 | Permalink | Reply

    i need xor gate to make more complex circuits i can make it but it took too much room and too much time to build it can you add it

  46. kismona
    Posted February 14, 2013 at 15:43 | Permalink | Reply

    By any chance are you gonna add keys in to the game so you can lock and unlock doors it will be a great item for adventure mode

  47. SCpro
    Posted February 14, 2013 at 20:07 | Permalink | Reply

    Hi, Kaalus
    I’ve found a bug. For some reason when a photodiode switches on, even when it gets to day, it won’t turn off.Could you fix this?I also have a few ideas…
    1. Could you add swamps containing swamp water, which when boiled in a furnace creates acid; this can be used to melt an object.
    2.I also support the key idea for adventures.
    3.Camels, palm trees and frogs( in swamps).
    4.radiators and AC.
    5.motors and wheels.

    • Posted February 15, 2013 at 15:35 | Permalink | Reply

      Did u put a NOT gate?

    • just a request
      Posted February 26, 2013 at 23:54 | Permalink | Reply

      The frog, and swamp idea sounds awsome

  48. SCpro
    Posted February 15, 2013 at 17:07 | Permalink | Reply

    Yes, it still didn’t work.

  49. SCpro
    Posted February 15, 2013 at 17:12 | Permalink | Reply

    IGNORE THAT, it worked but when it got to night instead of staying on it was flashing.

  50. Posted February 16, 2013 at 13:34 | Permalink | Reply

    I wanna say what i think about’s awesome idea,but i bored diging so slow,,i need more speed to dig ….p.s.sory about my bad enghlish.

  51. trey
    Posted February 17, 2013 at 03:41 | Permalink | Reply


  52. randy celaya
    Posted February 21, 2013 at 00:38 | Permalink | Reply

    So did u get the idea of the sharks from my previous comment?

  53. just a request
    Posted February 25, 2013 at 23:23 | Permalink | Reply

    Ok, kaalus iv said ths in othr things, but it looks like u respond more 2 ths 1…..any ways iv heard ur adding more creatures, I think that sounds awsome, the only thing is , there needs 2 b a way to tame animals such as wolves, coyotes, possably birds, cows, tameing bears would b awsome too,….ect….. AND multiplayer needs to b added! This game is way better than minecraft, and u will kick them out of the skyies if u add these!

  54. Posted March 6, 2013 at 19:00 | Permalink | Reply

    Kaalus please add boats.

  55. Posted March 7, 2013 at 17:12 | Permalink | Reply

    Add dispensers.

  56. Posted March 8, 2013 at 00:24 | Permalink | Reply

    Thanks for trying to get pistons but these things are what I want 1.pistons 2.jungle biome 3.boat 4.human cities or like a village pole this would be an awsome update reply please

  57. mikeyy
    Posted March 15, 2013 at 09:49 | Permalink | Reply

    i would want any certain thing but i would be grateful for useful items :)

  58. Alley Murray
    Posted March 29, 2013 at 07:19 | Permalink | Reply

    Could you possibly make it so at the beggining we can choose to be a girl or a boy because i love playing this game and im a girl, so i wont really like playing in a boys body, no offence, i still love the new guy, i would just love for ther to be a girl

  59. LuvSurvivalGames
    Posted May 25, 2013 at 22:53 | Permalink | Reply

    Kaalus,my survival craft is always glitch and I know it isn’t my tablets fault because I tried it on other games it was not glitch what is my problem????

  60. Posted August 22, 2013 at 23:48 | Permalink | Reply

    Hello there, I found your blog by means of Google while searching for a similar subject, your site came up, it seems good.
    I have bookmarked it in my google bookmarks.
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    Google, and found that it’s really informative. I am gonna be careful for brussels. I will appreciate in the event you continue this in future. Many people will probably be benefited out of your writing. Cheers!

  61. Posted March 12, 2014 at 23:36 | Permalink | Reply

    watch this video about my world and adopt some unique concepts…

  62. Posted April 25, 2015 at 01:19 | Permalink | Reply

    Hey Kaalus. I wanted to leave some suggestions that could help improve adventure mode:

    1. Make Item drops an option – Make it so that when you create the world you could set whether you want items to drop from animals, explosions, digging, etc… So that players don’t get items that could be used to cheat or leave the map.

    2. Electronic droppers/animal spawners – What if the author wants a specific item or animal to spawn in a certain location in a certain time? This could be useful.

    3. Weather toggled by electronics – Could be used to set the mood.

    4. Custom music – This one could be tricky but can be useful for those who want to put a specific theme for their map, or make an ambience..

    5. Temperature modifier – Maybe you want it to be hot in a place and freezing in another. Could be useful if you want to make an area accessible by having specific clothing.

    6. Status effects an option – What if the author doesn’t want the player to worry about starving to death before completing the map?

    Welp these are my suggestions. The reason of these suggestions is for ultimate customization, so that you could really shape the world on how you want it to before releasing it to the public.

One Trackback

  1. By cod advanced warfare cheats on September 26, 2014 at 23:18

    cod advanced warfare cheats

    Adventure Mode Guide « Survivalcraft

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