Two more changes

I am making two more changes before I submit to Microsoft & Amazon, the new version number will be 1.20.2.

The changes are:

  • When you die in Adventure Mode, you won’t respawn, but the adventure will be reset instead (i.e. after each death you will have to start the world from scratch)
  • In Adventure Mode it will no longer be possible to destroy anything without tools. At the moment you can still destroy things which have DigResilience of 0. These include tall grass, torches, electric elements, etc.

Please let me know if this is a bad idea (I think it’s good, after playing some awesome maps uploaded to Community Content). When I submit there will be no way back for weeks.

 

 

78 Comments

  1. jriot10
    Posted February 2, 2013 at 21:26 | Permalink | Reply

    Great ideas! I accept!

  2. nelly
    Posted February 2, 2013 at 21:27 | Permalink | Reply

    Brilliant

  3. Pedro
    Posted February 2, 2013 at 21:32 | Permalink | Reply

    I think it is a bad idea. What if you have no stone left? You cannot make tools. Also, isn’t that cruel mode when you have only one life yet?

  4. DiEvAl
    Posted February 2, 2013 at 22:06 | Permalink | Reply

    I think first change should be optional.

    • kyle
      Posted February 2, 2013 at 23:41 | Permalink | Reply

      Me too!

    • just a request
      Posted February 25, 2013 at 21:45 | Permalink | Reply

      Same

  5. EJ
    Posted February 2, 2013 at 22:08 | Permalink | Reply

    I think that is a good idea

    • Pedro
      Posted February 2, 2013 at 22:10 | Permalink | Reply

      Yeah, the first change should be optional. If it is added, then what is cruel mode for?

    • EJ
      Posted February 2, 2013 at 22:21 | Permalink | Reply

      To add to this I think to add the option of locked blocks on adventure mode would be an epic feature and could allow numerous different scenarios to take place

  6. Cooperdan
    Posted February 2, 2013 at 22:13 | Permalink | Reply

    So if any block/item that has a dig resilience of 0 can only be destroyed by a tool…. Which tool?? Any of them??

  7. EJ
    Posted February 2, 2013 at 22:18 | Permalink | Reply

    Can you make it so the community can rate the content thats uploaded so its easy to find the best things to download and also a way to prevent incomplete texture packs

    • dejavu
      Posted February 5, 2013 at 05:14 | Permalink | Reply

      Rating is very usefull. And we need option to change category adventure, textures and so on.

  8. Brandon
    Posted February 2, 2013 at 22:20 | Permalink | Reply

    First, the first option should be optional. Second, if I can’t break wood, dirt, etc without tools, how do I get tools to begin with?

    • bonesnsmitty
      Posted February 3, 2013 at 01:46 | Permalink | Reply

      Remember, this is for adventure mode.

    • TrekkerTim
      Posted February 3, 2013 at 16:03 | Permalink | Reply

      Maybe stone chunk from gravel on beach can be first tool allowed to chop wood and dig dirt albeit slowest.

  9. hielos
    Posted February 2, 2013 at 22:29 | Permalink | Reply

    a video to see recent changes

  10. Posted February 2, 2013 at 22:29 | Permalink | Reply

    I don’t understand. It means there will be only “cruel” mode? It won’t be optional? If, yes, You’ll have baaad time because of user ratings (I think it’s stupid idea).
    Now we can choose if we want to respawn (challenging mode) od completely die (cruel mode). It should stay that way.

  11. Syntax
    Posted February 2, 2013 at 22:51 | Permalink | Reply

    Can you change the sleep button in creative to act like a quick save with can be accessed by the (non working) adventure button? It would be so much easier to redo things like testing bomb traps. As for the changes your adding in adventure mode, will the first one be a feature that can be turned on&off? The second on is fine.

  12. joe
    Posted February 2, 2013 at 22:58 | Permalink | Reply

    i think it’s great if you make an item ‘extra life’ so designers have more control over adventure.
    ie very long adventures that involve heights.

  13. Posted February 2, 2013 at 23:08 | Permalink | Reply

    I like the second but not the first. Make the first one optional please. It makes all checkpoints on maps (parkour for instance ) obsolete.

  14. remy
    Posted February 2, 2013 at 23:18 | Permalink | Reply

    you have some good ideas kaalus but when you die in andventure mode it restarts it dieing is frustrating enough on its own without haveing to build eavry thing over .

  15. candyrufusgamermaster
    Posted February 2, 2013 at 23:21 | Permalink | Reply

    When will this br released for amazon

  16. Posted February 2, 2013 at 23:36 | Permalink | Reply

    I don’t like the first one all the best I think it should be optional

  17. Posted February 2, 2013 at 23:36 | Permalink | Reply

    And where are the apes

    • anthony
      Posted February 3, 2013 at 01:50 | Permalink | Reply

      PORTALS!!!!!!!!!!

      • just a request
        Posted February 25, 2013 at 21:55 | Permalink | Reply

        Portals would b awsome

  18. jriot10
    Posted February 2, 2013 at 23:48 | Permalink | Reply

    Although what if a map creator wants to have checkpoints in their maps? Then if you die the checkpoints are useless. Thats why there needs to be some sort of system like command blocks in minecraft to make adventure maps more convenient.

  19. Posted February 2, 2013 at 23:50 | Permalink | Reply

    Kaalus,you play our adventure maps? :D

  20. Alex
    Posted February 3, 2013 at 00:07 | Permalink | Reply

    I like sleep points or checkpoints because it would obsolete my adventure maps. Including on one big one that has mine fields and what not.

  21. bob_the_builder
    Posted February 3, 2013 at 00:24 | Permalink | Reply

    I like the first change but i agree it should be optional. i have played a map that requires dying so it would ruin that adventure. Number 2 should probably be optional too, so builders have more options and can build it how they want.

  22. zach
    Posted February 3, 2013 at 00:33 | Permalink | Reply

    I believe there is a problem with the photodiode. It stays off until day. And when light hits it it stays on and doesn’t go off. I have a pantech burst if that’s a factor.

    • Sancroff
      Posted February 3, 2013 at 01:58 | Permalink | Reply

      Did you remember to use a NOT gate? And you need to position the diode so that any lights you have connected to it don’t shine on the diode.

  23. Posted February 3, 2013 at 00:37 | Permalink | Reply

    hmm, i think you should make it possible in some way, for the author of the adventure map to change which blocks can be destroyed, maybe have it set to a default and have a list where you can tick/Untick boxes for what can/cant be destroyed

  24. Quin Sopko
    Posted February 3, 2013 at 01:13 | Permalink | Reply

    Its a really bad idea I hate this idea although I love this game I hate this idea it should be in options to choose if tools are useable or not useable please have it in options

  25. bonesnsmitty
    Posted February 3, 2013 at 01:43 | Permalink | Reply

    In response to these ideas, is it possible to make it to where “machetes” cannot destroy blocks as well? I want the end user to have the ability to use machetes, but i do not want them to bypass certain areas by digging out blocks of any type. For example, the machete is only effective against mobs.

    • Izaiah Clinton
      Posted February 3, 2013 at 05:14 | Permalink | Reply

      And wood don’t forget people use machetes to cut vegetation

      • bonesnsmitty
        Posted February 3, 2013 at 09:41 | Permalink | Reply

        Exactly!

        Machetes for mobs
        Pickaxe for blocks
        Axe for wood

    • Posted February 3, 2013 at 11:46 | Permalink | Reply

      That’s the point of 2nd change – machetes (or any other weapons) will no longer be able to destroy blocks in Adventure.

  26. Will Treaty
    Posted February 3, 2013 at 01:58 | Permalink | Reply

    I have an idea for an update- villagers and and the ability to hire them.

    • just a request
      Posted February 25, 2013 at 21:51 | Permalink | Reply

      Villagers would be cool! But I thi k multiplayer should be added, and if so, we should b able to change r skins! xp

  27. Robofighter1000
    Posted February 3, 2013 at 03:39 | Permalink | Reply

    Kaalus a lot of people have requested a train or boat
    Can you say if you have tried to work on them?

  28. Posted February 3, 2013 at 03:46 | Permalink | Reply

    Please add Sprinting.So we can make an in-game temple run game and others

  29. EJ
    Posted February 3, 2013 at 03:58 | Permalink | Reply

    Sprinting would be awesome I was thinking that earlier when i was getting chased by a bear lol. I was also wondering if you can make it to where you have free range of movement while you mine in split touch I love how I can use the control pad and mine but is it possible to incorporate the look as well. I do stop alot to line up my crosshair and I think that woud eliminate the need to keep adjusting it would feel much more smooth

  30. kismona
    Posted February 3, 2013 at 04:00 | Permalink | Reply

    Well i like the idea but you should add an increase on the maximum health in that mode if you do that

  31. lijohu
    Posted February 3, 2013 at 04:55 | Permalink | Reply

    Great Idea !
    Don’t change a thing !
    hope It’ll be available for Android

  32. sisadminn1
    Posted February 3, 2013 at 05:20 | Permalink | Reply

    Please, make something like switch, is adventure should restart after death! Sometimes I need to make adventure without auto reset.

  33. V7
    Posted February 3, 2013 at 05:33 | Permalink | Reply

    bad idea!

  34. Tethrel
    Posted February 3, 2013 at 07:24 | Permalink | Reply

    Optional for both please. You have made an incredible game. Please keep it up.

  35. gunpowder
    Posted February 3, 2013 at 08:01 | Permalink | Reply

    And please ad bedrock for creative so we can make better adventures.

    • TrekkerTim
      Posted February 3, 2013 at 15:51 | Permalink | Reply

      You mean add bedrock as block you can place?

  36. Posted February 3, 2013 at 08:01 | Permalink | Reply

    What about hide electric lines in adventure?
    Then,Player can’t break Logics.
    or
    just can’t break any electric devices.
    Oh.and Slab has Some bug(?).
    We can’t pile up slabs. lol
    Plz fix this problem

  37. Charles Shepherd
    Posted February 3, 2013 at 08:26 | Permalink | Reply

    Hmm, the first idea first makes me think of losing a lot of time from hard work to make complex buildings and circuits, but if it could be turned off, then it could be a good challenge for new worlds to play around with. I currently only have one world that I’ve spent months building and love it, I’d hate to lose it, though I’m guessing I could use a backup to restore it. The second idea is good as long as we can still get wood, or start out with enough in inventory to build a crafting table, as well as enough wood for starter tools. The changes could take some of the casual feel away from the game if we don’t have the option to enable/disable them IMHO.

    • TrekkerTim
      Posted February 3, 2013 at 15:53 | Permalink | Reply

      Maybe stone chunk from gravel on beach allowed as first tool in game to chop wood?

      • Charles Shepherd
        Posted February 3, 2013 at 21:21 | Permalink | Reply

        Yup, stone chunk would work for the first tool! Didn’t think of that. I play on Harmless and enjoy working to discover resources, so stone chunks would definitely be the logical choice to start off with. That answers my concern about the second change and like it. I’m still on the fence about the first one, not wanting to lose a huge amount of work in my main world, yet open to trying other worlds and risking losing everything, so I’m still voting optional for the first change for now. Thanks Trekker Tim!

  38. parc-miha
    Posted February 3, 2013 at 09:18 | Permalink | Reply

    Nice idea.
    P.S. Will you do PC version? Pleaze….

    • Kogetsu
      Posted February 3, 2013 at 09:59 | Permalink | Reply

      I think it’s bad to remove respawning. Some adventure maps are so extensive you NEED checkpoints. The second feature opens up opportunities for new puzzles in adventure maps. I like it.

      Regards,

      Koge

      • just a request
        Posted February 25, 2013 at 21:43 | Permalink | Reply

        Agreed, I dont want to loose a map I made for adventure cuz I cant respawn

  39. adani
    Posted February 3, 2013 at 10:53 | Permalink | Reply

    good idea

  40. caitlin
    Posted February 3, 2013 at 11:37 | Permalink | Reply

    Bedrock is in creative. I made (blew) a huge hole in the ground (with large gunpowder kegs). It blew the wall separating the sea and underground. And after a while, I hit bedrock. It is in creative!

    • TrekkerTim
      Posted February 3, 2013 at 15:55 | Permalink | Reply

      I tbink he wants to place bedrock in creative when building maps so players cant dig or blast thru them as shortcut.

      • Posted February 3, 2013 at 18:56 | Permalink | Reply

        Just place regular stone and don’t give the player a pickaxe. No need for bedrock.

  41. Artyom
    Posted February 3, 2013 at 12:14 | Permalink | Reply

    Why? Why? Make enough that people ask! Make armor and bait to the fish!

  42. Posted February 3, 2013 at 12:55 | Permalink | Reply

    I have idea:Lighting rods that has the same shape ass spears but thicker,when you connect it to an electrical circuit and lighting strikes the rod,it gives a momentary signal.Please add an ‘Electricity block’.It works like redstone block in MC but needs electricity.(i.e i connect a battery to it and there is a switch connected to a door,the switch will not work if there is no battery.)

    • Will Treaty
      Posted February 3, 2013 at 14:57 | Permalink | Reply

      I love that idea.

      • just a request
        Posted February 25, 2013 at 21:42 | Permalink | Reply

        That is a really good idea

    • Posted February 3, 2013 at 15:53 | Permalink | Reply

      *as

      pls pls pls pls pls respond

  43. ezra132
    Posted February 6, 2013 at 19:21 | Permalink | Reply

    Now the updates are pretty cool but they really need to make guns and more animals like deer and sea creatures and more land animals

    • just a request
      Posted February 25, 2013 at 21:41 | Permalink | Reply

      So true

      • just a request
        Posted February 25, 2013 at 21:58 | Permalink | Reply

        EXCEPT THERE NEEDS 2 B A WAY TO TAME ANIMALS! (like wolves, coyotes, maybe birds, cowz….ect….)

  44. just a request
    Posted February 24, 2013 at 05:49 | Permalink | Reply

    Seriously, the tameimg of animals, and multiplayer should be added, then this game would become a lot more popular,and it would be way more fun.

  45. Posted February 24, 2013 at 13:46 | Permalink | Reply

    How do you do multiple player

  46. just a request
    Posted February 24, 2013 at 18:28 | Permalink | Reply

    Like, where you can post maps for multiplayer, so mor e than one person can join that certain mapmat once

  47. just a request
    Posted February 24, 2013 at 18:28 | Permalink | Reply

    *map at

  48. just a request
    Posted February 24, 2013 at 18:30 | Permalink | Reply

    Or have servers people can join like in minecraft

    • just a request
      Posted February 25, 2013 at 23:18 | Permalink | Reply

      Scratch that, survivalcraft is way better than minecraft xp

  49. just a request
    Posted February 25, 2013 at 22:01 | Permalink | Reply

    Kaalus, I realy hope u respond, cuz im serious, u would get waaay more ppl to join if u add multiplayer, and tameing of animals, I mean cuz I play survivalcraft all the time, its very awsome, in fact almost better than minecraft, all it needs is these two things and it will definately b the best!

  50. Posted March 12, 2014 at 23:32 | Permalink | Reply

    hey guys… please watch my video and maybe you can adopt some concepts in my world…

  51. Posted March 19, 2014 at 17:20 | Permalink | Reply

    point b

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