1.19 is out for Android already, and I submitted Windows Phone and Amazon App Store builds earlier today. If we’re lucky, it may go through before the end of the week. Let’s see who’s faster: Amazon or Microsoft?
I already explained the reason I release Android first. It’s all about time. In the pre-Android days of the game I had to submit directly to Windows Store. It was a risky and stressful business. Once I clicked the “Submit” button I couldn’t do anything with the game for several days. If I discovered a fatal bug even minutes after the submission – too late. Can’t turn it back and resubmit.
Compared to that, Android is like a dream come true – I click the button and come back a couple of hours later to read the new reviews and see the crashdumps. It’s like a massive beta test. If there are any issues, I can fix it and resubmit in minutes. Btw. I know there is a beta test functionality for WP, but I never had time to figure that one out. I think I need to specify the testers’ emails first, not nearly as good.
And the good news is that this time the beta test did its job: I found a bug: if you place a battery next to a light, the light will not work until you replace it. Android users can verify it, it’s present in 1.19. This bug is already fixed for WP7/Amazon submissions. Without the beta test, WP7 guys would be stuck with it for days, if not longer.
In the meantime, here’s a little video for you that explains how delay gates stacking works: http://youtu.be/HPs_gH2ymlk