1.19 Moving Forward

Today I cleared one more big obstacle on the way to getting electrics working, which is converting from blocks in the world to an optimized virtual circuit in the memory. This seems to be working now. Still nothing to show though, I will probably make a video once I get something.

One limitation of the electrics system is that it will only work when it is in the loaded part of the world. When you move too far away, it will get unloaded and stop. Of course when you come back it will restart again. I don’t think there is any way around it that would scale well, especially on the phones. And Minecraft’s redstone has the same limitation.

In the meantime I was also working on some UI changes to reduce clutter on the game screen. Here’s how 1.19 looks now:

 

Instead of 4 buttons on each side there are 3. And there is a new back button on the top left. All the rare stuff is hidden under … button on the top right. When you click it, you get this:

 

 

This gives me a nice way to extend the UI without taking any more precious screen space.

For 1.19 I also want to redo the help system. The fixed bitmaps I was using on Windows Phone don’t work well on Android, where devices have different aspect ratios. And they take up a lot of RAM, increase the download size and loading time.

 

65 Comments

  1. Posted November 15, 2012 at 22:00 | Permalink | Reply

    Could you add a toggle downfall button?

    • Posted November 15, 2012 at 22:10 | Permalink | Reply

      You mean to disable falling of sand and gravel? You can switch to static mode for that.

      • Posted November 15, 2012 at 22:30 | Permalink | Reply

        No, I mean weather by ” toggle downfall”. Sorry.

        • Calvin
          Posted November 15, 2012 at 23:10 | Permalink

          Yeah, I think he means a button to disable/enable rain and snow.

      • chrism81
        Posted November 15, 2012 at 22:36 | Permalink | Reply

        I would love to have a more fine grained set of controls over all the dynamic game elements, such as weather, day/night cycling, animals, and block “physics” (falling blocks). This is a issue that I constantly am dealing with during creative mode.

        • jriot10
          Posted November 16, 2012 at 02:53 | Permalink

          Well the weather controls and the ability to stop falling blocks are already in the game. Weather would be a very nice feature to be able to change.

      • Posted December 7, 2012 at 00:33 | Permalink | Reply

        Weight

  2. Kevin
    Posted November 15, 2012 at 22:39 | Permalink | Reply

    Do you think u could add multiplayer or atleast lan play this update please & thanks

    • Calvin
      Posted November 16, 2012 at 00:05 | Permalink | Reply

      I believe Kaalus has already said this in another post. He’s not going to do multiplayer or anything like that in this update or any for a little while, not until he’s perfected some of the details. Although Kaalus, correct if I’m wrong, because I’ve been looking forward to Multliplayer too. (possibly more capabilities than Minecraft, like Bluetooth?)

      • Kevin
        Posted November 16, 2012 at 00:24 | Permalink | Reply

        Yeah that would be best but i would settle for lan like minecraft

      • Posted November 23, 2012 at 19:33 | Permalink | Reply

        yeah thats a good idea bluetooth so you dont need wifi

  3. mystik
    Posted November 15, 2012 at 22:52 | Permalink | Reply

    Nice! I like the new UI. I can’t wait for the update! :)

  4. max samuels
    Posted November 15, 2012 at 23:01 | Permalink | Reply

    Cool, any idea about what we can do with the electricity though kallus?

    • max samuels
      Posted November 15, 2012 at 23:04 | Permalink | Reply

      will it be all the things we do with Redstone, or will it be something different

  5. jriot10
    Posted November 15, 2012 at 23:19 | Permalink | Reply

    Thanks for the new UI now the screen wont feel so crowded. Please add a windows 8 version when you are done with this update

  6. brian t
    Posted November 16, 2012 at 00:04 | Permalink | Reply

    The changes to the User Interface were always going come and there were many ideas. Including my pause button on the top screen. Taking you to a page at the back with most or all buttons on. and i’m not going to argue how that is done because i am not a programer. As for the circuits does the interaction of area’s restrict the idea of those mine carts or any transport? I understand that there is a memory restriction that means only the area you are in is working at that given time and as you say moving away. restarts different areas. you cant have the whole map working at one time. It’s as simple as what caused the lag due to, too much sporning.

    • Posted November 23, 2012 at 19:36 | Permalink | Reply

      kaalus said its the same as MC with the circuits stoping and its not bad in mc

  7. brian t
    Posted November 16, 2012 at 00:09 | Permalink | Reply

    sorry spawning. and yeah thanks for your very hard work.

  8. brian t
    Posted November 16, 2012 at 00:15 | Permalink | Reply

    Could the click of a switch start the motion of a transport, and at the same time disable various interactions until you come to a stop. I know how easy it sounds written and how hard it is to put into a programme but frowing out some idea.

  9. brian t
    Posted November 16, 2012 at 00:29 | Permalink | Reply

    the seems to be no cancel reply here by the way ?

  10. brian t
    Posted November 16, 2012 at 00:36 | Permalink | Reply

    If there is going to be a road or railroad etc. contact me I do have a few idea’s of how it could be implemented differently to other games that would not just reduce lag but may eliminate it altogether. The idea will not please some but may have the answer to a limited blocky world game on our phones.

  11. Posted November 16, 2012 at 00:44 | Permalink | Reply

    What will we be able to use the electricity for? Buttons to open/close doors, pressure blocks, pistons, mine carts, special traps? I say it should be most or all of the above.

  12. Posted November 16, 2012 at 00:51 | Permalink | Reply

    I would most like to have pistons and pressure pads/buttons. I like to make mazes and labyrinths and those would allow me to build more intricate puzzles and challenges within them.

  13. Posted November 16, 2012 at 01:08 | Permalink | Reply

    Is the fixed big map going to be a problem for android? :(

    • Posted November 23, 2012 at 20:00 | Permalink | Reply

      fixed sized maps would suck thats what makes it than mc pe im on android and it does not lag

  14. jriot10
    Posted November 16, 2012 at 03:03 | Permalink | Reply

    @Kaalus: For the new help system you could install a tutorial for new players that have never played survivalcraft or minecraft before. It could be a walkthrough where it teaches you the basics such as collecting wood, making a crafting table, mining, etc.

    • Posted November 16, 2012 at 04:06 | Permalink | Reply

      That would be very cool, but I don’t think it would counteract the time it would take to implement.

      • max samuels
        Posted November 16, 2012 at 12:08 | Permalink | Reply

        That could be a mode or option when you start a world.

  15. Posted November 16, 2012 at 05:25 | Permalink | Reply

    @ kaalus, it sounds like the program created by the player with blocks in the world is used to write a code in the game engine, so if the corresponding blocks are loaded the code isn’t either and stops. If this is right, could you theoretically save the code part of the program in a separate file tlset to load only on that world, that way it would he loaded all the time? Just an idea…

    • Posted November 16, 2012 at 05:26 | Permalink | Reply

      If the blocks aren’t loaded then the code isn’t either, my bad

  16. LogOn
    Posted November 16, 2012 at 11:17 | Permalink | Reply

    MC redstone circuits are not visually refreshed beyond a distance (i dont remember how much) but the circuits still work.

  17. Chaos
    Posted November 16, 2012 at 12:15 | Permalink | Reply

    Will you fix tegra 2 textures and invertory problem in next update?)

  18. craftw4
    Posted November 16, 2012 at 13:35 | Permalink | Reply

    Can you make video? Please

  19. craftw4
    Posted November 16, 2012 at 18:48 | Permalink | Reply

    Yep, that is so good idea, if multiplayer works whit bluetooth too, it can be faster than whit 3G

    • Zombi3Mast3r616
      Posted November 16, 2012 at 21:18 | Permalink | Reply

      All I would ask for is a message box. :P

    • Posted November 23, 2012 at 19:56 | Permalink | Reply

      if u use blutooth u dont need wifi

  20. Zombi3Mast3r616
    Posted November 16, 2012 at 21:17 | Permalink | Reply

    Cool, sounds awesome. Also FYI halo 4 & Black ops 2 came out. Also let me know if a volcano biome sounds good with basalt on the surface and lava and no water and a flatter landscape. Leave your answer in a reply. :D

  21. Zombi3Mast3r616
    Posted November 16, 2012 at 21:23 | Permalink | Reply

    I think I speak for everyone kaalus when I say i/we get very mad when we die and can’t get our items… Could you add a save feature or auto save on the occasion so we could back out if we die on distant or hazardous terrain so we don’t lose anything. Thanks:D

    • max samuels
      Posted November 16, 2012 at 23:08 | Permalink | Reply

      But that’s why it’s so fun.

  22. brian t
    Posted November 16, 2012 at 23:20 | Permalink | Reply

    zombie my save is Inventory. Matches, bed and shelter. shelter is usauly galss and i have dirt nearly all the time.

  23. brian t
    Posted November 16, 2012 at 23:21 | Permalink | Reply

    Galss some would love inc yourself buddy but i meant glass. and yeh sleep too. near to the danger.

    • Zombi3Mast3r616
      Posted November 17, 2012 at 00:07 | Permalink | Reply

      That’s cool but what about the idea posted above about volcano zones… I still need some feedback on that

  24. brian t
    Posted November 17, 2012 at 00:29 | Permalink | Reply

    volcanoe zones would mean having some blocks inc lava and basalt being placed into a higher enviroment than they already exist, given islands are generated with an assumption of levevels of materials or blocks. your volcanoe world may place unwanted materials in a world not so disimaler to the one anikin skywalker losts his limbs. ask Kaalus for a volcane world to be added, but it may be a bit hard to survive in though.

  25. brian t
    Posted November 17, 2012 at 00:37 | Permalink | Reply

    Better still (sorry about levels, volcanoe,) make a volcanoe zone, in a mountain area make some copper from malchite and turn into a bucket or two, transport some lava upto those hills and pour the stuff down. (volcanoe area).

  26. brian t
    Posted November 17, 2012 at 01:04 | Permalink | Reply

    why am i adding e to volcanoe… getting old.

  27. brian t
    Posted November 17, 2012 at 01:17 | Permalink | Reply

    By the way biome’s relate to the ecostucture of plants or living things. whilst I see where you were going volcanic enviroments differ to normal enviroments biomes relate more too growing elements that change and adapt to various enviroments. worlds with volcano’s are their own idiom.

  28. Posted November 17, 2012 at 16:40 | Permalink | Reply

    Having a fixed sized world map would kill this game for me. Could a time difference script be handy. If electricity is used to charge batteries at a rate of 1 unit per second, then x amount of seconds have passed since the last time the area was accessed hence the item has been charged by that amount.
    If electricity is being provided by one area to another, then natural volt drop would occur, Could another block (A transformer) keep the amount of electricity moving from one area to another, before the area providing the electricity is unloaded it registers the amount of energy. This is a git of a problem and I can see it fairly clearly, but you are the expert fella.

    • brian t
      Posted November 20, 2012 at 00:36 | Permalink | Reply

      I do think many of us see ways we can overcomplicate what is a game. my view is similar to yours in that we don’t need full interaction at all times and there could be actions in the game like being killed can take you to the last place of resting. Taking you to a new area but with a little time adjusting to that next enviroment. Whislt i am not a programer i understand how the world your moving too needs to catch up and simple animation although reduce some realism gives a workable way around traveling large distances on already created areas. saves in those areas may change the whole games structure but may save hours of work trying to adjust the games memory issues.

    • Posted November 23, 2012 at 19:43 | Permalink | Reply

      I PLAYED MC PE AND TO BE HONEST TO MANY LIMTATIONS LIKE SMALL MAPS NOT MANY ITEMS SO FORTH BUT THIS IS REALY GOOD LOOKING IN TO ANDROID SIMULATOR SO I CAN PLAY ON MY PC

  29. jasn
    Posted November 17, 2012 at 20:06 | Permalink | Reply

    d we need cooler updates like getting sick if your in the rain for to long or more animals some that we can tame more food and gadgets it will be great we need more if you need help we are all here

  30. Posted November 18, 2012 at 19:33 | Permalink | Reply

    it’s awsome almost better then minecraft

  31. Austin
    Posted November 20, 2012 at 00:29 | Permalink | Reply

    When might 1.19 come out just wondering

  32. kismona
    Posted November 20, 2012 at 16:53 | Permalink | Reply

    Maybe you can a musket, you have the gunpowder but not the rifle

    • kismona
      Posted November 20, 2012 at 16:54 | Permalink | Reply

      Add muskets

      • Posted November 23, 2012 at 19:54 | Permalink | Reply

        the guns cant be that good or u can just spam it

    • Posted November 23, 2012 at 19:47 | Permalink | Reply

      YOU WOULD HAVE TO MAKE THE GUN NOT VERY POWERFUL OR IT WOULD BE EASY

  33. kismona
    Posted November 22, 2012 at 02:19 | Permalink | Reply

    I would love to see like a picture frame that when tapped on you import any picture from dropbox

    • kismona
      Posted November 22, 2012 at 05:40 | Permalink | Reply

      And shows on the wall :D

    • Posted November 23, 2012 at 19:46 | Permalink | Reply

      THATS WHAT IVE BEEN THINKING ABOUT MAY BE IT ADDS A SLIGHT PIXELATED EFECT TO MAKE IT MATCH

      • kismona
        Posted November 25, 2012 at 06:49 | Permalink | Reply

        That makes sense

  34. Warp
    Posted November 22, 2012 at 13:19 | Permalink | Reply

    I to you have kaalus a question -you will add in game saplings for wheat and a hunger strip after all a half of affairs already is for this purpose made animals appear through a period, the high grass already is from it in principle and saplings should drop out it was necessary to add a hunger strip if you write the answer that throw to me on a g-mail besrezen612@gmail.com

  35. Posted November 23, 2012 at 19:48 | Permalink | Reply

    just wondering can u farm pumpkins

  36. Posted November 23, 2012 at 19:51 | Permalink | Reply

    so excited till next update this is easly the biggest and the best update :]

  37. Posted November 23, 2012 at 19:53 | Permalink | Reply

    just found it hasnt posted any of my comments

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