So what is the new platform after all? See here:
Some explanation why is in order.
Survivalcraft has been a big success on Windows Phone. In fact I think it is the bestselling non-Xbox Live game in the entire marketplace. But not all is roses – Windows Phone marketshare is growing, but is still quite low. This may and hopefully will change with the release of WP8. In the meantime reality is such that I still cannot make Survivalcraft my sole source of income and concentrate 100% of my time on it. It is not far off that ideal at the moment, but it’s not yet there. I have to do other things for living, and that, as you can imagine, badly detracts from my ability to add new features and expand the game rapidly. I had been hoping that this will change, but Windows Phone has been gaining marketshare too slowly.
To keep updating the game timely, for the last 12 months I’ve been pretty much working 200% of a full time job. And I don’t want to slow down adding features to the game, but there are limits to human endurance. So I decided to stop waiting for WP market to expand and take things into my own hands. The idea of making ports to other platforms was born. Today is the day I’ve been dreaming of for the last several months when I slaved over the code at 4am in the morning to make Android run that teeny bit faster, while at the same time working on new features for WP7 AND working a regular job.
If the Android version is successful, I may eventually be able to get a lot more time to work on the game. And I’d love to! I think all the players of the game also want this to happen. That’s the bonus WP7 players get from this release. Not mentioning a lot of potential new users that may start creating texture packs, adventures and tools.
So here’s the thing. Now I’ve done all I could, and I need your help to make the game a success: I ask you to tell all your friends, fiancées, girlfriends, boyfriends, parents, children and etc. who have any Android devices whatsoever about the game, and ask them to download the demo version, once it’s in the store. That’s it.
I plan to publish it to Google Play store today. This is my first publish there, so lots of things may go wrong.
Will let you know when it’s out there.