Falling Blocks

Finally got around to do this little feature. Was missing it since the beginning.

See here: http://youtu.be/ed0DH6rilf4

Falling blocks will not kill you if there is space around where you can move. They will just displace you to the free space. But if there is no space around, you’ll die, also in creative.

I might actually change it so that they always kill you in challenging. Will add more risk to the mining.

At the moment the only falling blocks are sand and gravel. But I have a nice little idea, although I am not sure about it yet. What I want to do is to make dirt fall as well, but not immediately. It will fall randomly after some delay if it’s not supported within a certain radius. The reason for that is to add more risk to being underground in an unprotected mine. Also you won’t be able to hide from the wolves in a cheap dugout anymore :-)

When I add rain at some point I might make the frequency of dirt falling depend on whether the rain falls on it.

I haven’t done it yet because it has problems. For example it would wreak havoc with the existing worlds. Anything with a dirt roof would start slowly collapsing.

Maybe disable it in creative?

Is this a good idea at all?

 

16 Comments

  1. Alex Rodriguez
    Posted August 30, 2012 at 01:38 | Permalink | Reply

    Hell yes, also I hope you can add paint, a piston feature, modes of transportation, and complex circuitry. AND BIG QUESTION HOW DO WE ELIMINATE BLACK SHOWING UP ON WINDOWS AND TOOLS IN TEXTURE PACKS?

    • Posted August 31, 2012 at 19:59 | Permalink | Reply

      You need to use transparency in the png (alpha = 0) in the places you want transparent.

  2. Posted August 30, 2012 at 01:52 | Permalink | Reply

    I love the idea, especially about dirt will fall, But the only problem is that I don’t ever build dirt houses/buildings so it wouldn’t affect me much. You said the dirt would fall if it is not supported with a certain radius. Could you please clarify on that? Does this mean you can make overhang using dirt?

  3. CATZ RULE
    Posted August 30, 2012 at 02:04 | Permalink | Reply

    Grady idea :P

  4. Ethan R
    Posted August 30, 2012 at 04:17 | Permalink | Reply

    I like the idea, especially of the rain effecting the fall time of dirt

  5. Skittledude
    Posted August 30, 2012 at 04:40 | Permalink | Reply

    Sounds good, very realistic, but perhaps if you could allow the falling objects to be set like the other non-fall blocks if placed in creative mode. I understand the difficulty addition it will bring and I definitely agree that it is a good idea but perhaps including a way to allow users with dirt and sand additions to their worlds to stay stationary. I can see this wreaking major havoc on my current world if there is no way to set them still. Perhaps even the option to turn falling blocks on and off in the settings? I have very little idea of coding and the processes related to it so I pose all this as possible suggestions.

    Also, regarding rain (and snow if possible), would that result in a fps drop when it happens? If so, could inclement weather have an area of effect just around the character? Would there also be an option to turn it on and off in Creative mode and/or the game settings?

    Still loving the game and every update makes it so much more of a definitive and joyful experience, please keep up the amazing work!

  6. vitalii
    Posted August 30, 2012 at 08:32 | Permalink | Reply

    Idea is great, but as for me it would be better to set falling dirt for user-created blocks with high possibility and system-created with lower possibility but in general idea is great!

  7. epic2015
    Posted August 30, 2012 at 13:41 | Permalink | Reply

    I watched the video and it is funny.

  8. Posted August 30, 2012 at 16:47 | Permalink | Reply

    So…wait… it’s now impossible to place sand overhangs, because they just fall to the ground?

    What happens to existing structures? What happens to worlds where a sand overhang was auto-generated as part of the terrain? Does the terrain collapse the second we update to 1.16?

    • Posted August 30, 2012 at 17:13 | Permalink | Reply

      The existing sand overhangs will not collapse unless you dig/place something next to them.

      • Posted August 30, 2012 at 21:59 | Permalink | Reply

        *sigh…* Well, there goes my giant sand castle…

        • Posted August 30, 2012 at 22:05 | Permalink

          Replace it with sandstone. Or make a texture pack where you substitute sand blocks looks in something else.

        • Posted August 31, 2012 at 06:16 | Permalink

          Starting to sound like we need per-map attribute settings so we can build things that your new game mechanics now prohibit.

          Makes sense to me. While in creative mode, have a couple check-boxes to disable things like falling sand/gravel, and grass spreading. Have these persist (but not be changeable) while a map is in adventure mode.

        • Posted August 31, 2012 at 10:18 | Permalink

          That’s a good idea. Don’t want to break your creative worlds.

  9. brian t
    Posted August 30, 2012 at 20:47 | Permalink | Reply

    I think like you if you had unsupported bocks fall many say sand caves would all collapse, i think it would change huge amounts in existing worlds. If one block falls all above it would continue falling i think, and my pyramid would be a square block on the floor too. can’t stop you doing though so will stop moaning..

  10. Nait
    Posted September 5, 2012 at 21:56 | Permalink | Reply

    What about trees? Do they fall? Would be extremly cool if they would fall on their sides … But it might not be possible with your position system … Anyway looking forward to 1.16 and thanks for the fast updating frequency

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