And working on the new creature spawning in caves. This is almost finished. I will also have to increase the creatures count to keep the same number on the surface, because in 1.15 some of them will spawn underground. Hopefully this will not damage the performance too much.
For 1.15 I am also updating some older creature models to look better. Meet the new wildboar:
It has slightly more polygons than the old one but looks infinitely better.
Microsoft is updating the developer portal for Windows Phone and the are problems with submissions until they migrate all their data. Hopefully this will happen before I am ready with 1.15.
29 Comments
welcome back! love that boar, do you use blender?
Lol…
?
Great to have you back and the boar looks great!!!
The boar is COOL!!! Oh, and welcome back Kaalus.
Yay!
Nice :)
Is tha new creature a zombie
Nope.
Is the new creature a bat because they live in caves.
Not a bat.
Most probably a bear…
sure
It probably is a bear
YES! It is the bear!
When does 1.15 come out
I still need to add sounds for the new creature, finish the UI optimization and add some new items. My guess is I will submit next weekend, unless the unpredictable happens.
Hey I posted a glitch comment below as in far below and second of all can you fix it pls thanks.
A zombie apocolypes can count as the unpredictalbe
Or the world ending like in the movie
Btw the movie is 2012
It be cool if you could make a bedrock like substance or a boundary block for adventure games.
In adventure you cannot dig without proper tools, so use stone and don’t give the player a pickaxe.
First of all I found a glitch in my worlds where if there is a block above me and I am in water I get locked under that block, and second of all 1.15 like element 115 ha ha its just a Nazi zombies reference
Yep, this is a known thing. Still haven’t got around to fixing it. It’s most probably due to erroneous water currents underwater.
Make it have red eyes
Make two player!!!!!!!!!!!!!!!!!!!!!:):D
Cool
There should be portals.