1.25.7 out on Google Play

Another bugfix release in 1.25 series should be downloadable in a few hours. This update fixes the following bugs discovered since 1.25 was pushed out for all platforms:

  • Fixed a bug with worlds containing block textures and character skins not importing properly on Android/iOS/Kindle
  • Fixed iron and stone fences floating in the water

Obviously it’s the first bug that necessitated the update – fortunately it does not affect Windows Phone.

Once I verify this release causes no problems on Android, I will release for iOS and Kindle.


Error loading texture

There is a moderately annoying bug in Android, Amazon and iOS versions of the game. Windows Phone is unaffected. Somehow it slipped through the release sieve. When importing a world that has a blocks texture or character skin set, these will not be imported correctly and “Error loading texture” message will be displayed. Sometimes the world may even fail to download properly and be corrupted.

I have reproduced and fixed this bug. I will likely release a bugfix update soon.

All platforms are go

You probably noticed this already, but all platforms have passed their certifications/reviews, and 1.25 should be available to everyone.

There seems to be a bit of confusion with the new block textures / character skins system. I get a lot of emails with people unable to find how to change block textures in 1.25. Here’s how: through the world options (the same place you change weather, world generation, static/living world etc.). Each world now has its own blocks texture, there is no more global setting. Character skins work the same way.

I am slowly getting into the mood and doing some work for 1.26. I haven’t decided yet what exactly will be included, but I have some strong candidates. Will let you know as soon as I do some more research.

Unfortunately today I discovered that my dev machine is crawling with adware and various “antivirus programs” and “advanced system optimizers” – don’t know how it could have happened, but it did.  I will need to do a clean OS install, a good few hours of work.


iOS submitted

Just to let you know that iOS build has been submitted to Apple for review.

Nothing to do but wait now :-)

Remaining platforms

1.25 has been submitted for certification on Amazon and Windows Phone.

This is the same build as on Android.

We’ll probably have to wait a few days before they appear for download in their respective marketplaces, unless they are rejected of course.

iOS to follow shortly.

1.25.3 out on Google Play

Another bugfix update in 1.25 series.

Squashed bugs:

  • Locked crossbow drawing when a bolt is loaded to prevent losing the bolt
  • Fixed distant explosion debris hanging in mid-air

Please download and keep testing. Big thanks for all the bug reports!

1.25.2 out on Google Play

1.25.2 should appear on Google Play soon for you to download.

It fixes additional issues found since 1.25.1 release:

  • Fixed infinite arrows when loading bow directly from crafting result
  • Tweaked projectile strengths

Please keep testing. If no more serious issues are found I will consider 1.25.2 OK for release on all platforms.

1.25.1 out on Google Play

I’ve published 1.25.1 which contains all the fixes I have completed so far. Should be available in a few hours. Here’s the list of issues fixed:

  • First-person hand not using character skin
  • Dragged items drawn using default block texture regardless of custom texture being selected
  • Stone fence rendering bug
  • Signs text colorpicker always showing white
  • Projectile weapons sometimes inflict disproportionate damage
  • Grass traps will not disintegrate from projectiles

Please keep testing and big thanks for all the reports so far. Without you the game would be a lot more buggy!



So far 2 bugs have been pointed out to me: first person hand does not use custom character skin and dragged blocks use default blocks texture regardless of the custom blocks texture setting. Both are fixed. Big thanks! Please keep testing.

Quick clarification on file extensions. To have the game recognize a file as a certain content type, it must have appropriate extension. The extensions are:

  • Character skins: .scskin
  • Block textures: .scbtex or .png (so that legacy block textures work, please name all new textures .scbtex)
  • Worlds: .scworld


1.25 out on Google Play

I have just published to Google Play, as announced in the earlier posts. It should become available in a couple of hours.

Please test and let me know of any problems as comments to this post, or via email (candyrufusgames at gmail.com).

There’s one last minute feature I could not resist adding. When an inventory slot is selected for splitting (has red border), items will drop to the ground from that slot one by one, not all at once.

Here’s the detailed list of changes:

  • Changed UI drawing engine. Now uses procedural bevels/indentations instead of baked textures.
  • Changing some audio to use MP3 format
  • Added crossbow
  • Added iron bolts, diamond bolts
  • Added explosive bolts
  • Added fire arrows
  • Added sound delay based on distance
  • Completely new explosions engine, faster, more realistic
  • Explosions create flying and flaming debris
  • Last used creative inventory page is saved between world loads
  • Serious physics bug to do with velocity limiting fixed
  • Pickables and projectiles optimizations
  • Tall grass is now a pickable item
  • Added crafting recipe to obtain seeds from tall grass item
  • Added throwable bombs
  • Added smoke trails
  • Added stone fences
  • Added rendering support for custom skins
  • Changed UI to allow user select and manage custom skins
  • Added support for skins to community content server
  • Custom skins and block textures are now associated with each world separately, not a global setting
  • Added content management screen
  • Explosive pickables and projectiles explode when in contact with fire, magma or explosion
  • Fixed https issues on Android 2.2
  • Removed some audio files to reduce loading times
  • Reenabled preloading of certain audio files on Android
  • When inventory slot is in split mode (red border), dropping items from it will drop them one by one, not all at once
  • Tweaked birds UI to escape more frequently and further away

Have fun!


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