It was relegated to the back of the queue for a long time, but it will finally arrive in 1.26. Meet the FPS meter!
It’s in the top right of the screenshot. You can enable it in the Performance settings.
Apart from frames per second, it also shows memory usage (this does not include GPU memory though, which is the biggest hog) and a CPU usage percent.
For the knowledgeable, the CPU usage is a measure on how much the CPU has to wait for GPU to finish rendering. If it is close to 100%, it means your framerate is CPU limited (i.e. CPU is not waiting at all, but working flat out). You can gain more FPS only by reducing visibility range.
If it’s low, like in the above screenshot, it means it’s GPU limited (or hitting the FPS limit), and you can gain more FPS by reducing your screen resolution or removing the limit.
I’m working on heat calculations now.
Adding coordinates is a great idea. But I don’t want to add them to the FPS display, which is for geeks only. And I only want them to be visible in creative mode. Getting lost in challenging is part of the experience.
Here’s what I came up with:
Location is displayed in game menu, only in creative mode.